l2p(click to show/hide)
l2p(click to show/hide)
I think the main problem with the long maul is that people using it think it's all about doing overheads all the time.
I think the main problem with the long maul is that people using it think it's all about doing overheads all the time.
I think the main problem with the long maul is that people using it think it's all about doing overheads all the time.Too bad it's so slow and easy to see that your sideswings and thrusts get blocked all the time.
I believe the speed was heavily nerfed as well within the last year or so. I'm not sure of the previous values but if I had to guess it was around 75-77.
Also, I believe that there ARE people that can do well with the long maul, however these are the 0.01% of people who use it. And even those people agree that your playstyle has to completely make up for its shortcomings. If you look at the long maul and compare its stats to the cheaper long hafted spiked mace you will see how ludicrous it is to select the long maul over the mace.
It's longer, by 13 units, weighs 4 less, is 91 speed (versus 70), does 10 more thrust damage (20), is one less slot, and only 5 less damage (which would be the same if you loomed it) than the long maul. 2handers, imagine if you were using the great maul while the bar mace did only 5 less damage, had 21 more speed, and weighed 4 less. Save the long maul!
Buying +3 Long MaulDo it, +15 damage on both swings and thrusts, +15 speed, and +5 weight. Best weapon in the game.
I should probably point out before more people waste their time with this thread, that a buff for the Long Maul has been planned for a few weeks now.
Great Marketing, let me guess you have 5 Long Mauls?
I should probably point out before more people waste their time with this thread, that a buff for the Long Maul has been planned for a few weeks now.
Great Marketing, let me guess you have 5 Long Mauls?I was the one who proposed the buffs. And no, it's not getting the previously mentioned stat change. Just a modest buff.
Now how about that Long Voulge...Removed.
I think the main problem with the long maul is that people using it think it's all about doing overheads all the time.If you stop doing overheads the weapon just devolves into an unbelievably crappy version of the Long Hafted Spiked Mace. Occasionally I like to maul a little on siege, usually just with my main and despite having a 167 wpf difference, I'd pick the Great Maul over the Long Maul any day of the week.
I wouldn't mind a buff to the longmaul if they made it 4 slots.
If you stop doing overheads the weapon just devolves into an unbelievably crappy version of the Long Hafted Spiked Mace. Occasionally I like to maul a little on siege, usually just with my main and despite having a 167 wpf difference, I'd pick the Great Maul over the Long Maul any day of the week.
Long Maul has been utterly crap for about 3 years now. -10 less speed, 1 less weight, 6 less damage, all that for 65 extra reach, which still makes it shorter than any weapon ever. With that speed it is almost impossible to actually use the reach anyway. A steel pick user can close that distance easily within the time it takes to swing and left swing you in the face.
Buff it, a lot.
I'd just like to thank the devs for making the long maul 76 speed and buffing the thrust!I'm taking payments in form of +1s.
of course my mighty long maul trade gets accepted right after the patch is up lol