cRPG

cRPG => General Discussion => Topic started by: pepejul on May 15, 2013, 10:51:13 pm

Title: Mircea_Cel_Batran
Post by: pepejul on May 15, 2013, 10:51:13 pm
Please kill him... I m jealous about his neverended goldbag
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Title: Re: Mircea_Cel_Batran
Post by: Algarn on May 15, 2013, 10:53:44 pm
Hahaha  :wink: I 've already saw him , he's not so good at melee, but he can do well ... He's discret, and cool. He's fine , but as you , I really wonder where does this money come from... :mrgreen:
Title: Re: Mircea_Cel_Batran
Post by: Teeth on May 15, 2013, 11:07:44 pm
Probably lowest cost/effectiveness ratio in the game.
Title: Re: Mircea_Cel_Batran
Post by: Uther Pendragon on May 15, 2013, 11:17:21 pm
"i'm king, don't care about gold"

I remember those words, just before he rolfstomped me
Title: Re: Mircea_Cel_Batran
Post by: Thomek on May 15, 2013, 11:18:49 pm
Pepe, keeping general discussion alive and kicking!
Title: Re: Mircea_Cel_Batran
Post by: Algarn on May 15, 2013, 11:19:26 pm
That's already good ^^

And teeth , yeah , he isn't really effective , but he's quite accurate on EU_4, even with a plate ... And I saw him make scores like 10/2 , or stuff like it...
Title: Re: Mircea_Cel_Batran
Post by: Prinz_Karl on May 15, 2013, 11:48:03 pm
Probably lowest cost/effectiveness ratio in the game.

Not surprising, heavy plate armor doesn't give you a real advantage in this game actually.
Title: Re: Mircea_Cel_Batran
Post by: Arrowblood on May 15, 2013, 11:57:26 pm
The sad thing is, once i saw his weapons all golden and shiny +3 cos of the final boss texture pack. Over the time i noticed his stuff is unlooming. And then i picked up his crossbow and it was cacked and his bolts were bent. Some one tell him that he can repair it.
Title: Re: Mircea_Cel_Batran
Post by: BASNAK on May 16, 2013, 07:05:32 am
Always the last guy alive. Or some random Russian xbow hero.
Title: Re: Mircea_Cel_Batran
Post by: Joker86 on May 16, 2013, 08:01:29 am
Right. That's why the devs more often than not tweaked the viabilities of items to change their abundance on the servers. There are simply bad items nobody ever uses.

But I guess we won't see a new item limitation system ever again. The devs don't even bother to apoint their successors, as they promised. They open the "new hierarchy" topic and all those application topics, but nothing happened on that.  :?