Increase upkeep for garrisons held in locations
Definitely agree, I've mentioned this a couple times.
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=6
This is one of the main issues with strat .. just look at that graph!!!
I'd like to see a different ratio for looming items. Weak or underpowered stuff should take less production points, medium strength gear should use the normal amount now, and high tier should cost a lot more.
This is a good idea which I would like to see. Make it much easier to have low-level items loomed and have it harder and more expensive for high-level items.
With winners retaining 1/2 gear from battle (slightly damaged) it has made defending too strong IMO.
Need to just get rid of this mechanic with broken gear retained. There's too much gold floating around anyway so adding this extra gear retention isn't necessary.
Whilst i agree with this from a large faction defending a castle point of view.. I strongly disagree with this from a small faction/solo point of view. For small factions/solo players this makes being attack less costly, without this small factions could very easily be wiped out by large factions with +3 plate.
Look at the cotgs vs torben battle http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=3648
This loss from the cotgs will have caused very little damage to their economy. Whilst if it had of been torben who had lost it would have put him back weeks/months effectively starting from scratch. At least with winning and recovering 50% of the loot (besides time needed to reproduce the troops) he is left in a good position to carry on as a lone trader with potentially 800-900 troops of +1 gear (presuming everything was +3 like it is in most strat battles)
I want to see small faction/solo players be able to have a bigger impact on strat. As it stands we have to beg for SD or rely on high tax "free trade" fiefs.
So many areas where if you go to the 'wrong' place you just get stomped by a large faction and the time taken for you to even consider a revenge attack they have made so much gold, troops and items you're attack is futile.