cRPG

Off Topic => Spam => Topic started by: Michael on May 11, 2013, 03:14:37 pm

Title: Thu'um (new feature)
Post by: Michael on May 11, 2013, 03:14:37 pm
Hello!

Me and a friend have done some coding.
Well, actually the friend has done most of the work.
But I told him what I want so its okay to thank me for all my efforts to present you a new feature for your beloved crpg.

Inspired by TES V, the player can use something similiar to the Thu'um (Dragon Shouts) in crpg now.

Its a bit different, though.

The player will perform the shouts using his weapon.

For now, the following two 'shouts' are available:

FUS: With bow equipped, press the key that toggles weapons mode (default: x ).
Your bow will shoot an arrow.
If you miss the target, nothing will happen.
If you hit the target, the arrow wont do any damage, but it will cast knock-down on him.
We used the animation from knock-down weapons you already know.
For now, knock-down chance is 100 %.
Maybe we will have to reduce it we will see.
Possible uses:
1. Archer can use it to escape from a superior shielder because the knock-down even works when the arrow hits the shield and would do no damage normally.
2. Archer with a melee weapon and some power strike can kill the enemy while he is trying to get up on his feet again.
Cooldown (= the time you have to wait before you can use the 'shout' again) for now is set to 700 seconds, could be reduced if wanted.

FEIM: With two-hander/ polearm equipped, toggle weapon mode by pressing x (default), and all incoming damage is reduced to 1/4. Could be changed to 1/2. (code was taken from native Single Player)
Duration = time you can couch a lance in native = some seconds, not so sure about numbers, you will find out. Not very long, so choose wisely when you use it.
Unfortunately, doesnt work with a one-handed weapon.
Cooldown 700 seconds.
Possible uses:
1) Reducing incoming arrow damage in the open field
2) Turning into beast/ tank form when outnumbered and no chance to escape.

So far, are there any questions you would like to raise?

Ah, you will figure it all out.

We will present it to you in-game this Monday evening.

(click to show/hide)

Title: Re: Thu'um (new feature)
Post by: Tibe on May 11, 2013, 03:20:00 pm
Every time you mod M&B to do magicthingies, chadz the donkey gets forcefully milked and cmp drinks 15 bottles of vodka in a day and beats a wall aimlessly for an hour.
Title: Re: Thu'um (new feature)
Post by: NuberT on May 11, 2013, 03:20:34 pm
And I was certain we got rid of Michael a long time ago..
Title: Re: Thu'um (new feature)
Post by: Hellfrag on May 11, 2013, 03:43:45 pm
wtf
Title: Re: Thu'um (new feature)
Post by: Teeth on May 11, 2013, 04:52:52 pm
Welcome back Michael, have a -1
Title: Re: Thu'um (new feature)
Post by: no_rules_just_play on May 11, 2013, 05:19:42 pm
never heard about him :) such a newmy old friend :D
Title: Re: Thu'um (new feature)
Post by: Algarn on May 11, 2013, 05:24:09 pm
Dude ... you'll learn the cRPG community never want mods for magic, dragons , or any thing like this ... So , just lock your post and don't become an infamy whore ... that's not too late for this post ^^
Title: Re: Thu'um (new feature)
Post by: Araxiel on May 11, 2013, 05:29:57 pm
Why i see grey pages?
Title: Re: Thu'um (new feature)
Post by: Algarn on May 11, 2013, 05:31:13 pm
Because radament loves make a grey color backgroud  :lol:
Title: Re: Thu'um (new feature)
Post by: no_rules_just_play on May 11, 2013, 06:06:47 pm
nice one rada :D
Title: Re: Thu'um (new feature)
Post by: Prpavi on May 11, 2013, 06:25:52 pm
Great, you broke the forum Dovakiin  :rolleyes:
Title: Re: Thu'um (new feature)
Post by: Kafein on May 11, 2013, 06:37:22 pm
Who played with quotes again ?
Title: Re: Thu'um (new feature)
Post by: Nehvar on May 12, 2013, 12:31:57 am
Sounds duh'umb
Title: Re: Thu'um (new feature)
Post by: IR_Kuoin on May 12, 2013, 12:37:13 am
Why would you even want to import this to cRPG? Take it somewhere else.
Title: Re: Thu'um (new feature)
Post by: zagibu on May 12, 2013, 09:48:50 pm
I think such game crossovers are a cool idea, actually. I have myself implemented the perk system from CoD in Mount&Blade. E.g. take sleight of hand for faster reload of your melee weapons, or you can take the martyr perk, and everytime you die, a wild Ivani4 is spawned at your location.