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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: OttomanSniper on May 08, 2013, 04:48:32 pm

Title: I can't understans this nerf...
Post by: OttomanSniper on May 08, 2013, 04:48:32 pm
Why archer melee power reduced? I thought u hate only ranged shots, not archers?
Title: Re: I can't understans this nerf...
Post by: Jarlek on May 08, 2013, 05:34:41 pm
They didn't?
Title: Re: I can't understans this nerf...
Post by: Ulter on May 08, 2013, 05:38:46 pm
Which nerf are you talking about? Archers' melee power was only buffed recently by making shorswords 0 slot.
Title: Re: I can't understans this nerf...
Post by: Dezilagel on May 08, 2013, 05:45:27 pm
I can't understands this thread  :(
Title: Re: I can't understans this nerf...
Post by: Ronin on May 08, 2013, 06:08:14 pm
Ottoman, do devs pay you for making a bad name for archers?
Title: Re: I can't understans this nerf...
Post by: F i n on May 08, 2013, 07:10:35 pm
U drunk bro?
Title: Re: I can't understans this nerf...
Post by: Gurnisson on May 08, 2013, 07:19:41 pm
OttomanSniper at his best
Title: Re: I can't understans this nerf...
Post by: OttomanSniper on May 10, 2013, 05:17:24 pm
no, i ask "is archery melee power reduced?" in game and some one say me to "yes its for dont make archers super war machines". is it true?
Title: Re: I can't understans this nerf...
Post by: Vodner on May 10, 2013, 05:19:06 pm
no, i ask "is archery melee power reduced?" in game and some one say me to "yes its for dont make archers super war machines". is it true?
No. They were yanking your chain.
Title: Re: I can't understans this nerf...
Post by: Nehvar on May 10, 2013, 06:20:45 pm
Actually, in an indirect way, archer melee was nerfed.  When they increased the weight of ranged kit to address kiting they also substantially reduced the speed bonus obtainable in melee.  Unless said ranged puke abandons their ranged kit; and I can certainly understand why they wouldn't want to drop their primary gear; their melee-damage potential is less than previously possible. 

The new zero-slot weapons aren't really a solution either as they are all swords.  Pretty much worthless without significant PS and WPF investment.  The hammer, mace and flanged mace are still the best options for a pure archer in my opinion.  (But my heart bleeds purple vulture shit for them.)
Title: Re: I can't understans this nerf...
Post by: CrazyCracka420 on May 10, 2013, 08:53:53 pm
No. They were yanking your chain.

What yanking your chain may look like

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Title: Re: I can't understans this nerf...
Post by: Algarn on May 11, 2013, 01:49:30 am
removed
Title: Re: I can't understans this nerf...
Post by: Jarlek on May 11, 2013, 11:39:18 am
Even with 6 PS , I can't kill armored guys above 50 body armor with swings ... Always have to make lame stabs for kill those tanks ... I think WM should be buffed a bit for hybridize more ... Have only 66 in 1handed... QQ i know , but that's really archer's problem ingame  :)
That's more the problem of 1h cut weapons having way too low damage and not you having too little PS/wpf.

Try aiming for the head, though. 1h cut may suck against armour, but the bonus damage on head hits is ridiculous. Held attacks also seriously increases your damage.