cRPG
cRPG => Suggestions Corner => Realism Discussion => Topic started by: Nukkel on May 04, 2013, 09:58:03 am
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More knockdown chance if you hit someone on the feet with blunt weapon.
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Since it's realism discussion : remove weapon knockdown
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Since it's a realism discussion : add weapon knockdown to all weapons.
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Also being struck in the head is more likely to flip out and cause you to fall over than being stuck in the legs or feet.
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It could be that if you are moving and get hit with a full power swing in the head there is a 50% chance it will knock you over so long as it knocks off 10%> of your health.
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You know what that's not a half bad idea for a joke. I did however think of something worth doing though. Make knock down only work on head shots. Only the Mauls/mallets would have a chance of knocking you onto your arse with a body shot + the pike, that thing should have knock down.
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Since it's a realism discussion : add weapon knockdown to all weapons.
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Also being struck in the head is more likely to flip out and cause you to fall over than being stuck in the legs or feet.
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It could be that if you are moving and get hit with a full power swing in the head there is a 50% chance it will knock you over so long as it knocks off 10%> of your health.
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You know what that's not a half bad idea for a joke. I did however think of something worth doing though. Make knock down only work on head shots. Only the Mauls/mallets would have a chance of knocking you onto your arse with a body shot + the pike, that thing should have knock down.
You're right that idea is not bad.
However I just want to point out that IF you managed to knock somebody down with lets say a mace hit in the head, that would be because of causing unconciousness, not the power of the strike knocking somebody to the floor :P
On the other hand, not ALL weapons should be able ot achieve that. Swords for example are just not heavy enough to knock somebody wearing a helmet unconcious. Without a helmet... well you know, he wouldn't be getting up again after such injury anyways :P
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Make knock down chance for the head, proportional to the weight of the head armor.
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How about:
- hig str (over 24 str) builds can not be knock down from low str opponent
Its a nonsense if you walking around with 27/12 or 30/9 build - heavy armor, and someone knock you down with 9/30 build with one hit.
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LOWER KNOCKDOWN RATE FOR IBERIAN MACE.
The knockdown rate for most weapons is more-or-less fine, but I always race when I fight someone who's using an Iberian mace. A tiny stick with a bit of metal on the end should not be able to knock armored knights down with >50% of its hits. It's ridiculous. I mean, realistically a greatsword would be more likely to knock someone down than the Iberian mace.
Nerf pls.
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Make the chances for knockdown based on weight then. Of course thrust attacks should not be able to do that.
Oh wait, it's like that already.
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How about:
- hig str (over 24 str) builds can not be knock down from low str opponent
Its a nonsense if you walking around with 27/12 or 30/9 build - heavy armor, and someone knock you down with 9/30 build with one hit.
It's nonsense that the differences in strength and agility can be that extreme. Agility builds are people with muscles too.
People only complain about 1h knockdown because other weapons with knockdown kill them instead.