cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Nukkel on May 04, 2013, 09:58:03 am

Title: Knock down chance.
Post by: Nukkel on May 04, 2013, 09:58:03 am
More knockdown chance if you hit someone on the feet with blunt weapon.
Title: Re: Knock down chance.
Post by: Ulter on May 04, 2013, 07:45:05 pm
Since it's realism discussion : remove weapon knockdown
Title: Re: Knock down chance.
Post by: FRANK_THE_TANK on May 05, 2013, 07:56:10 am
Since it's a realism discussion : add weapon knockdown to all weapons.

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Also being struck in the head is more likely to flip out and cause you to fall over than being stuck in the legs or feet.


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It could be that if you are moving and get hit with a full power swing in the head there is a 50% chance it will knock you over so long as it knocks off 10%> of your health.

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You know what that's not a half bad idea for a joke. I did however think of something worth doing though. Make knock down only work on head shots. Only the Mauls/mallets would have a chance of knocking you onto your arse with a body shot + the pike, that thing should have knock down.
Title: Re: Knock down chance.
Post by: Ulter on May 05, 2013, 09:02:45 pm
Since it's a realism discussion : add weapon knockdown to all weapons.

----

Also being struck in the head is more likely to flip out and cause you to fall over than being stuck in the legs or feet.


----

It could be that if you are moving and get hit with a full power swing in the head there is a 50% chance it will knock you over so long as it knocks off 10%> of your health.

----

You know what that's not a half bad idea for a joke. I did however think of something worth doing though. Make knock down only work on head shots. Only the Mauls/mallets would have a chance of knocking you onto your arse with a body shot + the pike, that thing should have knock down.

You're right that idea is not bad.
However I just want to point out that IF you managed to knock somebody down with lets say a mace hit in the head, that would be because of causing unconciousness, not the power of the strike knocking somebody to the floor :P

On the other hand, not ALL weapons should be able ot achieve that. Swords for example are just not heavy enough to knock somebody wearing a helmet unconcious. Without a helmet... well you know, he wouldn't be getting up again after such injury anyways :P
Title: Re: Knock down chance.
Post by: Kaiser Augustus on May 06, 2013, 12:12:53 am
Make knock down chance for the head, proportional to the weight of the head armor.
Title: Re: Knock down chance.
Post by: Sagar on May 19, 2013, 01:28:10 pm
How about:

- hig str (over 24 str) builds can not be knock down from low str opponent

Its a nonsense if you walking around with 27/12 or 30/9 build - heavy armor, and someone knock you down with 9/30 build with one hit.
Title: Re: Knock down chance.
Post by: Legs on May 19, 2013, 09:53:05 pm
LOWER KNOCKDOWN RATE FOR IBERIAN MACE.

The knockdown rate for most weapons is more-or-less fine, but I always race when I fight someone who's using an Iberian mace. A tiny stick with a bit of metal on the end should not be able to knock armored knights down with >50% of its hits. It's ridiculous. I mean, realistically a greatsword would be more likely to knock someone down than the Iberian mace.

Nerf pls.
Title: Re: Knock down chance.
Post by: Ronin on May 19, 2013, 11:21:48 pm
Make the chances for knockdown based on weight then. Of course thrust attacks should not be able to do that.

Oh wait, it's like that already.
Title: Re: Knock down chance.
Post by: Kafein on May 22, 2013, 01:59:50 pm
How about:

- hig str (over 24 str) builds can not be knock down from low str opponent

Its a nonsense if you walking around with 27/12 or 30/9 build - heavy armor, and someone knock you down with 9/30 build with one hit.

It's nonsense that the differences in strength and agility can be that extreme. Agility builds are people with muscles too.

People only complain about 1h knockdown because other weapons with knockdown kill them instead.