cRPG
cRPG => Suggestions Corner => Topic started by: Virus on January 07, 2011, 12:35:54 am
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I played some siege for the first time with the new patch and just after a couple of maps I feel a few things could change.
-Respawn time set to 15sec, at the most 20sec.
-Both teams either have unlimited lives or each have a set amount, even if the D has 5 and Attackers have 8. I understand attacking may die more just by archers at the start so give them some more lives to make up for that.
-If the lives don't change, make the rounds shorter. This way the D stands more of a chance rather then holding out till the last minute every round and losing because either everyone ran out of lives or is stuck in a 30sec spawn.
-Alternate teams from attacking to defense every round. That way everyone gets a chance to be attackers and defenders.
That's all I can think of right now, but those issues is what really jumped out to me. Siege has always been attacker friendly but with the multiplyer it just pads their xp/gold.
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Were you playing on 12 or 6 minute servers? I assume the former, because at six minutes, defense is not only possible, but maybe even easier than attack.
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Were you playing on 12 or 6 minute servers? I assume the former, because at six minutes, defense is not only possible, but maybe even easier than attack.
It was in the EU server with I think 12 minutes, I know it's more than 6. I don't think I've played on the 6 minute one is that the NA server? If it is, it never seems to have people in it.
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EU5 and EU6 are the six minute servers at the moment.