cRPG
cRPG => Suggestions Corner => Topic started by: Beauchamp on May 03, 2011, 01:33:17 am
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I'm not sure how it works now but I suppose you get 3 percent bonus/genaration but there is also some limit to max xp gain?
If so I suggest at lower gens the bonus to be higher (like 15 percents for gen 1) and on higher gens close to the xp limit to be lower (like 1 percent for gen) - the numbers don't matter, i sucked them up from my arse, only the basic principle matters. This way casual players would get some nice bonus for their 1st gen while grinders wouldn't loose anything as the average ammount of xp/gen would stay almost the same.
What say you?
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We want it!
i'd say 15 for gen one, decrease by 1 percent per gen and make a low-cap at 3% per gen
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Beauchamp and Torp suggestions sounds good to me. +1.
When people reach the top, they would then better consider to start developping an alt.
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I just want it back to what it was before. It was fine in my opinion.
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I just want it back to what it was before. It was fine in my opinion.
Exactly, I mean its not like it needed to be changed it was already fine.
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Perhaps if the old system was fine generation 1 could get a general bonus so "newbies" can reach their first retirement quicker?
It also seemed like you got a lot of experience from strategus battles from the old patch, so hopefully the 'crappy' system in place now would be offset by how much experience you gain from those battles. We'll have to wait and see though.
EDIT: You also have to take into account that not everybody participates in those battles though...