cRPG

Other Games => ... and all the other things floating around out there => Topic started by: SeQuel on April 27, 2013, 02:06:43 am

Title: Neverwinter Nights (MMO)
Post by: SeQuel on April 27, 2013, 02:06:43 am
Has anyone played it/bought it? How is it? Kinda curious about it, been bored lately...
Title: Re: Neverwinter Nights (MMO)
Post by: Radament on April 27, 2013, 04:07:49 am
someone said it's boring , nothing new , bugged , like any other MMO but i could be wrong.
instead i'm playing nwn2 persistent world
Title: Re: Neverwinter Nights (MMO)
Post by: zagibu on April 27, 2013, 10:50:46 am
Another Everquest clone.
Title: Re: Neverwinter Nights (MMO)
Post by: cmp on April 27, 2013, 12:50:34 pm
MMO is a synonym for crap nowadays.
Title: Re: Neverwinter Nights (MMO)
Post by: Xant on April 28, 2013, 04:17:22 am
NWN1 is one of the best games evar made. Too bad they had to rape the name by making another crappy WoW clone.
Title: Re: Neverwinter Nights (MMO)
Post by: Gristle on May 10, 2013, 12:21:54 pm
Been playing it a lot this week. Combat is actually not like most MMOs. It's a little more twitched base. Although it's a bit subtle, it really does mirror 4E D&D in more than just name. People THINK it's a WoW clone, but classes really don't play that way. A Cleric is not a WoW healer, and a Guardian Fighter is not a WoW tank. If you try to play them that way, you will get fucked up. If you play your class the way you would in the pen and paper game, you'll probably do really well. Lucky for me, Cleric and Fighter were my most played classes.

My biggest criticism for the game is how limiting the classes are. They've taken the broad 4E classes and put them into very narrow scopes. In the pen and paper, Guardian and Great Weapon Fighter would both be the same class, and still would not represent even half of what the Fighter class is capable of. I'm not fond of their decision to make these different build options into completely different classes, but it does work for the game.

It's fun! Give it a chance. Get at least to level 30-35ish. Let yourself experience a wide array of powers.
Title: Re: Neverwinter Nights (MMO)
Post by: Polobow on May 10, 2013, 02:18:58 pm
If you're like me and don't want to lose any progress, wait a month untill it releases. There will be a wipe.

EDIT: This is incorrect.
Title: Re: Neverwinter Nights (MMO)
Post by: Gristle on May 10, 2013, 02:20:14 pm
That is wrong. There will be no more character wipes.
Title: Re: Neverwinter Nights (MMO)
Post by: Anal Bleeding on May 12, 2013, 07:16:02 am
I can't create an account for some reason. anyone else having this problem
Title: Re: Neverwinter Nights (MMO)
Post by: Polobow on May 12, 2013, 12:35:11 pm
That is wrong. There will be no more character wipes.

My apologies, you are right. In the extended FAQ, they said this:

Quote
Will there be a character wipe before Headstart begins?

Yes.

I misunderstood and thought the Headstart was after the open beta. But the headstart was 25 april.
Guess I can level up freely now.
Title: Re: Neverwinter Nights (MMO)
Post by: Vibe on May 12, 2013, 12:42:30 pm
Not worthy.
Title: Re: Neverwinter Nights (MMO)
Post by: Skurwiwij on May 12, 2013, 01:49:07 pm
someone said it's boring , nothing new , bugged , like any other MMO but i could be wrong.
instead i'm playing nwn2 persistent world

This! Spent many hours on such worlds since neverwinter nights 1
Title: Re: Neverwinter Nights (MMO)
Post by: Gristle on May 12, 2013, 09:19:25 pm
NWN is still a good game that translated D&D 3.5 very well.
Title: Re: Neverwinter Nights (MMO)
Post by: Voso on May 14, 2013, 12:11:13 am
the only thing that is potentially interesting about this game is the whole Foundry dealio. It allows players to create their own dungeons that other players can then play, it seems pretty cool and some of them are really good.


This just basically means you will likely never run out of content to play, which is the problem I have with most MMOs.


But of course it all still hinges on whether the game is actually enjoyable to play or not, if it is shit more content won't necessarily help.
Title: Re: Neverwinter Nights (MMO)
Post by: Skurwiwij on May 14, 2013, 12:46:55 am
https://en.wikipedia.org/wiki/Role-playing_game

Neverwinter nights persistent worlds are pretty much only proper role playing games online. Storytelling.
Title: Re: Neverwinter Nights (MMO)
Post by: Vodner on May 14, 2013, 02:05:30 am
It's an incredibly generic MMO. It's fine if you're just looking to burn some time on something vaguely entertaining, but it's nothing like NWN1 or 2.

I really don't understand why every single MMO has to feel exactly the same.
Title: Re: Neverwinter Nights (MMO)
Post by: Gristle on May 14, 2013, 03:56:29 am
The basic quests are more or less your standard MMO affair, but I'd say the controls and character progression are pretty unique. I've also never seen a healing class play like Divine Cleric.

For anyone that didn't like it: What class did you play as? What level did you get to?

Both Fighter classes are very underpowered at the moment.
Title: Re: Neverwinter Nights (MMO)
Post by: Leesin on May 14, 2013, 08:06:31 am
I think it's not bad compared to some of the shit that people are playing right now, nothing revolutionary or amazing but it's been entertaining me so far. It's definitely not a bad combat system, it's atleast more fun than all your "point and click" kind of MMORPGs which I have grown sick of.

Gristle, both fighter classes underpowered? I'm playing a Guardian Fighter about level 18 and I don't really feel that underpowered right now tbh, I always rank middle of the table or sometimes higher in terms of damage but I'm also able to stay in the pocket, generate threat and  make the bosses etc focus on me. when it comes to PVP the Guardian also has decent survivability and can also dish out some nice DPS if specced right, of course there is a lot of balancing to be done right now but I think peoples perception of OP and UP are unjustified in a majority of cases, as you can find a thread about every single class with people claiming it's UP or OP. The Great Weapon Fighter does look a bit lack lustre and probably needs  a buff, but so far I'm pretty happy with my Guardian.
Title: Re: Neverwinter Nights (MMO)
Post by: Vibe on May 14, 2013, 08:11:33 am
I'm with Vodner on this one. The combat system is a bit actiony, I'll give it that, but the rest of it is very generic.
Title: Re: Neverwinter Nights (MMO)
Post by: Leesin on May 14, 2013, 10:24:26 am
I'm with Vodner on this one. The combat system is a bit actiony, I'll give it that, but the rest of it is very generic.

Sadly most MMORPGs are 'generic' (  the reason for the term lol ) and those that aren't and claim to have revolutionized MMORPGs always turn out to be broken shitfests too, which is probably why I haven't played a single new MMORPG for years which I've stuck at for a long period of time, that being said I'm enjoying this and will continue to do so until I inevitably grow bored and stop playing, lol.