cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tindel on April 26, 2013, 05:00:30 pm
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First:
Miaodao has: 115 weapon lenght, 2.7 weight, 96 speed, 42 cut damage.
Highland claymore has : 117 weapon lenght, 3 weight, 92 speed, 43 cut damage (22 pierce on stab)
These weapons are close in weight and lenght and cut damage, yet the miaodao is alot faster. Highland claymore costs 4.5k gold more
Second:
Miaodao has: 115 weapon lenght, 2.7 weight, 96 speed, 42 cut damage.
Two handed sword has: 110 weapon lenght, 2.2 weight, 96 speed, 38 cut damage (22 pierce on stab)
Now these two weapons have the same speed, despite twohanded sword being shorter and lighter. The miaodao does alot more damage and costs 400gold more.
All the greatsword weapons are in the 120-124 weapon lenght range, and their speed is 90-93, weight is 2.5-3.5.
The shorter longswords and bastard +katana swords are in the 95-106 range, speed is 99-101, weight is 1.5-2.0.
I think either the miaodao is too fast for its lenght and damage, or the twohanded sword is too slow and has too low damage for its range and weight.
The highland claymore is slow and short, but gets that sweet cut damage. But speedwise its 4 speed slower than miaodao despite only having 0.3 more weight and 2 more range and 1 more cut.
So what is my problem? My problem is illustrated in my two examples of "middle swords" The relation between stats are out of balance, making the twohanded sword one of the worst weapons, and miaodao one of the best.
So buff twohanded swords damage and/or speed, its a fucking shitty weapon atm and hardly anyone uses it.
Or "balance" the miaodao in line with the other weapons.
Highland claymore could remain where it is.
I neither own nor use any of these weapons for the record, but i would like a reason to use the twohanded sword.
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What makes your entire post null: The fact that you did not bring up anything about the perk of the straight swords having 4 directional attacks.
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What makes your entire post null: The fact that you did not bring up anything about the perk of the straight swords having 4 directional attacks.
More importantly, he didn't mention not having access to the single best animation in the entire game, even though it's a 2h weapon and thus has to be balanced with those animations in mind(as opposed to other classes which have other advantages/disadvantages). I do think the two-handed sword could use a little bit of a buff, but it's a 2h weapon, so idgaf. Poles and 1h are the priority.
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I do think the two-handed sword could use a little bit of a buff
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I fear Miaodao more than any other weapon. Nothing else has its combination of reach and speed. That said, 2h weapons pay a huge price for their lolstab, in terms of balance.
1h thrust may suck, but it's not like it costs you much (Italian sword only loses 1 cut and 2 reach to get a very powerful thrust, compared to Elite Scimitar). That's why I like my +3 Arabian Guard Sword; the 22p thrust isn't going to one-shot anyone, but it's a handy tool that didn't cost anything in terms of speed or damage to get.