I love you.+1
Constant progression forever!" And i thought other games do it too, so it must be for a reason. Now I realise they have a very good reason, monthly subscriptions.
As always supportive of this decision. Best patch ever chadz. Makes it more like it was in the beginning. More teamwork, more unique character looks, more variety on the battlefield.
And don't ever release an older version so other people can abuse your hard work. Keep playing it close to the chest.
i think 2.00 was a little bit fail :mrgreen:
-more unique chars 8-)
at beginning?
you sure you where here at beginning? beginning was same as crpg of 3 day ago except hard cap, share your weed man becouse is good, i wanna smoke it also
I'd say that depends on a devs motivation. There are, as far as I can see, two different options: a) The dev wants to play the game itself, b) the dev gets a salary.
since you not like your mod chadz but 65% of this community like the old one?
why you not release the old one? so who wanna play it can do ?i am sure there will be people who will open shitload of server on it. and i am sure also there will be more ppl in the old one that new one.
say sorry after make ppl lose months on a system you created and changed becouse YOU not liked it anymore, is not properly a PRO move
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visitors can't see pics , please register or loginnon, sed linguam latinam 8-)
don't be a grammar police , i bet English is not his first language ( i am French Canadian , lethal combination ) :p
In fact, he is deliberately trolling. Sent him a PM about his unbelievably formatted posts, and his response was that he is raging and wants to be annoying. So stop feeding him.
maybe is what i want moron like you believe
mister troll who add nothing to the discussion only pointless reply
Do you see, what you did, f*cking whiners? chadz is sad!
Danke schoen chadz for all your hard work. You made a free mod that's good enough to pay for. Now stop crying you storrischer esel!
A lot of people wouldn't even be playing Mount & Blade anymore if it wasn't for this mod. I haven't been able to fully explore the game post patch due to the NA server issues, but the grind version of this game was fun so I'm sure the new version will be as well once the economy has time to right itself.
Before the patch, people have been asking me what nick I'm playing with. They knew I was one of them, but who? Well, the answer is simple - They knew wrong, I wasn't playing.
Hmmm.
After reviewing the arguments, gonna have to side with Ishar on this one. He has more e-cred with the community.
Here another opinion for the pile;
Level cap, soft and hard were absolutely needed. Coming into this game less than two weeks ago and quickly finding out massive agi spammers and gen 10 archers were going to dominate me forever was not a good feeling. Now it's quicker to get to an acceptable level, and you don't need to worry so much about leeching, wanna run around with your buddy who loves to flank as a peasant? No worries!
Nothing but positive there, fights will come down to teamwork and skill more than anything else, just playing on the 80 man for a day I've seen more teamwork than I saw the entire week I played before this.
Upkeep, at 20% it was absolutely depressing. I love plate armor for its aesthetic, being so slow people with staffs beat me down? Okay, at least I look awesome, but at 20% it was impossible to maintain plate without massive amounts of luck. In general the new upkeep changes are strong and good, it has removed meta gaming in the sense of whether or not to wear good gear since you run repair win or lose, and although I found out this afternoon you can't full tin can all the time unless you win non stop (Coming from a person without 150k banked, those guys will probably be able to tin can for a long time.) I'm still generally happy I can wear my armor most of the time and the rest I can run around in a bright blue dress and attract throwing lances.
Archers are a big can of worms I don't know enough to about to get into, but I do see archers doing well so I don't think that it's the doomsday for them.
But most of all I am so happy I never have to join a battle to see 15 black armor players with sniper crossbows on their backs, you have no idea.
...
after a couple of week that you are 30 LIKE ALL THE OTHERS whit no real meritocracy.... unlucky for you 65% of the community think that growing a char, was part of the mod, ppl love to spend time in stuff for get more, exactly like you make career on your job in real life,
It's gamers like you and the others that think this way that has made the quality of games shittier and shittier with each passing year and basically turned what was once an amazing subculture market into a generic assembly production line of rehashed shit in a fancy box.
stuff
no forcefields (have to skill shield because my feet get hit so much with my wodden shield)
except that now you will have no tactics becouse play on formation, make shield wall etc have 0 sense, since win or lose you have upkeep anyway and win or lose you get xp and gold. ppl where together cause area exp. now i see 60 vs 60 ppl spread around map. with no sense -.-
Can't believe I forgot this: it's great! It's more fun and challenging to play a shielder now.
Tactics != clusterfuck
I am sorry for every single one I have disappointed,
(...) since win or lose you have upkeep anyway and win or lose you get xp and gold. (...) now i see 60 vs 60 ppl spread around map.
but even uo was a grind and develop on char + your skill, is the nature of every game based on skill with 5% xp and levels. if you remove this factors become more and arcade fps, in this cade an arcade fps in medioeval epoque. and if ppl wanna bullshit me, with stuff like, now is only skill based.
remove exp and gold at timing, place it only to who kill , so will be based on skill of player, and who is good grow and upkeep armor, other suck . and trust me i not suck so i am all up for a thing like that, if you wanna play the SKILL only card.
Jesus...how can you call yourself a pvp'r with that opinion? Grind =/= skills.
Grind =/= skills
The reason the game is more skills based now, is that nobody has broken the game with their level 40 characters. And there is a even playing-field.
Now go fuck yourself :wink:
i was all exited about the repair costs. It forced me to rethink my gear choices... every round! Did i dare to use my good stuff? How confident was i that i could make our team win this round? Did i dare to gamble and risk paying 10k or more repair costs?
[.............................]
Then the .201 patch came and winning the round didn't matter anymore: gear decays anyway and so rethinking my gear and the 'gambling' aspect vanished.
True, that's why i asked chadz to see if he can get the "win = no repair costs"-change back into cRPG. I'm confident that if that's possible, he'll get that back in there. After all, the game is supposed to be played to win.
I think the main reason why the "win = no repair"-change was taken out was this: people tended to go naked when they thought the team was about to lose a round again instead of trying to win. Personally, i think people were just angry and protested by going naked.
Guilty. Caught in the act. I even wrote it in team chat : 'I m done with this team.' lol
I had brought my best stuff, Gaga too, we did what we could but it wasnt enough, we lost 3 rounds in a row, I lost A LOT of gold (over 40.000 gold), and on top of that, I got teamattacked by a couple of negative players...so yeah, it was intented to provoke the team a bit.
True, that's why i asked chadz to see if he can get the "win = no repair costs"-change back into cRPG. I'm confident that if that's possible, he'll get that back in there. After all, the game is supposed to be played to win.
that fast.
If you play with 1x modifier all the time, you could support in theory 20-25k of gear. If you play with 5x modifier all the time, you could support 100K+ of gear. That's *not* a incentive to win? How?
And we all know how autobalance works. It does its job after the first round,
Progressing and if you want to call it like that, grind is why I played cRPG and not Native.
Goddamnit : it's called "cRPG"
Call this mod "Mario Kart" if you don't want a grind factor. The name cRPG is misleading since the patch.
What I liked was skill and grind put together. As a skilled player, you can take out grinders without any difficulty. The best results come from people that are both skilled and have grinded much. If you have less equipment/levels, the odds are against you with an equal player skill. There's no shame in loosing. Some people are now defending the patch because the pre patch version was a "tincan oneshotting peasants" fest. In fact it was very far from that. Less than roughly 10% of players had plate. Many of the best players were using mid armor, and the best weapons weren't the costly ones.
If chadz really plans on making cRPG a Native mode with little to no grind and some additional (and imba) armors and weapons, great I suppose. The "build what you want" thingy isn't very true, since you can choose a class and your gear in Native too.
Progressing and if you want to call it like that, grind is why I played cRPG and not Native.
Goddamnit : it's called "cRPG"
grind was part of skill, example merlin88 ? a very bad player even if was a fucking grinder and in full plate.
now go fuck yourself, ball less player, who wanna all and easy since start we no stomach for earn something with time. go play native if you wanna born spawn in leather and use only your skill, this mod have rpg on name, that means levels, means exp, means gain something from this stuff, i was all up for nerf platers, nerf bonus, make levels more hard, and speed 1-30 levels. everything for make ppl feel gimped if they are not lev 40+, but from that to negate every single bonus possible gived by months of playng no
and now mod is not skill based, is random based, wanna skill only again, make that only who kill gain xp and gold, and lets see who will go around in plate if me or you
this mod is what is thx to player like me who grinded 9 reset of chars, first than ppl like you comed , i think we deserve a little more consideration.
grind was part of skill, example merlin88 ? a very bad player even if was a fucking grinder and in full plate.
now go fuck yourself, ball less player, who wanna all and easy since start we no stomach for earn something with time. go play native if you wanna born spawn in leather and use only your skill, this mod have rpg on name, that means levels, means exp, means gain something from this stuff, i was all up for nerf platers, nerf bonus, make levels more hard, and speed 1-30 levels. everything for make ppl feel gimped if they are not lev 40+, but from that to negate every single bonus possible gived by months of playng no
and now mod is not skill based, is random based, wanna skill only again, make that only who kill gain xp and gold, and lets see who will go around in plate if me or you
this mod is what is thx to player like me who grinded 9 reset of chars, first than ppl like you comed , i think we deserve a little more consideration.
RPG means Role Playing Game, so we playing different roles, within the limit of 30ish levels, u wanna be 9 str super agi ninja with katana and pure 2h wpf: DO it. Pure Strengh knockdown/crushthru linebreaker character, do that, you can make any char withing 30 levels, usually you will hybridize too. But not when u max out you can start another char, maybe this one with xbow and 1h, and max them in a few days, then have that character too
I see the game as better, since for me the fact rpg=gring is what keeps me away from mainstream "rpg's", since THAT kind of gameplay is mainly: Press 1, 2, 3, 4, s, 2, s, s, 1, 2, 3, 4, I win.
BUMP my question: 2h Halfswording: Polearms WPF or 2h WPF used?
Progressing and if you want to call it like that, grind is why I played cRPG and not Native.
Goddamnit : it's called "cRPG"
Call this mod "Mario Kart" if you don't want a grind factor. The name cRPG is misleading since the patch.
What I liked was skill and grind put together. As a skilled player, you can take out grinders without any difficulty. The best results come from people that are both skilled and have grinded much. If you have less equipment/levels, the odds are against you with an equal player skill. There's no shame in loosing. Some people are now defending the patch because the pre patch version was a "tincan oneshotting peasants" fest. In fact it was very far from that. Less than roughly 10% of players had plate. Many of the best players were using mid armor, and the best weapons weren't the costly ones.
If chadz really plans on making cRPG a Native mode with little to no grind and some additional (and imba) armors and weapons, great I suppose. The "build what you want" thingy isn't very true, since you can choose a class and your gear in Native too.
Grind can never be apart of 'skill'. By saying that you have proved (atleast to me) that you are not only a poor player but also ignorant.
I think its you that wanna have it easy, if you have not noticed i play with sub-par equipment to you and probably less level (36 max). You however in your plate behind your shield on your horse is what i would refer to as playing easymode. No real pvper hailing from UO would ever disgrace himself like you have.
If they made is so only those that kills get exp & gold..I do not think you would wear plate (if we started at scratch) but neither would i, as i would prefer black-lam over plate.
You are a tool and you know it.
RPG stands for Role Playing Game which means exactly that, a game where you act out a role (which doesn't really fit cRPG that well anyway since most people just buy the best equip then can). Many RPGs also include skills and the ability to upgrade and improve skills which cRPG does.
The only way the patch is different is that the amount of grind is reduced, so how does less grind make it any less of a RPG.
Does RPG now mean fuk-ton of grind?
Anyway the difference between native and this is that you keep your gear at the end of the round , can design you character in many different ways and have a much larger choice of gear as well as a gradual progression of improving your gear and equip (you know that thing "grind" which is still there just less)
Hooray for chadz for having backbone and sticking to his original ideas about the mod!
Are you trying to be ironic? Patch was out a few hours, then whiners made him change it completely. Archers will get their pierce damage back soon, I am certain. Maybe old animations, too. We will see.
grind was part of skill, example merlin88 ? a very bad player even if was a fucking grinder and in full plate.
now go fuck yourself, ball less player, who wanna all and easy since start we no stomach for earn something with time. go play native if you wanna born spawn in leather and use only your skill, this mod have rpg on name, that means levels, means exp, means gain something from this stuff, i was all up for nerf platers, nerf bonus, make levels more hard, and speed 1-30 levels. everything for make ppl feel gimped if they are not lev 40+, but from that to negate every single bonus possible gived by months of playng no
and now mod is not skill based, is random based, wanna skill only again, make that only who kill gain xp and gold, and lets see who will go around in plate if me or you
this mod is what is thx to player like me who grinded 9 reset of chars, first than ppl like you comed , i think we deserve a little more consideration.
are you really that stupid or what? is a troll right?
what you not get is that the problem is not the class you wanna play but the means to play a mod based on levels when arrived at lev 30, play have no more gains. xp and lev lose sense. do 50:1 k/d have no sense, since autobalance is fucken as hell, so you need only to do some kills first rounds than you can go afk becouse autobalance put first 5-10 kilers on opposite team, and end of any balancement, tactics.
you not play anymore for exp char. you already 30 and gain 2 lev is 100 ml xp for go 32.
you not play anymore for equip, becouse even if you do , you cant use it for more than a couple of rounds.
you not play anymore with tactics becouse you not even need to be on fight, you can sit afk on the map waiting for xp and gold.
for what we are playng then a role play game, where the deep factor, is completely erased . , the grow factor of the char
Merlin was an archer (a good one, maybe ask one of your grandpa archer friends who of course are the only real ones). I congrate you beating an archer! Who are you anyway?
Oh right you are the pro owning menace playing since sucking your brother breast and made the mod what it is today (or before patch).
You claim you're close to 30 years old but why do you act so immature then? The raging and flaming and stuff? Did the evil chadz take your candy away?
Being part of something since the beginning is no achievement, like growing older, everyone can do that.
If you despise cRPG so much now then go to where full loot is or either code your spinoff, it's not hard. Took me about a week to learn a bit python to call webservices etc. Such a pro like you does it in a day, since you were here since the bigbang. (btw Amiga sucked Atari ftw)
I have to disappoint you, you have no more rights than the freshest peasant started playing yesterday.
You say you own in gaming? You have ubar skills? Ok, if you say so i believe you, but its level up time, now increase the social skills and try to be nice. (if there are any points left what i doubt put some in english)
Vicious: I'm just gonna ignore your attempts at insulting the Ninja clan.
The personalisation is still there. It's just making it more balanced for those who don't have the time to retire 9 times to give them and advantage over other. And I thought people like you would be excited! Think about it, there's so much more grinding to be done now to reach level 40! My ninja was level 35 and I'm happy with this patch, even though it has decreased the amount of black armoured mace wielding strength build guys that raged over my ability to swing faster than them.
Michael: I got nerfed pretty heavily aswell. I went from 29 agi, 220 wpf and a 106 speed weapon to 25 agi, 170 wpf and a 101 speed weapon. The class I love was slapped aswell, but I don't care.
I'm not making fun of him not being able to play his class. I'm making fun of his grind = skill ideas. And I don't like this random upkeep either. I think the pre-fix was much better. Less random and more dependant on the skill of the players.
I'm curious to what you concider a bad player. Because in my opinion good players(players with skill) should be extremely happy with this patch now that there are no level 40+ guys beating them with nothing but levels. A bad players only chance to be good in this mod is to be higher level than all others that has been taken away.
The decision was between stopping the project cRPG altogether, or change it radically. Therefore, keeping it as it was, was actually NO option, at least not from my side.
merlin88 where a tincan user shield+sword sometimes with crossbow not an archer definitively
Ah okay i was refering to Merlin_888ù
for example stats from top
krampe_HRE vs Qalyut - Hide Details
- Battle time: 11.11., 00:00
- Battle duration: 18m33s
- Army size: 2082 vs 1710
- Battle result: 0 vs 155
- Winner: Defender
Merlin_888 107:52 1 G 1000 archer
Cris 95:75 1 G 1000
Fallen_KingBread 51:55 1 G 1
krampe_HRE 50:69 0 G 1
vMega_HRE 47:52 0 G 1
Shogunate_BD_Cicero 47:52 740 G 1
Rogue_HRE 47:71 0 G 1
Merc_Vicious666_IV 45:64 580 G 400
But i see you don't rage about my post, i really appreciate that :)
Guys, it seems we are looking at cRPG from 2 different sides. One side is more of a "diablo", the other is more like "counter strike" with swords...
Diablo is a "grind" game in your terms, but would you dare to say it is a bad/shit game? Yes, in counter strike you are rewarded for your personal/physical abilities. In Diablo - its your ability to plan, your patience and your in-game gear. ( not 100% so, but you get the idea )
I have never liked or played "platform" games like Mario, Ninja Gaiden and such. For the same reason i do not like the new cRPG system / Native system - my ability to quickly push buttons, in a whack-a-mole way, or make a 0.1 sec 180 turn to shoot a pixel sized enemy 1 km away - is not fun or rewarding. I do not wish to posses such a "skill". I do like BFBC2 ( lvl 43 there if i am not mistaken ) and old Counter Strike how it was back in 90's - but both of the mentioned FPS games are WAY better for that "skill" based game-play, some cRPG players want/like.
cRPG was a fine combination of both. For me, and many others it seems, RPG element of cRPG was the key to a fun game. When i first installed cRPG in summer - i felt lucky! Finally! An RPG game that do not have a "lock" system!!! I had to actually hit/shoot/parry - not just "lock" and click on a skill button. ( i have never played WoW, but i loved Diablo and Hellgate London )
So for me cRPG was an action RPG game without the annoying "target lock" system. The patch made it - a 3rd/1st person action shooter with some rpg elements ( the last CoD has about the same feeling to it ).
Please do not get angry! It is not a good or bad thing. Same as Diablo and Counter Strike - its a different game now. And it attracts different players.
Again, its chadz's mod. So even though i do not like the direction cRPG took - I can only accept it or leave.
I think i will stick around for a while. After all - i have played over 600 hours. And i like 1st person shooters too! Just have to re-adjust!
Peace guys!
Yes... Vicious allthough we agree on the changes, your definition of a good player seems extremely strange. Grind doesn't mean anything. It's just fun and motivation for me. Nothing to do with any form of skill.
you now right that merc vicious IV was merely a lev what 24, full agi full wpf only for retirement purposes right? like the 3 the 2 the 1
Michael: I got nerfed pretty heavily aswell. I went from 29 agi, 220 wpf and a 106 speed weapon to 25 agi, 170 wpf and a 101 speed weapon. The class I love was slapped aswell, but I don't care.
It would be better if anything would be same as native. 2h weps on horse... no armor weight penalty.... in Warband there is no such thing as OP class nor weapon, its all about player skill (only if same, or closely same level). 8-) .. or spam skill :mrgreen:
chadz, thanks for all. It's pretty rare to see this kind of devotion (times killer? :)), You deserve to make money with this. It look like the begining of counter strike..[/b]
You deserve to make money with this. It looks like the begining of counter strike..
The potential of cRPG is huge. It's a largly undiscovered gem among many, many crappy games. I think cRPG is the reason why more and more people are playing warband.I've played M&B for years. When Warband came out, I played with the trial version a bit, didn't like the new animations, didn't feel like there were grand new things in singleplayer, never was a big fan of playing multiplayer with random people.
chadz, thanks for all. It's pretty rare to see this kind of devotion (times killer? :)), You deserve to make money with this. strike..
I wish the same would happen to this incredible mod, it really deserve it.
There is no reason whatsoever for me to try and gather the largest playerbase possible. If it is a byproduct of me having fun while playing, that's great. But if I actually have to decide between maintaining a large playerbase or creating a fun game, well - I am sorry, I want to do something that I have fun doing.
It's gamers like you and the others that think this way that has made the quality of games shittier and shittier with each passing year and basically turned what was once an amazing subculture market into a generic assembly production line of rehashed shit in a fancy box.
So that some other people can decide what they want from this mod/game, because they paid for it (or even worse: because some publisher pays chadz for coding it)?
As many found out now, the main problem is the differences in what we though cRPG was supposed to be.
A minority including chadz want it to be Native with improved customisation and additional equipment.
A majority consider it as a highly skill-based PVP MMORPG.
Where having a problem here. The mod developpers can't stand long trying to satisfy both populations, and there will be a drop in the playerbase when people from the second population will start to get boring because nothing changes in their gameplay anymore (hitting level 30 and max upkeep value).
Your quoting yourself u reject
Im with chadz not this "majority" you speak of
Make ur own mod if u want warcraft mount and blade my brother made bandit king for original m and b
Or cry
Well in this case it's still the same team doing what they love, but they just can work on it full time.
http://www.magnamundi.com/media/meetthedevteam/ (http://www.magnamundi.com/media/meetthedevteam/)
What i see today:
Naked farmer, and a big Peasant to light army
So many Gold farmer are now in this mod. Naked or with minimal equipment.
A well balanced Army is now a gold farming peasant army:-)
Its funny:-)
I just came from the US server, only 2 naked guys on my team. Everyone else was in legit gear. I hardly see any more naked dudes then I saw before.
I think cRPG could be a successful indepedent game. I'd buy it. I think alot of people buy warband just for cRPG (a know a couple of people who have), which I think is a bit unfair that taleworlds take money for chadz and team's work.
idk how possible it would be, but if it was its own game wouldn't that mean they could edit the engine and things hardcoded themselves instead of waiting for taleworlds to do it? if so it means much more imba shit could be added and many things fixed.
theres that other warband mod that is being sold as a separate game and it looks TERRIBLE:
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The point of not considering people that actually liked the part of grind that cRPG had as a majority seems thin when you see this, for example :
http://forum.c-rpg.net/index.php/topic,314.0.html
To all the others (or new players) that still think the game is fun, let's start a new chapter and have a fun trip to see where the project cRPG ends - because I have no fucking idea.
It wasn't a game any more, it was a grinding marathon. I know some liked that, but I didn't. I am not trying to create a free2play version of WoW here, and if some got that impression, I am sorry to have wasted your time.
well the level calculation thingy says 148h for level 31 on x1.
so if you always have a x1 multi you just need 6.1 days.
leaves 0.9 for sleep and food :mrgreen:
You was right. But you keep wasting my time.
Please tell me why do we need grinding? Why not just start with level 31? Seriously!
You are assuming level 31 is the goal of the game. It is not. The goal is to have fun, and to have your own character to develop.You can develop your character even if you start with level 31. Or if you get ten times more EXP (not gold). You just need to distribute your AP and SP wisely. And then you can play for fun.
Getting to level 31 and retiring is the donkey's carrot for the grinders who need a sense of achievement.
I know some liked that, but I didn't. I am not trying to create a free2play version of WoW here, and if some got that impression, I am sorry to have wasted your time.
chadz can't understand that M&B is an action game. There is grinding in action games, but here it's not a way to success. We can get new items and abilities, but they are just different, not more powerful. In cRPG, higher leveled players have a real advantage (esp. high gen players) and it's unfair, it breaks the game.
And I can't understand silence of chadz. If I'm wrong, please put me in my place.
chadz can't understand that M&B is an action game. There is grinding in action games, but here it's not a way to success.
We can get new items and abilities, but they are just different, not more powerful. In cRPG, higher leveled players have a real advantage (esp. high gen players) and it's unfair, it breaks the game.
And I can't understand silence of chadz. If I'm wrong, please put me in my place.
Sounds like you missed the last patches bro.The last time I played cRPG was about a week ago. I had three different characters (lvl. 26-29). I don't wanna waste my time anymore.
Huh? What? Grinding in action games? Grinding and action? Are you sure? :shock: :wink:In a way, yes. Why do you think there are idlers in TF2?
Huh? What? Grinding in action games? Grinding and action? Are you sure? :shock: :wink:I think in action games old players shouldn't have any real advantages (besides their skill) over new players. But they might be able to get some interesting but useless features instead (like hats in TF2). Also they might be able to get different but not more powerful features (like in BFBC 2). It doesn't mean that we should radically change the game. Just remove generations and let new players to reach a level cap in a couple of days.
I don't get your post. In the upper quote you complain about grinding being no way to success, in the lower quote you complain about higher leveled players having unfair advantages?
What exactly do you want?
Just remove generations and let new players to reach a level cap in a couple of days.why not starting straight at highest lvl - not to waste those couple days in vain
You was right. But you keep wasting my time.Go back to native.
Please tell me why do we need grinding? Why not just start with level 31? Seriously!
Even the title of the mod says you're wrong: cRPG. And don't start a rant about how RPG means a totally different thing and has nothing to do with levels, attributes and skills, I have played my sessions of P&P RPG, thank you. It is NOT a pure action game like TF2.
I used my skill to kill an enemy on the first round on my retired character at level 1.This proves that cRPG is an action game. But cRPG is totally unfair. It's the reason why you are proud of your heroic deed.
Snowflake to the head.
It is INTENDED that new players are weak and underpowered. If you don't like that, maybe you should look for something else.I think it SHOULD NOT BE INTENDED. And, of course, I'm not playing cRPG now. I'm just muddying the waters.
I think chadz and the rest of the developing team is doing great imho. With the limited number of members with the knowledge to do something like this, they are able to maintain this mod quite well. I say keep up the amazing work guys; I feel with each patch, they are closer and closer to what a true RPG is. Variety and balance.
Why are you here whining about cRPG if you don't even play the game?Why not? Please remember:
Before the patch, people have been asking me what nick I'm playing with. They knew I was one of them, but who? Well, the answer is simple - They knew wrong, I wasn't playing.
... (whining)
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking other users into a desired emotional response or of otherwise disrupting normal on-topic discussion.
I was trying to explain that mixing system based on personal skill with level advancements is a bad idea. RPG is my favourite genre. My most favourite game is M&M 7. But I was trying to explain that cPRG, first of all, is an action game. You can do everything you want, but cRPG will be an action at first. In cRPG, elements of RPG result in two effects: they allow customization and make players unequal. I suggest to remove the latter, not the former. It doesn't mean that game becomes alike native.
Why not just take it for what it is, rather than artificially trying to squeeze it into a predefined box in your head.
IN YO HEAD
Why not just take it for what it is, rather than artificially trying to squeeze it into a predefined box in your head.
I like this, but im afraid of buying expensive stuff now, very afraid.....
Did chadz spawn from God?
(click to show/hide)
-_-
Belive it or not, I literally got dumber from reading that.
and all the major changes managed to accomplish was even more grind and less versatility/uniqueness in characters gear and builds and overall more bland gameplay, lol good job at having a vision and failing to reach it due to ignoring the community and having bad designers (Urist) work on the mod,
RIP
This mod is fucking fun, I have put more hours into it then any other game I've ever played, shit, you could probably add my top 3 games total playtime and wouldn't even compare to time invested in this. We've had our ups and downs, but you've had me hooked since I first installed. I love you chadz.Agreed, keep up the good work donkey team!
I still wear/use what I like even though it may not be the best choice for damage/length/survivability. Death to all nerds.
I still wear/use what I like even though it may not be the best choice for damage/length/survivability. Death to all nerds.