cRPG

cRPG => General Discussion => Topic started by: Nurax on May 02, 2011, 10:35:48 pm

Title: DTV - Level Suggestions?
Post by: Nurax on May 02, 2011, 10:35:48 pm
I think the Topic says all? What would you suggest to make DTV more difficult? Post Suggestiosn here :)
Title: Re: DTV - Level Suggestions?
Post by: Tzar on May 02, 2011, 10:38:08 pm
The ones i played with we only made it to the Green tabard laddies with voulges hehe
Title: Re: DTV - Level Suggestions?
Post by: Nindur on May 02, 2011, 10:47:51 pm
I think the mode is fine and so are the maps, the only problem is the AI path finding, and the AI spawn
Title: Re: DTV - Level Suggestions?
Post by: Peasant_Woman on May 02, 2011, 11:17:47 pm
Number of bots scaling with number of players on the server would be a good way to create variable difficulty. Other than that, would be harder if someone were to play around with the ai meshes on a few maps so the bots dont get tricked as easilly (hiding under the stairs or standing on the wall in arena, add a ramp so bots can get onto the wall and mesh it etc.)
Title: Re: DTV - Level Suggestions?
Post by: Tungsten on May 02, 2011, 11:22:15 pm
Give every wave at least 5 ranged weapons.
Title: Re: DTV - Level Suggestions?
Post by: Keshian on May 03, 2011, 12:45:08 am
1.  Make several waves before earning a tick, with 3 of the same kind of boss in the last wave, not just one (or have one extra boss per entire cycle you win if you somehow beat all the waves of all the levels and it repeats, or even start doing waves of bosses at that point).

2.  Increase hitpoints of the bots and armor (not powerstrike as they already tend to do good damage)

3.  Max limit of players 25, but increase bots number by 10-15 per wave

4.  Make DTV servers melee only as that would reduce much of the reason for camping and increase the difficulty, especially with how skilled bots are at chambering your attack.  Would force more coordianted group tactics like pike walls, rather than hiding unreachable places and shooting sniper xbows with 2 stacks of large bags of normal bolts per xbowman ( a concern right now if an admin not always on, with this we could ahve it keep running without an admin being there).

Overall, think the new game mode is awesome and would look forward to some extra levels being added as well.

P.S. something full invasion does is have some giant figures that are twice as tall as normal with large weapons (so increased strike range) at the higher levels, also goat riders would be an awesome addition and would make DTV incredibly popular (though maybe a donkey be created instead with 1 riding skill requirement that could be a also a new item for the general game).
Title: Re: DTV - Level Suggestions?
Post by: Varric on May 03, 2011, 12:55:44 am
Plan is to have an actual village with 3 different bot spawns coming round the village, teamwork would surely be tested this way, and archers would have some use.
Since it'd be a custom map there'd be no camping spots.
Title: Re: DTV - Level Suggestions?
Post by: Radament on May 03, 2011, 03:32:01 am
How about Different Boss Bot with some improved skill and hp? Maybe with custom model monsterlike or such.
I suggest this cause i'm a Diablo fan :P
Title: Re: DTV - Level Suggestions?
Post by: Bjarky on May 03, 2011, 04:02:43 am
remove the first naked/weaponless villager spawn, its just to easy, poor villagers  :twisted:

and after the engineer spawn, there comes an heavy melee fighter spawn, there could be added some ranged for this one to make it a bit more overcomable (haven't seen those dudes get owned yet, only down to like 7-10, can somebody tell what comes after this?).