To clarify, wpf is only affected by armour weight, not by anything that goes in your weapon slots. I strongly support the heavy arrows as the gay kiting has in fact been reduced, yay devs!
To clarify, wpf is only affected by armour weight, not by anything that goes in your weapon slots. I strongly support the heavy arrows as the gay kiting has in fact been reduced, yay devs!
To clarify, wpf is only affected by armour weight, not by anything that goes in your weapon slots. I strongly support the heavy arrows as the gay kiting has in fact been reduced, yay devs!Yet I still can kite, fucking gg
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if your total effective armor weight is >10 you begin to see decreases in wpf.
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Is the base number 10? The mega game mechanic thread says 7 so that's what I go by...I found in HERE (http://forum.meleegaming.com/beginner%27s-help-and-guides/game-mechanic-megathread!/) that is ten, but at the past also heard its around 7.
I personally like to battle against cavalry so I tend to keep my armor very light, that helps me dodge horses more easily . At the moment my overall armor weight is 2.7 and I use only one stack of arrows. It depends lot what kind of archer you are playing. Heavy armored archer using longbow maybe stationed in tower trying to snipe enemies from long distances or agile light archer supporting main group or trying to keep enemy cavalry at bay.
As i read the mechanics higher range dmg lower accuary, so high dmg bows have less accuary than fast speeders wth lower dmg.It is true if we talk about the