cRPG

Beta => WSE2 Beta => Topic started by: Loris on April 12, 2013, 08:59:30 pm

Title: FPS Problem at the start of a new round (using WSE2)
Post by: Loris on April 12, 2013, 08:59:30 pm
Hello,
Since a few updates I always get a FPS crash/stuttering at the start of a new round.
At every start of a new round I have only 20-30 FPS , after the start of the round I usually have 120 FPS.
Is this a problem of my computer or is it a problem with the WSE2 Beta?

Greets
BlueShadow

Edit: I got this problem in every gamemode.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 12, 2013, 09:04:12 pm
Should be fixed in next update (soon).
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Loris on April 12, 2013, 09:09:00 pm
ok thanks!
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Rumblood on April 13, 2013, 04:00:34 am
Should be fixed in next update (soon).

Nice, I noticed the same thing recently with a system that really shouldn't even blink at warband.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: DUKE DICKBUTT on April 13, 2013, 11:34:47 am
Turn off load textures on demand.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: justme on April 13, 2013, 03:55:56 pm
atm, 40 ping, stabile 60fps, lag like hell
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 13, 2013, 03:57:26 pm
atm, 40 ping, stabile 60fps, lag like hell

At the start of a round? Lag or FPS drops/stuttering?
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: justme on April 13, 2013, 03:59:11 pm
no, playing siege atm.. few people complain too
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 13, 2013, 04:00:08 pm
And what exactly does that have to do with this thread?
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: justme on April 13, 2013, 04:08:56 pm
ah sry, wanted to posted while have this issue, that someone take a look ingame, havent got time to search right one
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 13, 2013, 04:26:53 pm
Does the lag go away if you switch to WSE1?
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Patoson on April 13, 2013, 06:23:00 pm
Turn off load textures on demand.
This. I was suffering from this issue until I realised I had this option enabled. I turned it off and no more stuttering.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Rumblood on April 14, 2013, 11:19:56 pm
Turn off load textures on demand.

Turned off long ago, but apparently one of the patches turned it back on again. Please have this turned off by default in patches.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Rumblood on April 14, 2013, 11:40:44 pm
Hi. Just patched after turning this off. The patch turned them on again. Please don't alter the graphic settings on patch.

Thanks.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 15, 2013, 12:30:58 am
Turned off long ago, but apparently one of the patches turned it back on again. Please have this turned off by default in patches.

Why? It shouldn't cause freezes anymore, so why waste huge amounts of memory for textures that are never gonna be used?
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: Rumblood on April 15, 2013, 05:00:09 am
Why? It shouldn't cause freezes anymore, so why waste huge amounts of memory for textures that are never gonna be used?

It seems to me that I've irritated you, but my question back would be why alter settings that a user has set? In my case, I've got huge amounts of memory and more to spare, so why run even the small risk that it might need to load on demand?
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: cmp on April 15, 2013, 05:15:57 am
You haven't irritated me, I'm just curious as to why you would disable it (assuming that the freezes are gone obviously). What do you mean by "risk that it might need to load on demand"?
By the way, I didn't "turn the setting on". I made changes to the auto-detection criteria, which triggers a reload of the setting based on the new criteria.
Title: Re: FPS Problem at the start of a new round (using WSE2)
Post by: _RXN_ on April 15, 2013, 11:00:10 am
I'm playing with the "Textures on demand" option enabled and I had the same issue (fps drop and freezes) for years, for now it seems that the problem is gone. Thank for the patch.