cRPG
cRPG => Suggestions Corner => Topic started by: LordRichrich on April 12, 2013, 12:05:58 am
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Please remove "teams not fair to justify multiplier" on conquest. Fighting for 30mins and winning for no multi is kinda sucky
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Please remove "teams not fair to justify multiplier" on conquest.
+1.
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yep, and the fact that the teams are not fair is all because one of the teams that knows it will lose just GTXs the server.
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On a related note, is not the winning team always defenders? That's been my experience at least. Attackers, if they get their shit together at least slightly, can manage to cap 2 or 3 points. But the whole thing? Never seen it. I posted this in another thread:
"Only way to fix conquest mode is to have attackers be organized and not a random zerg of pubs trickling in little by little or wandering the entire map pointlessly. AKA never." Attackers need to group up and force a decisive fight at the flag points, but people have the siege reflex of trying to grind down defenders little by little, which obviously doesn't work on conquest because of the identical respawn timers for both sides.
It is more similar to Strat sieges than to regular cRPG sieges, but there is no leader, therefore no plan or organization. Even if there was a designated leader I doubt most pubs would give a shit. The old leader system attempt in cRPG battles showed that. Strat battle organization is possible because of almost always obligatory TS presence for all involved, there just isnt a simular way to communicate orders in random pub games.
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We won as attackers once.
The next round one of the teams did not spawn.
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Conquest mode is so flawed right now, everyone just plays it as team deathmatch, ignoring flags (since attack can't win anyway). Which is fun, but probably not the intent. Also, no one wants to play 90 mins where you are almost guaranteed to have 1x for most of it, so by the last round it's like 5 people usually.
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In my experience once all the defenders are spawning on one flag it becomes impossible to capture. Defenders spawn allmost instantly and every time you get close to the flag one spawns two feet behind you and kills you.
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I always figured "conquest" mode would be zone control with no offense or defense. There's 5 zones, you are always fighting for control of 2 zones. Either you can attack your enemies defensive zone, or defend your own from being captured.
Glad I haven't tried this game mode yet.