cRPG
Strategus => Strategus Issues => Topic started by: kinngrimm on April 10, 2013, 01:20:57 pm
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critical:
- siege equipment
- maximum troops needed for attacking (1.6k as limit, whereby more would be allowed but not obligated, thereby 1/3 rule only applies below 1.6k) or change sieging complettly the way it works.
- unseen/unvisible goods above around 10k per trader
none critical:
- NA spawns in EU
additional suggestions:
- Blacksmithing, so that lower level gear could be upgraded at places where it has been loomed to a higher level, for a partial fee.
- ability to see the loom lvls of gear within fiefs
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Rank Set have BUG, click "save ranks" not work.
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has anyone even seen a dev in the last couple weeks? its amazing that this shit is still broken.
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I'd say we need good old troop multiplicator to wipe fief garrisons in one strike(Like Pubcrawl wiped 70k UIF troops with their 110k in one city battle).
Because:
DRZ has 40k troops only in our fiefs(without population)
Coalition has 70k+
Greys 72k+
etc. & numbers are growing each day.
With current system there wont be any changes on the map even within a year(even if bugs listed above would be fixed). :?
We will sit on our asses till Bannerlord or Melee would be finished.
Even no need for much coding since it is old feature. Just bring it back.
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No, just not multiplicator. Add multiplicator and all those troops will disappear within several battles.
Better to fix those issues listed by kinngrimm and if you think that crazy amounts of troops in fiefs are problem - increase troop upkeep in fiefs.
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Strategus would become way cooler with that blacksmith idea.
The other problems are just deterrent to attack, but are becoming more and more problematic with time like Segd says.
I dont think we need troop multiplicator (wtf is that anyway? something from strat 1/2/3 ?) because AS SOON AS you can attack fiefs with 1K5/2K troops, you will definitely see cases where a fief with 20K troops will be captured by someone in a good attack wave, so having huge number of troops in ONE FUCKING CRAZY STACKED FIEF OF DOOM DEFENSE will become a risk and not a lazy cowardish way to avoid attacks.
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I dont think we need troop multiplicator (wtf is that anyway? something from strat 1/2/3 ?) because AS SOON AS you can attack fiefs with 1K5/2K troops, you will definitely see cases where a fief with 20K troops will be captured by someone in a good attack wave, so having huge number of troops in ONE FUCKING CRAZY STACKED FIEF OF DOOM DEFENSE will become a risk and not a lazy cowardish way to avoid attacks.
this
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I'd say we need good old troop multiplicator to wipe fief garrisons in one strike(Like Pubcrawl wiped 70k UIF troops with their 110k in one city battle).
Because:
DRZ has 40k troops only in our fiefs(without population)
Coalition has 70k+
Greys 72k+
etc. & numbers are growing each day.
With current system there wont be any changes on the map even within a year(even if bugs listed above would be fixed). :?
We will sit on our asses till Bannerlord or Melee would be finished.
Even no need for much coding since it is old feature. Just bring it back.
Maybe if UIF and Eastern grew a pair and would dare to attack every now and then there wouldn't be so much troops ;)
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Last time there were too many troops, we threw em on uxhal.
As for the current situation...
mercs will never find peace and will always be at risk of wipe from the map.
So there lie my hopes of troops dieing.
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2. Increase the upkeep curve beyond 4000 men or something- make upkeep appalling once you have a stupid number of men. Most of us probably know that 300k gold isn't actually as much gold as it looks, you can't even equip 800 men shiny with that (armour and variety of weapons for all classes), but with that much gold you can upkeep a 20,000 man garrison for as long as you'll ever need. Even totally inactive factions can have formidable garrisons hanging around long after they've left. A garrison that only needs gear for 2000 men, the rest can be looted off any attacker.
20k troops per week , garrisoend cost 170k gold, so 300k dont last 2 weeks
3. Some sort of food system, troops need to be fed or they leave. Simple as that. Villages provide food, cities and castles do not- you need to bring food to your city/castle garrison every so often or they begin to desert. Food would have to be perishable, last 2 weeks or so from purchase just to avoid a turtling faction dumping tons of it in a city one time and then leaving it.
please not more micro management PLEASE DONT
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I personally like the army camps around cities idea.
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I personally like the army camps around cities idea.
blockade, armies from attackers side can join in any time, increasing the attackers numbers and gear.
Defenders can come from outside attacking the sieging armies.
Fixed battle time of maximum 70 minute. If afterwards there would still be troops on both sides, the battle would take part at the same time the first attack was initiated. That way f.e. everyday would be a siege over the same place till the attacker or defender tickets would be used up.
Any attack on the sieging army which would is supposed to happen before the actual siege fight, needs to be initiated at least 80 min before.(10 min rollcall + 70 min max battle timer)
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Rather than a food system simply have it that if a castle / town doesn't receive enough 'supplies' from the villages around it the pop / troops begin to die. Villages should produce a set amount of 'supplies' that would effectively limit how many troops can be kept in a single fief. Those that control the village can decide whether to send 'supplies' to a nearby town / castle or not. This would a.) stop the massive build up of troops in a single fief b.) allow for besieging and capture of enemy fortifications more easily, thus encouraging aggressive play.
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1 population can feed 2 troops
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cant transfer more in the fief troops count
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there is a maximum of population per fief type
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there is a maximum of troops per fief type
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win
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yes man...
hes soooo heavily armed^^
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dem root carvings...
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cutting edge stones technology
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yes man...
hes soooo heavily armed^^
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One bug(heavily armed) partially counters the other(zero crates) :rolleyes: