cRPG

cRPG => Suggestions Corner => Topic started by: Tindel on April 07, 2013, 10:42:05 pm

Title: A way to reduce blockstun
Post by: Tindel on April 07, 2013, 10:42:05 pm
I think it would be a nice buff to Weaponmaster, if more ranks in that skill reduced the chance for a weaponstun to happen.
So a high wpf, say over a certain point to make a big investment worth more, would severly cut down the chance for a stun.

A "weaponmaster" ought to know a trick or two for blocking a heavy weapon without getting the full force of the impact.
This is mostly aimed towards 1h without shield, since thats the only situation i have had problems with this.

Or would that make light 1h weapons too imba?
Title: Re: A way to reduce blockstun
Post by: Uther Pendragon on April 08, 2013, 12:32:24 am
It would make all you 2h longsword agiheroes too imba.
Title: Re: A way to reduce blockstun
Post by: Tindel on April 08, 2013, 11:38:21 am
It would make all you 2h longsword agiheroes too imba.

I have used the Heavy bastard sword alot, and i cant remember being stunned once. Maybe it happens, but 2weight is nearly same as greatswords weight. But using a light 1hs you get stunned regularly by 3.0 weight or higher. Not so much by 2-3, but heavier shit yeah often.

Could make it a 1h only deal, to promote the gamestyle.
Title: Re: A way to reduce blockstun
Post by: Kafein on April 08, 2013, 01:46:21 pm
I think blockstun, although a nice challenge when you fight with a light weapon, isn't really needed as a balance mechanism as the game is already dominated by big, heavy, hard and long things. This is true even for 1h, as hammers have a much greater damage potential than stunnable swords. Also I completely agree WM does need more incentives. Blockstun is nowhere as critical an issue as hiltslashes though.

More importantly, I think something should be done about shieldstun. The heaviest weapons can stun shields on held strikes, but there's no visual indicator when this happens, which is a problem. This represent a serious issue with CT weapons as a held sideswing followed by an overhead is not avoidable if the sideswing stuns.
Title: Re: A way to reduce blockstun
Post by: Teeth on April 08, 2013, 02:25:10 pm
I am quite sure blockstun was effectively removed from the game for quite some time, maybe due to a bug or something. All the time I was a swashbuckler, which was about 30 million xp worth of time. I never really noticed blockstun, not as an issue or as a factor. Later on I tried to get block stun on a Wakizashi with a Long Bardiche. Tried about 20 times, didn't work a single time. Now it seems to be activated again, because I can do it regularly and consistently on heavier weapons than a Wakizashi. I think it can be removed with barely anyone even noticing, so I'd say it does not serve much of a purpose. Which also means that this change would not serve much of a purpose.
Title: Re: A way to reduce blockstun
Post by: Miwiw on April 08, 2013, 03:00:16 pm
There's still a small stun. Using a short stun, block a swing by a Greatsword or any other weapon about 3 weight, with low WM you'll notice a short stun as you cannot counter attack for very short time. Depending on the enemy player that can mean death.

I'm all for not removing it though. It doesn't matter that much on higher levels unless you really pick a weapon with very low weight (peasant tools mostly, practice sword got 0,7weight, any other sword got at least 1 weight).

If nearly no one would notice it being removed, why remove it then. ;)
Title: Re: A way to reduce blockstun
Post by: Tindel on April 08, 2013, 04:44:22 pm
I am quite sure blockstun was effectively removed from the game for quite some time, maybe due to a bug or something. All the time I was a swashbuckler, which was about 30 million xp worth of time. I never really noticed blockstun, not as an issue or as a factor. Later on I tried to get block stun on a Wakizashi with a Long Bardiche. Tried about 20 times, didn't work a single time. Now it seems to be activated again, because I can do it regularly and consistently on heavier weapons than a Wakizashi. I think it can be removed with barely anyone even noticing, so I'd say it does not serve much of a purpose. Which also means that this change would not serve much of a purpose.

Yeah well for several days i was sure it was my own suckiness at 1h that allowed people to spam me(a sidesword, 102 spd or something), but then i noticed that it was only against certain people i had problems. So i started looking more closely, and im absolutely sure that some blocks make it impossible for me to strike back before being struck, due to block animation "freezing".
Guys with poleaxes, bardiches etc randomly just fucks me up. And i have never ever noticed that with a HBS.

So it would not be over the top to seriously ask for the removal of blockstun, if it still is in the game ( i might just suck after all....)   :lol:
Title: Re: A way to reduce blockstun
Post by: Ronin on April 08, 2013, 05:32:03 pm
I am quite sure blockstun was effectively removed from the game for quite some time, maybe due to a bug or something. All the time I was a swashbuckler, which was about 30 million xp worth of time. I never really noticed blockstun, not as an issue or as a factor. Later on I tried to get block stun on a Wakizashi with a Long Bardiche. Tried about 20 times, didn't work a single time. Now it seems to be activated again, because I can do it regularly and consistently on heavier weapons than a Wakizashi. I think it can be removed with barely anyone even noticing, so I'd say it does not serve much of a purpose. Which also means that this change would not serve much of a purpose.
Read the latest patch changelog carefully. The weight of some 1h swords (top-tiers) are increased. That is the answer probably.
Title: Re: A way to reduce blockstun
Post by: Kafein on April 08, 2013, 06:08:58 pm
I am quite sure blockstun was effectively removed from the game for quite some time, maybe due to a bug or something. All the time I was a swashbuckler, which was about 30 million xp worth of time. I never really noticed blockstun, not as an issue or as a factor. Later on I tried to get block stun on a Wakizashi with a Long Bardiche. Tried about 20 times, didn't work a single time. Now it seems to be activated again, because I can do it regularly and consistently on heavier weapons than a Wakizashi. I think it can be removed with barely anyone even noticing, so I'd say it does not serve much of a purpose. Which also means that this change would not serve much of a purpose.

I always had blockstuns happening regularly. Maybe people looooove to hold their swings against me.

Yeah well for several days i was sure it was my own suckiness at 1h that allowed people to spam me(a sidesword, 102 spd or something), but then i noticed that it was only against certain people i had problems. So i started looking more closely, and im absolutely sure that some blocks make it impossible for me to strike back before being struck, due to block animation "freezing".
Guys with poleaxes, bardiches etc randomly just fucks me up. And i have never ever noticed that with a HBS.

So it would not be over the top to seriously ask for the removal of blockstun, if it still is in the game ( i might just suck after all....)   :lol:

When you are blockstunned, you are almost always forced to block again. If the guy already decided to spam, you are pretty much fucked as the time it takes to notice you are blockstunned + the time it takes to block again is often too long in that specific case, but usually it's ok as your opponent will not try to spam immediately. The difficulty resides in detecting the stun and being ready to react accordingly at any time.
Title: Re: A way to reduce blockstun
Post by: Kato on April 08, 2013, 07:07:13 pm
I think it would be a nice buff to Weaponmaster, if more ranks in that skill reduced the chance for a weaponstun to happen.
So a high wpf, say over a certain point to make a big investment worth more, would severly cut down the chance for a stun.

A "weaponmaster" ought to know a trick or two for blocking a heavy weapon without getting the full force of the impact.
This is mostly aimed towards 1h without shield, since thats the only situation i have had problems with this.

Or would that make light 1h weapons too imba?

Not bad idea, but 1h without shield was greatly buffed in last patch by adding some weight, without blockstun it would be even easier mode that its now.
Now playing as 1h is at least a little bit of a challenge and I like it.
Title: Re: A way to reduce blockstun
Post by: Teeth on April 09, 2013, 12:38:43 am
Read the latest patch changelog carefully. The weight of some 1h swords (top-tiers) are increased. That is the answer probably.
No, I am talking about like 8 months or a year a go. There was quite a long period where I didn't recall seeing anyone getting stunned nor getting stunned myself even when I played swashbuckler for a few months. I know how block stun works. A 3.5 weight Long Bardiche with an overhead held for two seconds should stun a 1 weight Wakizashi, almost the lowest weight weapon in the game. I tried for several duels, like 20 times, it didn't happen a single time. It's as good as a test gets I'd say.

I know blockstun does work again now, but I think the crappy turkish coding got bugged out for a period of time.
Title: Re: A way to reduce blockstun
Post by: Tindel on April 09, 2013, 11:59:28 am
If a swing like that happens against a guy with around 100wpf in 1h, i think he should get stunned.

But a weaponmaster with 150-170wpf in 1h, i think he should be able to block that long bardiche without problem.
Title: Re: A way to reduce blockstun
Post by: Ronin on April 09, 2013, 07:09:35 pm
No, I am talking about like 8 months or a year a go. There was quite a long period where I didn't recall seeing anyone getting stunned nor getting stunned myself even when I played swashbuckler for a few months. I know how block stun works. A 3.5 weight Long Bardiche with an overhead held for two seconds should stun a 1 weight Wakizashi, almost the lowest weight weapon in the game. I tried for several duels, like 20 times, it didn't happen a single time. It's as good as a test gets I'd say.

I know blockstun does work again now, but I think the crappy turkish coding got bugged out for a period of time.
Hmm interesting. It does work normally for me, and I begun experiencing less stuns after the weight increase. Have you tried any other warband mods to check any difference, say WFaS maybe?
Title: Re: A way to reduce blockstun
Post by: vipere on April 11, 2013, 05:41:47 pm
I think it should be :

Less stun with more strength, not with wpf

with your idea, a 9/30 or a 6/33 can easily block a Big and long bardiche without any penalities.

and there is still the solution of chambering.
Title: Re: A way to reduce blockstun
Post by: Spa_geh_tea on April 11, 2013, 06:15:09 pm
Balance - "Adding a feature to further increase the difficulty of a component already inferior to its counterparts."


You are hilarious.