cRPG

cRPG => General Discussion => Topic started by: dontgothere on April 07, 2013, 09:54:12 pm

Title: NA Siege Being Ruined by buggy Conquest Maps
Post by: dontgothere on April 07, 2013, 09:54:12 pm
First of all sometimes they don't even work right so that after you capture things, the round doesn't end and defenders can't spawn.
Secondly what is up with having to endure a x1 multi for 30 mins? Did nobody consider what that's going to do a server population?

dont know why i even post nobody who can do anything will care
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Taser on April 07, 2013, 10:39:59 pm
I like the idea of conquest but artie is right. It has buggy maps and and problems. I was in the server once and right before a conquest map, we were on a strange map that had attackers win automatically after like 10 seconds every round. So when the conquest map started everyone that was on the attackers' side (including me) had x4 at the min going into the conquest map for 30 minutes. Some of the people that were defenders on the previous map lost a x5 and had no chance to regain it.

It has problems and I'm aware its beta but it kills the population when stuff like this happens.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Malaclypse on April 07, 2013, 11:04:05 pm
Just need that fabled new XP system to come and the 30 minutes thing probably won't matter as much.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Jarold on April 07, 2013, 11:13:31 pm
Siege is more dead now :[
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Malaclypse on April 07, 2013, 11:16:25 pm
Siege is more dead now :[

I mean this is true, but that's the whole mod. The population NA side is a far cry from what it used to be. Sure, we can still fill NA-1 on a good night, but overall there's a noticeable difference from when I started playing. Used to be I could come on at 3am and Battle would still have a good 40 people and Siege would still have 20. Now I come in at 3am and Battle is lucky to have 20 with siege having none, and 5 of those 20 on battles are horse ranged who make me want to play DTV instead- the HA's there are less trolly, and that's saying a lot.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: GOBBLINKINGREATLEADER on April 07, 2013, 11:17:55 pm
I often quit playing this game in the morning or late night solely because HA/HX is just not fun to play with, and they always come out en masse during the odd hours. It makes the game unenjoyable. Occasionally I team kill them and leave because fuck them. I have no regrets.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: dontgothere on April 08, 2013, 12:24:57 am
NA server population is dying in comparison to Euro because when Euros want a tweak to the game, devs listen, and when NA players have suggestions the devs just don't care

NA and Euro players have very different preferences for gameplay, apparently the decision has been made to forsake the stars and stripes
see if we help you in ww3

I agree Conquest is a great idea but why saddle siege server with conquest's bugs? Just take down rageball and beta test conquest there until it's ready......
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: isatis on April 08, 2013, 01:14:06 am
I was in the server once and right before a conquest map, we were on a strange map that had attackers win automatically after like 10 seconds every round.

Please, destroy the horrible open field map, since the flag bug after attacker cap it ( it goes low) the attacker will auto win the 3 other round.


Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: slimpyman on April 08, 2013, 03:09:45 pm
i miss seige as well...  the game used to boom, and now its a ghost town.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Ad1no on April 08, 2013, 03:24:58 pm
Ranged has ran a ton of people off. But the devs (chadz himself) have already stated they don't care about anyone except their friends (which are obviously eu) so there is zero point in ever making a suggestion or crying about their terrible miss guided updates that have slowly ran the population into the ground.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Sniger on April 08, 2013, 04:46:36 pm
personally conquest is only thing that can make me play siege.

edit: why? cus I don't like the spawn mechanic in normal siege
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Penitent on April 08, 2013, 05:39:35 pm
It always the admin's/dev's plan to kill siege, especially on NA.  There has been a long-standing conspiracy that I called out long ago.

All the 2h hero oppressive majority players like battle.  On NA the battle server isn't as full as it used to be...so what can they do?  Kill the siege server.  First, they were letting the server go to shit and constantly bug out or crash.  Now they introduce a new game mode that is broken or gives 1x for 30 mins. 

What is the result?  The siege players filter over to battle and boost the numbers there.

It's always been this way.

If battle server was messed up or bugged or giving 1x for 30 mins at a time and people were leaving that server...they'd have it fixed in 24 hours.  As it stands, the battle server is fuller than it has been in some time.  I KNOW WHAT YOU'RE DOING GUYS AND NOW EVERYONE ELSE DOES TOO.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Kyza on April 08, 2013, 09:36:00 pm
Damn this free mod, I demand the dev's do more!
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Jarold on April 08, 2013, 10:47:27 pm
I neeed old siege!!! Some people cant get a 11 kills in one round in battle without dying and waiting 3 minutes!
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: dontgothere on April 08, 2013, 11:09:08 pm
Damn this free mod, I demand the dev's do more!

not asking the devs to do more, ironically them "doing more" is exactly what the problem is since what they're doing is messing shit up
read sum learn sum aight
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Spartacus on April 08, 2013, 11:14:27 pm
Daily NA drama

(click to show/hide)
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: isatis on April 09, 2013, 04:41:14 am
(click to show/hide)

inb4 mute

Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Penitent on April 09, 2013, 02:48:13 pm
Daily NA drama
We have conquest, too. We have bugs, too.

yeah, but you got more players so i don't think it has the same effect.
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: StonedSteel on April 09, 2013, 07:01:44 pm
Siege being broken has actually made me leave CRPG, i check back every couple days to see if siege ( my bread and butter \ my goto mode ) is fixed...

i get that it was easier to test conquest on siege then it would be to build an entirely new server, or to use the Rageball server ( which people RARELY use )

a pattern i am seeing in gaming, be it WOTR CRPG Diablo 3 etc

i am getting goddamn sick of Devs taking the EASY route INSTEAD of the proper route

You are Devs for a reason, u took it upon urselves to do all the hard to work to create a product everyone will enjoy

But when Devs take the easy route....EVERYONE SUFFERS..

we are players, we are not committed to stick around.....and to rebuild conquest on on siege WHICH EVERYONE PLAYED   instead of Rageball WHICH NOONE PLAYS

well its little mistakes like this that make gamers leave the game until the proper action is taken\ problems solved......the bugs and stuff are for Devs to deal with not us gamers, especially on a product over 2 years old
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Kaoklai on April 09, 2013, 08:00:41 pm
on siege WHICH EVERYONE PLAYED

lol
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: Brrrak on April 09, 2013, 08:33:44 pm
When I first saw there was going to be a Siege that used Battlefield's system of spawning and had multiple cap points, I got pretty excited.  I thought "Wow, this is a good way to make siege a more dynamic, multi-layered gamemode that doesn't devolve into TDM with flags."  I don't deny that happened, it was a problem in a mode where holding a castle was the main goal -- sometimes you'd have great examples of holding and attacking strategies, but that was about as common as getting an entire team to camp a hill on Random Steppe (medium) during peak hours on NA_1.

Those chances are not good, if you've never been there then.

Then I started getting a little concerned.  WSE 2 seems to really test the borders of the envelope when it comes to Warband, deforms the edges of said envelope, but never really pushes it in any major manner.  If I am recalling correctly, these same devs who we mention in these threads are also working on another engine, from scratch, to bring to better implementation their vision of what cRPG should be, and are even renaming it (to Meleegaming...oh, the irons-ies.)

The thing is, I wouldn't wonder whether or not devs or the NA admins care or don't care about Siege -- they probably do -- or if the Siege Beta issues are only on NA_2 -- I rarely, if ever, go on EU_2, so I wouldn't know myself if these bugs happen there; the devs or admins or whoever probably do care about Siege, but may be having a difficult time finding workarounds and fixes, especially with another major project on their plate.  There's only a little I know about game development, but I do know that, from following multiple projects during their development, you can have seemingly simple issues that require major changes at a level which end up taking a long time to work out. 

Simply put: I don't think this is a conspiracy against NA or Siege.  I don't agree with every change the devs have made, but I never ended up on the dev team (and for good reason), and these changes don't make me run away from the game completely; still, just consider that perhaps the devs are working on these issues, and are simply taking awhile because these issues and other efforts may demand that much more time passes before those issues are fixed.

(click to show/hide)
Title: Re: NA Siege Being Ruined by buggy Conquest Maps
Post by: dontgothere on April 09, 2013, 11:44:46 pm
could almost believe you brrrak but for like at least a year it's been a steady decline where no matter what we post, what kind of polls we start, no difference is made, no communication on the issues we raise, and in fact the problems we present either remain the same or worsen

not just with the status of servers but also with game balance

And if the devs so strongly disagree with the NA players about game balance, then what kind of hope are we supposed to have that their own game is going to be an improvement over what CRPG was a year or two ago? if they keep doing things like nerfing turn speeds and the rest, then whatever game they make is going to be more like war of the roses / chivalry bullshit than like the crpg we got hooked on