cRPG
cRPG => Suggestions Corner => Topic started by: obitus on March 31, 2013, 10:42:00 am
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UT2004 (particularly Onslaught) had a great system for map variation.
Every round end would start a public mapvote. Maps which had been played beforehand in rotation (15 - 20 previous maps and the current map) were greyed out and unvotable. Each player had one vote and the tallies were live so people would often hop on board if a good map got a few votes. There was a timer and you could change your vote.
This is the most fair map rotation of any game I can remember.
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Would really need map names to be fixed then.
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Negative. Maps don't dramatically affect different classes there as much as they do in cRPG. The minority classes would always be stuck on a crappy map for them.