cRPG

cRPG => Suggestions Corner => Topic started by: Jens_Langkniv on March 21, 2013, 08:19:35 pm

Title: recent changes to flag in siege
Post by: Jens_Langkniv on March 21, 2013, 08:19:35 pm
this is unbearble it takes attackers about 2 seconds and im not exagerating here to cap the flag now, siege has officially become unplayable the fun have gone out of it also the spikes there should be limits to them people spam them instead of cs as they are better and can take close to same ammount of punishment!

this could be offset by them taking exstra damage from axes like shields does but the flag cap timer has to be increased for siege to be playable
Title: Re: recent changes to flag in siege
Post by: Kaiser Augustus on April 01, 2013, 07:46:49 pm
Yeah, the new flag system allows more chance for ninja-capping, it goes down for one person in about 20-30 seconds
Title: Re: recent changes to flag in siege
Post by: Painmace on April 02, 2013, 10:37:51 am
+1
Title: Re: recent changes to flag in siege
Post by: Jens_Langkniv on April 15, 2013, 08:31:25 pm
but however if defenders have one shielder with a good shieldskill like kinngrim then its impossible as attacker to take the flag because when timer hit 0 if there is just 1 def on flag it cant be taken;S
Title: Re: recent changes to flag in siege
Post by: zagibu on April 16, 2013, 04:58:55 am
Yeah, because it's impossible to beat a shielder with good shield skill. My three friends Backslash, Crushthrough and Kick disagree with you.
Title: Re: recent changes to flag in siege
Post by: LordLargos on April 16, 2013, 06:41:49 am
Simply need to lower the bonus ratio of People-Flag speed and put overtime back in the game. As for anything against ninjaing flag, keep it how it is. Jona and Largos HoC special forces for life.
Title: Re: recent changes to flag in siege
Post by: Haboe on April 16, 2013, 10:46:40 am
There is no longer round time anymore, i think that compensates for the reduced cap time.