cRPG

cRPG => General Discussion => Topic started by: Dalfador on March 20, 2013, 11:49:34 pm

Title: Compliments on Conquest
Post by: Dalfador on March 20, 2013, 11:49:34 pm
I just got through a full game of conquest in which we were pushed back to our main base area, and held for 15 minutes. Never before have I experienced such a thrilling and epic game in cRPG. My compliments to the developers. It had little to no bugs and everyone that was there seemed to have enjoyed it.
Title: Re: Compliments on Conquest
Post by: no_rules_just_play on March 21, 2013, 12:15:48 am
its still autowin for the defenders and the xp system sucks, but everyone loves it and it is extremely promising indeed
Title: Re: Compliments on Conquest
Post by: Joseph Porta on March 21, 2013, 12:52:00 am
Pras ozin!
Title: Re: Compliments on Conquest
Post by: Byrdi on March 21, 2013, 12:57:51 pm
It is very well made. But seems a bit boring.
Title: Re: Compliments on Conquest
Post by: Kafein on March 21, 2013, 01:07:00 pm
visitors can't see pics , please register or login
Title: Re: Compliments on Conquest
Post by: Rebelyell on March 21, 2013, 01:14:10 pm
I sugest multi every 5 min for defenders when they hold flag and multi for atakers every time they capture flag
Title: Re: Compliments on Conquest
Post by: En_Dotter on March 21, 2013, 01:33:58 pm
I sugest multi every 5 min for defenders when they hold flag and multi for atakers every time they capture flag

Exactly what i wanted to post. DAMN YOU!!!!
Title: Re: Compliments on Conquest
Post by: Mala on March 21, 2013, 08:01:00 pm
its still autowin for the defenders and the xp system sucks, but everyone loves it and it is extremely promising indeed

i am not everyone.
in the current status it has no real depth and it is just tdm with flags.
Title: Re: Compliments on Conquest
Post by: zagibu on March 21, 2013, 08:06:18 pm
That's because people play it like this. Just wait until clans start attacking single flags in coordinated groups, then you will see that it's quite different from tdm.
Title: Re: Compliments on Conquest
Post by: Nordwolf on March 21, 2013, 08:09:25 pm
First 15 minutes it's like that, groups attacking certain places.... until every defender start spawning on one flag. Another 15 minutes is just charging/defending one boring spot = TDM
Title: Re: Compliments on Conquest
Post by: zagibu on March 21, 2013, 08:14:55 pm
First 15 minutes it's like that, groups attacking certain places.... until every defender start spawning on one flag. Another 15 minutes is just charging/defending one boring spot = TDM

Yeah, I can see that. This means that the last flag must be in an area that is hard to defend. Not a walled in fortress, or else attackers have no chance. Maybe the respawn system should also be changed, so that people don't respawn on top of the flag, but on respawn points that are bound to the flag, but can be placed anywhere. Maybe it already works this way, but then the respawn points on the current maps should be moved.