cRPG
cRPG => General Discussion => Topic started by: Dalfador on March 20, 2013, 11:49:34 pm
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I just got through a full game of conquest in which we were pushed back to our main base area, and held for 15 minutes. Never before have I experienced such a thrilling and epic game in cRPG. My compliments to the developers. It had little to no bugs and everyone that was there seemed to have enjoyed it.
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its still autowin for the defenders and the xp system sucks, but everyone loves it and it is extremely promising indeed
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Pras ozin!
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It is very well made. But seems a bit boring.
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I sugest multi every 5 min for defenders when they hold flag and multi for atakers every time they capture flag
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I sugest multi every 5 min for defenders when they hold flag and multi for atakers every time they capture flag
Exactly what i wanted to post. DAMN YOU!!!!
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its still autowin for the defenders and the xp system sucks, but everyone loves it and it is extremely promising indeed
i am not everyone.
in the current status it has no real depth and it is just tdm with flags.
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That's because people play it like this. Just wait until clans start attacking single flags in coordinated groups, then you will see that it's quite different from tdm.
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First 15 minutes it's like that, groups attacking certain places.... until every defender start spawning on one flag. Another 15 minutes is just charging/defending one boring spot = TDM
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First 15 minutes it's like that, groups attacking certain places.... until every defender start spawning on one flag. Another 15 minutes is just charging/defending one boring spot = TDM
Yeah, I can see that. This means that the last flag must be in an area that is hard to defend. Not a walled in fortress, or else attackers have no chance. Maybe the respawn system should also be changed, so that people don't respawn on top of the flag, but on respawn points that are bound to the flag, but can be placed anywhere. Maybe it already works this way, but then the respawn points on the current maps should be moved.