cRPG

cRPG => Suggestions Corner => Topic started by: Haboe on March 19, 2013, 08:21:26 pm

Title: Reward system siege beta
Post by: Haboe on March 19, 2013, 08:21:26 pm
Give xp and gold for points earned near the flag, being near enemy's at the flag (so defending/ attacking) and for raising the flags.

I doubt multi system will work here.
Title: Re: Reward system siege beta
Post by: Algarn on March 19, 2013, 08:37:31 pm
yeah , if we can change the xp system ... +1 for this topic , that's sad when you are with x1 while 30 minutes
Title: Re: Reward system siege beta
Post by: TurmoilTom on March 19, 2013, 11:06:18 pm
Give xp and gold for points earned near the flag, being near enemy's at the flag (so defending/ attacking) and for raising the flags.

I doubt multi system will work here.

And for damaging people on the flags. Otherwise the change would be a flat out "Fuck you" to all ranged players except maybe throwers.
Title: Re: Reward system siege beta
Post by: LordRichrich on March 20, 2013, 07:31:35 am
Sorry, there's a beta siege server?
Information please? <3
Title: Re: Reward system siege beta
Post by: Phew on March 20, 2013, 05:18:54 pm
Every few maps on NA siege now are conquest mode (multiple flags, 30 min timer). I'm not actually sure how you win them, but they are fun. The multiplier system is the current reward system, but with 30 min maps, it's not a good one.
Title: Re: Reward system siege beta
Post by: Algarn on March 20, 2013, 07:38:13 pm
They should make a base of 100 gold + 2000 XP per tick and reward by damages caused ... We NEED a better reward system , that's annoying to have x1 while 30 min ...
Title: Re: Reward system siege beta
Post by: Moncho on March 20, 2013, 08:02:16 pm
What about something like every few minutes that the defenders hold a flag, they get an extra multi, and every time attackers get a flag they get x5, which decays as the defenders hold the next one?