cRPG
cRPG => General Discussion => Topic started by: PieParadox on March 19, 2013, 09:24:12 am
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hi! have turn rates been modified and how are turn rates now and has north america been patched yet? is it dynamic based on the length of weapon and is it faster than before? thx
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stakes bro, stakes
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:( My first friend that I made in c-rpg. I miss you pie, come ninja with me again.
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yeah, one handers can turn about 180 degrees, longsword/hbs have a bit of spin, but not like before.
PS: Hai
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hmm so tempting! tutu makes me :oops:
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Do eet. I'll let you borrow my poleaxe. :P
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Are the changes on NA or just EU?
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Are the changes on NA or just EU?
The spin change is on NA1. I know it wasn't on 2 or 3 but maybe it is now because of the conquest game mode.
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Turn rate formula has been applied to EU1 longer that NA1, and in just this patch NA6, 7, 2 and EU2 were brought up to the beta version. Basically shorter/lighter weapons are able to turn farther than longer/heavier weapons on a thrust and overhead. The actual formula is posted somewhere (I have no idea) but it's much better than the old flat rate nerf.
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Welcome back!
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stakes bro, stakes
Pie... this. ^^^^^^
Fucking awesome.
Also get the fuck back in crpg.
Miss you bro.