cRPG

cRPG => Suggestions Corner => Topic started by: Kulin_ban on March 17, 2013, 05:28:14 pm

Title: HACKED
Post by: Kulin_ban on March 17, 2013, 05:28:14 pm
HACKED
Title: Re: Why not have "build" for weapons as well?
Post by: zagibu on March 17, 2013, 06:59:29 pm
While that would indeed be cool, it'd be also a tremendous amount of work, because AFAIK, all possible combinations would have to be an own entry in item_kinds1.txt. If you made only speed and damage configurable, it would already lead to 10 entries per item, not counting the damaged versions.
Title: Re: Why not have "build" for weapons as well?
Post by: Kafein on March 18, 2013, 02:30:19 pm
While that would indeed be cool, it'd be also a tremendous amount of work, because AFAIK, all possible combinations would have to be an own entry in item_kinds1.txt. If you made only speed and damage configurable, it would already lead to 10 entries per item, not counting the damaged versions.

While cumbersome, that is not unfeasible. I would be more worried about balance issues.
Title: Re: Why not have "build" for weapons as well?
Post by: Teeth on March 18, 2013, 02:34:08 pm
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye
Title: Re: Why not have "build" for weapons as well?
Post by: oohillac on March 18, 2013, 02:53:09 pm
I can imagine this change would get a little crazy if someone went for all speed on an already-fast weapon, could be too quick for the animation to be seen properly.

Good idea, though.  More customization of builds is nice (without reworking the current system!).
Title: Re: Why not have "build" for weapons as well?
Post by: Vibe on March 18, 2013, 03:01:38 pm
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye

native?
Title: Re: Why not have "build" for weapons as well?
Post by: Falka on March 18, 2013, 03:05:24 pm
I can imagine this change would get a little crazy if someone went for all speed on an already-fast weapon, could be too quick for the animation to be seen properly.

Don't exaggerate. If every heirloom lvl would allow to increase speed of weapon by 1 point, instead of current +1 speed and +3 dmg at +3, there would be e.g. +3 speed and -3 dmg at masterwork lvl. Not big deal I'd say.
Title: Re: Why not have "build" for weapons as well?
Post by: Kafein on March 18, 2013, 03:31:47 pm
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye

Go play Native qq nub
Title: Re: Why not have "build" for weapons as well?
Post by: Teeth on March 18, 2013, 05:31:26 pm
native?
No, cRPG without levels and looms is not the same as native, you know that. Native with custom characters and proper balance, that is what I would like cRPG to be. Fuck the grind.
Title: Re: Why not have "build" for weapons as well?
Post by: Ikarus on March 18, 2013, 07:10:16 pm
meh, would cause more work than fun, also would probably destroy the games balance once and for all
just sayin