cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Spjut on March 17, 2013, 12:40:22 am
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Ok I gonna quit CRPG because of my Horse Archer is usless after this patch. I don't know what you did but my 176 in archery and 4 in HA isn't enough now. I did hardly any damage bf and now I can't even hit the target if I'm not riding up and fire at point blank. It's even harder to bump my enemy. So buff it back please. I rarely post here but now I think it's been enough nerfing Horse Archery. Yes we are annoying as we riding up and down and shoot players with arrows but whats the point of making us usless? So please fix this. If you countinue try to nerf stuff so the playerblance will be better you will find alot of old players stop playing because their characthers and build is fucked up.
The players must find tactics to counter other players. If they are too stupid let them be that without trying to fix stuff that isn't broken! NOW my HA is totally useless. Why should I play this mod? I have played as a HA for years and I don't wanna change class. I got alot of HA stuff... good arrows good bow... totally useless now.
IS it the weight or what the fuck has been done?`
Spjut :cry:
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Not too sure what your talking about most the HA in the NA community seems to be able to kill their targets
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If you want to ride full speed, shoot up close. If you want to shoot at a distance, stop your horse. Also, use a Nomad bow.
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, use a Nomad bow.
use a Nomad bow
use a Nomad bow
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can i get your looms?
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Melee is still fun, try it out.
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agree on spjut, horse archery needs a great buff immediatley. as I told everywhere, I want realism, not balance between classes :mad:
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I want realism, not balance between classes :mad:
Consider yourself the minority
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Melee is still fun, try it out.
So, let's say we nerf your class to the ground, that you don't have any fun anymore. Can I say "play an Archer then, it's fun!", and you'll do just that?
Nomad Bow? Can't comment that... far too weak to cause any real dmg to guys at lvl 30 + who got medium armor and some IF. Impossible.
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Consider yourself the minority
doin it already :rolleyes:
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So, let's say we nerf your class to the ground, that you don't have any fun anymore. Can I say "play an Archer then, it's fun!", and you'll do just that?
Nomad Bow? Can't comment that... far too weak to cause any real dmg to guys at lvl 30 + who got medium armor and some IF. Impossible.
I would probably do that, yes. Havent played much archery so. And since melee is such a big part of the game, why not try it out instead of only pewpew'ing untill HA is fixed, if it ever will be buffed that is^^
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Archery and Cavalry is a big part of the game as well. Actually each got about 1/3 of it. :P
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Nomad Bow? Can't comment that... far too weak to cause any real dmg to guys at lvl 30 + who got medium armor and some IF. Impossible.
Tell that to the guys that I kill who are "lvl 30 + who got medium armor and some IF". Also, head shots are 1 hit kills for the majority of players that I shoot. I do get valour. That's with PD 3. You probably should have left your comment at:
Nomad Bow? Can't comment that...
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I was superb horsearcher back in the Days Before the nerf-i-ti-nerfing. Last nerfs made it very very hard for horsearchers to kill anyone. Now I barely scratch my targets or even hit them. So I can use whatever bow... the thing is that this nerfing doing is taking away all realism, all fun and all tactics. Soon all going to be 2Handers in fullplate as they can't be killed. The game will go from a medevial tactical game to a infantry game without any suprises as all Archers, cavalry, 1handers, ninjas, crossbowmen will either quit the game as they become useless or they start as a 2H in fullplate. I Think in a few months the mod will be dead if you countinue nerf chadz.
I guess people hate Archers and HA beacuse they can't adopt a usefull tactics when they run around in fullplate. Well now when all ranged are soon gone you can run around a swing your big swords against each other without any interferance from cavalry, Archers and such annoying things.
Well thats my penny for a good mod nerfed to Death. :P
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Archery and Cavalry is a big part of the game as well. Actually each got about 1/3 of it. :P
Agree!
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agree on spjut, horse archery needs a great buff immediatley. as I told everywhere, I want realism, not balance between classes :mad:
Agree!!! :P
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Consider yourself the minority
Well no comment as you are an ADMIN.... :mrgreen: :rolleyes:
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Consider yourself a triple-poster.
I agree, horse archery was not fun at all when I tried.
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Good sir, we need more things to combat your scum-class.
I agree that HA is pretty horrendous; very inaccurate, weak because you need to focus on accuracy and cannot use an almighty bow, expensive etc etc.
But again, it's really ****ing irritating.
I don't know that the game has enough to offer to be able to keep all classes plausible without unbalancing one to counterbalance another.
In my opinion horse archery should take more actual skill, mayhap the crosshair could move while you are riding; forcing the (skilled) horsearcher to compensate, I see this as being a way in which they could be buffed, and every horse archer would receive a needed boost, but skilled ones would be able to benefit significantly more and the less skilled ones would suffer.
Again though, I don't know how this could be countered.
:(
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You do less damage now if someone's riding away from you, but you do more damage now if you are riding into them (i.e. if you're riding at a stationary target)
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Archers must protest nerfs.
When no one player play acher this mod will dead. U can see no ranged servers (dead servers)
Some crying kids cant use their brain and wants easy kill. How to do this? Make arrow bag 10kg, remove realistic issues, ...
I call all archers to protest. Dont play archer, only play melee and mod will really dead.
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My first generation was an archer, and I quitted it. So I already done that 2 years ago. My cousin stopped playing the mod too.
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HAs are annoying as fuck (when I'm not playing one of course :D ) but the amount of time and how "perfect" your build has to be compared to any other class to be able to deal decent damage is way to long. You need to be atleast level 30 if you want to have a balanced build for HA, while any other class can do just fine around level 20+.
So yes, HA needs some sort of accuracy buff.
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this poll :lol:
No I want a realistic tactical FPS game where players needs to adopt to the opponents.
http://forum.meleegaming.com/and-all-the-other-things-floating-around-out-there/arma-iii/
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the stakes are already quite a nerf to cav, on top their charge and armor where nerfed, which might be overkill. kills off a bunch of approaches for HAs...
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It sounds like you want "Call of Duty: Medieval Warfare". No thanks. I don't understand why people go pure ranged in this game. The melee combat is the best of its kind while the ranged combat has nothing on true FPS titles. If you want some ranged ability, hybridization is the way to go in my opinion. Start with a solid melee core and add ranged capability from there. You won't be as effective in melee as a pure melee build, sure, but you won't be completely useless either; and you'll still have the tactical advantage of your ranged weaponry.
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I don't understand why people go pure ranged in this game. The melee combat is the best of its kind while the ranged combat has nothing on true FPS titles.
The melee aspect probably got most people into the game. In cRPG in its current state however, I gotta say dedicated melee is a boring nobrainer class. All you see now adays are big blobs of shielders ( absolutely boring no go class for me ) and armor crutching 2h heroes. Sure, there are a few ninjas and pikemen and stuff like that but they rather drown in the big picture.
Melees might have all the different items, foortwork, kicks, blocks, chambers, holds, and just a fuckload of tools to their disposal, where as archers have just a few pieces of equipment and their core "fighting style" basicly consists of draw, aim and release. Still, the need for tactical decisions as when to retreat, where to go, whit whom to stick together, when to hide and when to engage, all of that makes ranged combat in cRPG interesting in a way that melee gameplay just cant offer. I surely curse the day when I decided to go archer every now and then but in the end, I would rather quit the mod before I switch to melee entirely. And this is where all the conplaints come from. Appart from the melee lobby, who sais it is "good" and "needed" when dedicated ranged players are forced to go hybrid in order to play the game ?
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As an HA lvl 32 with 6 PD, 4 HA, 173 wpf in archery, MW Yumi, MW Barbed arrows...
Shooted into a stationary archer in ragged outfit standing on a ruin wall 3 times... didn't die... he still at 19% hp (2 body, 1 arm and yes admin abuse cheat to see his HP :mrgreen:)
(I guess the upward shot screwed my damage...even if it's not much angle considering I'm on a horse, approx 15 degree upward at most.)
:cry:
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It sounds like you want "Call of Duty: Medieval Warfare". No thanks. I don't understand why people go pure ranged in this game. The melee combat is the best of its kind while the ranged combat has nothing on true FPS titles.
You have no idea what you are talking about.
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You can't expect to have good accuracy and be able to take down medium-heavy targets as a HA. One or the other, Power Draw or accuracy.
Skirmish, shoot soft targets, harass archers, gun down unarmoured horses, provide helpful knockdown bumps, distract lancers. I've done HA for many gens as well, sounds like you need to learn the limitations and/or change your expectations. Winning isn't just about getting kills.
That said, something does need to be done about the HA-HX imbalance, where HX hold every advantage, but that's a whole different topic.
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You can't expect to have good accuracy and be able to take down medium-heavy targets as a HA. One or the other, Power Draw or accuracy.
Skirmish, shoot soft targets, harass archers, gun down unarmoured horses, provide helpful knockdown bumps, distract lancers. I've done HA for many gens as well, sounds like you need to learn the limitations and/or change your expectations. Winning isn't just about getting kills.
That said, something does need to be done about the HA-HX imbalance, where HX hold every advantage, but that's a whole different topic.
spjut has a great amount of experience as HA as well mate, perty sure he has a point. guess you two just had different approaches/expectations. a helpful bump these days is for example quite hard due to nerf.
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who sais it is "good" and "needed" when dedicated ranged players are forced to go hybrid in order to play the game ?
When 2hers whine about ranged spam archers say: "take a shield". So if you complain about being at disadvantage in melee fights someone could say: take a decent sword and more PS.
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When I first started cRPG, there was a ninja motto "Mind is the shield". When I first saw this "omfg! Those guys not using shieldz! They use stealth to cover themselvezze! I'll be ninja too!". Then I somehow got bored of cRPG and played other mods. After a year I wanted to play cRPG again, I saw that no one is bothering to use a shield anymore as archery was pretty fucked up. Just twohanders running at each other, and if they die during the process by arrows they simply whined and archery (and horse archery) got nerfed even more and more and more...
You listened a bit of cRPG history. Thank you.
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When I first started cRPG, there was a ninja motto "Mind is the shield". When I first saw this "omfg! Those guys not using shieldz! They use stealth to cover themselvezze! I'll be ninja too!". Then I somehow got bored of cRPG and played other mods. After a year I wanted to play cRPG again, I saw that no one is bothering to use a shield anymore as archery was pretty fucked up. Just twohanders running at each other, and if they die during the process by arrows they simply whined and archery (and horse archery) got nerfed even more and more and more...
You listened a bit of cRPG history. Thank you.
plate archers that could headshot over half the map, and that were still killable by a non loomed torben noob on his 1h/lancer hybrid. today its the other way around: i cant kill archers with full looms but they cant kill me either, haha. if it wasnt for twohands and hoplites, rounds would go on for ever.
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A HA must be very high lvl or dedicated. His skills to improve accuracy(HA) and dmg(PD) lowers accuracy and drawspeed(wpf). On top of that the upkeep is insane. The one thing HAs had going for them b4 was their high survivability but that too is not what it was. Nerfs to HA skill, horses and bows+arrows has made the HA very inferior to HX who is superior in every way AND can fullfill the HAs role on the battlefield.
Spjut is a skilled cavplayer and im sure he can adapt and still be able to score decent as HA but thats not what he's after... He wants to play the class he enjoys and he wants to be an asset to the team. With the class now being UP he cant and thats frustrating. His anger though is not towards a nerf to a specific class but the fact that nerfing classes to much will make them go extinct. The overnerfing of some classes, removing of tools from the battlefield and increased amount of chokepoint maps all force negative adaption.
What I mean with negative adaption is being forced to change class to have a place on the battlefield, using coockiecutter builds and being limited to a few options in gear. It dumbs the game down, limits the need for teamplay and make the use of tactics useless.
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Does the horse archer have a predator.....none that I can think other than its own class.
Try this with other classes and you will see the trends of nerfing.
That is the fundamental problem, it has no predator and only prey.
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HA can never be nerfed too much.
Go ahead, minus me :D you can minus me but you cant minus the truth!
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Does the horse archer have a predator.....none that I can think other than its own class.
Try this with other classes and you will see the trends of nerfing.
That is the fundamental problem, it has no predator and only prey.
HA's can't even think about riding close enough to a thrower to shoot at them. Get close, dead horse, dead archer. All I did as a 1h shielder + thrower was hunt down HX/HA and archers and kill them dead :idea:
Well I would also kill cavalry, but since a dismounted cavalry is a barely gimped melee, they would just kill me instead with my really gimp melee due to needing actual points and wpf into throwing.
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Pretty much why I've stopped playing crpg. Class I loved has been hit harder than any other in the game over time. And because it's so hated no one really gives a crap except us poor few who play it. Constant nerfs slowly wore down my urge to play crpg. Now when I do play it's with my hoplite and in my opinion that's only a fraction as interesting as HA was.
Spjut and Fru both put it nicely and are both very experienced in this class so anyone should consider that before criticising them. They've played a long time.
For me the main thing was choke point maps, accuracy nerfs, damage nerfs, the rise of HX and the pure dedication it takes to be an HA for relatively little reward. After the first lot of nerfs I was already largely reduced to supporting my team with bumping enemies and setting up kills, unless I survived until the end of the round getting kills was difficult as you largely need people who have already taken damage. But now I see 0 point in playing HA which is a shame as I'd love to get back into crpg. But melee combat is too boring for me, doesn't have the high speed excitement that HA used to have.
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What recent HA nerf are you all talking about ?
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the rise of HX
This is the largest issue facing HA, from my playtime as one. They are more effective in every area, apart from shooting speed (which has little effect because of their high Riding skillpoints). I was always happy to play a HA until a few HX would come along and make my class look pointless.