It is basicly an unblockable insta kick WHILE having your shield up that grants you a free hit, thus way to easy to land. Imagine getting bashed -> hit -> knockdown by blunt -> hit -> kicked -> hit -> bashed -> hit
Oh the rage
Well, if you miss the bash you're open to a hit during the animation, and high strength non-shield melee have a pretty powerful nudge of their own it seems like (block + v).
Both would prob be IMBA, especially in siege.
I have huge trouble getting that free hit after my shield bash... Usually the bot is blocking by the time i reach him. So its less effective then a kick, where on succes you do get that instant hit.You're not supposed to get a free hit after the bash, the nudges (and bashes) aren't meant to be for free hits.
It is basicly an unblockable insta kick WHILE having your shield up that grants you a free hit, thus way to easy to land. Imagine getting bashed -> hit -> knockdown by blunt -> hit -> kicked -> hit -> bashed -> hit
Oh the rage
Without holding block or attack: Low Left Hook
Very quick, causes a short stagger, does medium damage(depending on str, gauntlet weight and enemy armor) and 1h without shield can knockdown an attacking backpaddler with it.
Is the range long enough to reach backpedallers ?You can move while hitting, so sorta.
holy shit so many different attack types ... this will take ages to get used to(at least for me :( )(click to show/hide)
The nudge/shield bash we have now is just a quick experiment I have done some time ago. There are some limitations that make it pretty bad. So I can't adjust the ground friction a player has for a good looking knockback (for example after a shield push) effect. Instead I have to throw him in an arc which looks silly.
Also the hit detection is very simple and instantaneous, thus the short range.
Here the different types and effects:
Shield:
Without holding block or attack: Shield Bash
Attack with the edge of the shield. Does the best damage(influenced by str+shield skill, also enemy armor) but has low knockback.
Holding attack: Shield Backhand
Right to left swing with the shield. Has lower damage but gives a side knockback to the victim.
Holding block: Shield Push
Pushes the enemy away without staggering him. Does the lowest amout of damage but has great knockback.
No shield(Nudge):
Without holding block or attack: Low Left Hook
Very quick, causes a short stagger, does medium damage(depending on str, gauntlet weight and enemy armor) and 1h without shield can knockdown an attacking backpaddler with it.
With holding attack: Left Straight
While having a medium duration, it does the most damage and causes the longest stagger. It can knockdown someone who is kicking.
With holding block: Shove
Has a long duration while only causing a medium stagger, this moves strong point is the knockback effect. It does the least damage.
This is how it works at the moment. If anyone got suggestions how to change the moves and effects, post it.
And your point is...?
So, shielders would have the advantage at closequarters? Scary thought isn't it, but you can merely kick spam them like you can do already. Or how about that overhead maul attack that can't be countered other than sidesteping just in time.....oh wait, they turned with you and hit your ankle.