cRPG

cRPG => Suggestions Corner => Topic started by: Algarn on March 11, 2013, 10:52:59 pm

Title: A better reward system
Post by: Algarn on March 11, 2013, 10:52:59 pm
Ticks are good for reward , but there is maybe a thing for make it more exiting : a reward by kill = 100 XP points and 5 gold by the level of enemy . For example , a level 25 will make 2500 XP and 125 gold .

Another idea , a revenge and success system . Make a revenge will make 100 gold  and 2500 XP more . Killing 3 archers in a life will make 10000 XP and 500 gold , ... That will make a good reward system with bounties and ticks  :twisted:
Title: Re: A better reward system
Post by: Grumpy_Nic on March 11, 2013, 11:02:50 pm
So as lvl1 you wouldnt be able to get xp and be stuck on lvl1?
Title: Re: A better reward system
Post by: Lactating Vegetables on March 11, 2013, 11:19:24 pm
I think he means as well as ticks, so you still get your tick + a bonus.

Main problem I see is kill stealing/ soloing more and less teamwork
Title: Re: A better reward system
Post by: IR_Kuoin on March 11, 2013, 11:23:32 pm
Ticks are good for reward , but there is maybe a thing for make it more exiting : a reward by kill = 100 XP points and 5 gold by the level of enemy . For example , a level 25 will make 2500 XP and 125 gold .

Another idea , a revenge and success system . Make a revenge will make 100 gold  and 2500 XP more . Killing 3 archers in a life will make 10000 XP and 500 gold , ... That will make a good reward system with bounties and ticks  :twisted:

So basically the system we had before the 2011 repair patch.
Title: Re: A better reward system
Post by: Algarn on March 12, 2013, 10:46:30 am
I wasn't here before the patch :/          And , maybe that can be a XP+gold/ for damages in a round  :)  But bounties would be so cool
Title: Re: A better reward system
Post by: Wiltzu on March 12, 2013, 10:59:40 am
I think he means as well as ticks, so you still get your tick + a bonus.

Main problem I see is kill stealing/ soloing more and less teamwork


I really haven't seen any teamwork lately, oh well past year. Unless it's within a clan.


chadz said, was it on october, that he would change the gold and xp system SOON. Well it's mid way march and still nothing =D
Title: Re: A better reward system
Post by: Grumpy_Nic on March 12, 2013, 01:42:00 pm
A bounty would indeed be cool. Just make it 1 XP per hitpoint taken and it would already be great. This would also mean it doesnt help much to killsteal somebody who is almost dead meat
Title: Re: A better reward system
Post by: Algarn on March 12, 2013, 01:45:12 pm
yeah , but add gold at this system would be magic  8-)
Title: Re: A better reward system
Post by: Sylfirus on March 12, 2013, 03:05:06 pm
Ticks are good for reward , but there is maybe a thing for make it more exiting : a reward by kill = 100 XP points and 5 gold by the level of enemy . For example , a level 25 will make 2500 XP and 125 gold .

Another idea , a revenge and success system . Make a revenge will make 100 gold  and 2500 XP more . Killing 3 archers in a life will make 10000 XP and 500 gold , ... That will make a good reward system with bounties and ticks  :twisted:

Call of duty 10 : Modern Warband !   :lol:
Title: Re: A better reward system
Post by: Algarn on March 12, 2013, 03:57:23 pm
yeah lol   :D I would love those sucess in cRPG  :twisted:
Title: Re: A better reward system
Post by: Chris_the_Animal on March 12, 2013, 04:12:07 pm
Killing 3 archers in a life will make 10000 XP and 500 gold
we all gonna be little kinngrimms  :)...but then there wouldnt be archers anymore  :cry:...
Title: Re: A better reward system
Post by: Algarn on March 12, 2013, 04:54:32 pm
That's only an example , we can make it for HA , HX , two handers , ...
Title: Re: A better reward system
Post by: Chris_the_Animal on March 12, 2013, 04:55:41 pm
i would say for general killing ;)
maybe less xp per time but a +xp for killing...

noobs like me gonna GTX maybe?
Title: Re: A better reward system
Post by: Algarn on March 12, 2013, 04:58:49 pm
Nope if we save the multiplicator system

that would like  : Ticks + xp gold by damages + "bounties"
Title: Re: A better reward system
Post by: Dark_Blade on March 13, 2013, 10:58:59 am
current one is fine for leechers, but as for me its perfec one since they added valour for winers
Title: Re: A better reward system
Post by: Miwiw on March 13, 2013, 12:31:27 pm
A reward for kills is a bad idea. High levels and highly "skilled" players will always get a lot of more xp than anyone else. That would also encourage builds that are made for killing, e.g. spammy shielders and similar.

I like the current system, because everyone gets the same amount of base xp. If your team wins a round, you get more. If you play a lot of crpg and therefore retire, you get a bit more base xp but after all everyone gets about the same amount of xp, no matter how many kills they get. And as leeching is forbidden and leechers get banned, the system also works.

I'm of course open to any new system and would welcome it of course, but I also like the current system.
Title: Re: A better reward system
Post by: Joker86 on March 13, 2013, 01:50:06 pm
This matter is really difficult.

On one hand good performance should be rewarded, bad performance... well, not punished, but at least NOT rewarded. On the other hand rewards for killing are absolutely inacceptable, as they will make gameplay hell, everyone will be trying to kill steals on focus on killing rather than winning the round than they already do now. You will be surrounded by asshats, all the time, stealing your kills and/or wounding or killing you in that process. And a solely performance based reward system only increases the gap between top players and new players.

I think you must find something in between, where your performance helps you, but on the other hand where everything stays fair for everybody. I guess kills are a bad base for rewards, as they don't necessarily show how much someone contributed to win the round. And I think different classes should have different goals to achieve and thus should receive rewards for different stuff.

One funny idea I has some time ago was to reward infantry for kills which are made by teammates close to them, but no rewards if you make the kill yourself, and the more players of your side survive, the bigger the percentage of that reward you receive at the end of the round. It could be funny to see infantry actually supporting and trying to defend each other, instead to just autowalk like a lemming wherever you see the closest enemy.

But whatever you do, I think a change of the upkeep system goes hand in hand with a new reward system, so this should be changed, too.
Title: Re: A better reward system
Post by: Necrorave on March 13, 2013, 03:43:37 pm
I think ticks should still be working, but in lower intervals.  While at the same time, the game calculates your SCORE (Not kills)  And perhaps multiplies it by a fixed number to add more experience once the round finishes.

Although, I think the Valor system is pretty decent myself.

EDIT: Also, if your score goes down, then subtract it from your next tick perhaps?
Title: Re: A better reward system
Post by: Ronin on March 13, 2013, 06:01:24 pm
This matter is really difficult.

On one hand good performance should be rewarded, bad performance... well, not punished, but at least NOT rewarded. On the other hand rewards for killing are absolutely inacceptable, as they will make gameplay hell, everyone will be trying to kill steals on focus on killing rather than winning the round than they already do now. You will be surrounded by asshats, all the time, stealing your kills and/or wounding or killing you in that process. And a solely performance based reward system only increases the gap between top players and new players.

I think you must find something in between, where your performance helps you, but on the other hand where everything stays fair for everybody. I guess kills are a bad base for rewards, as they don't necessarily show how much someone contributed to win the round. And I think different classes should have different goals to achieve and thus should receive rewards for different stuff.

One funny idea I has some time ago was to reward infantry for kills which are made by teammates close to them, but no rewards if you make the kill yourself, and the more players of your side survive, the bigger the percentage of that reward you receive at the end of the round. It could be funny to see infantry actually supporting and trying to defend each other, instead to just autowalk like a lemming wherever you see the closest enemy.

But whatever you do, I think a change of the upkeep system goes hand in hand with a new reward system, so this should be changed, too.
wow this is a pure genius idea. That can actually work for infantry!

As you said different classes should have different achivements, I think bumping and doing knockdowns can be rewarded as most of the time it means another free hit. This might be a good rewarding system for cavalry and maybe mace users.

As for the ranged, I think it's simple. More damage should mean more score regardless of kills.
Title: Re: A better reward system
Post by: Necrorave on March 13, 2013, 06:08:12 pm
This matter is really difficult.

On one hand good performance should be rewarded, bad performance... well, not punished, but at least NOT rewarded. On the other hand rewards for killing are absolutely inacceptable, as they will make gameplay hell, everyone will be trying to kill steals on focus on killing rather than winning the round than they already do now. You will be surrounded by asshats, all the time, stealing your kills and/or wounding or killing you in that process. And a solely performance based reward system only increases the gap between top players and new players.

I think you must find something in between, where your performance helps you, but on the other hand where everything stays fair for everybody. I guess kills are a bad base for rewards, as they don't necessarily show how much someone contributed to win the round. And I think different classes should have different goals to achieve and thus should receive rewards for different stuff.

One funny idea I has some time ago was to reward infantry for kills which are made by teammates close to them, but no rewards if you make the kill yourself, and the more players of your side survive, the bigger the percentage of that reward you receive at the end of the round. It could be funny to see infantry actually supporting and trying to defend each other, instead to just autowalk like a lemming wherever you see the closest enemy.

But whatever you do, I think a change of the upkeep system goes hand in hand with a new reward system, so this should be changed, too.

This would be a great way to change things.  Although, I can already see people going full turtle on everyone.  Tavern_Keeper will be up on Hall of Fame in no time.