cRPG

Strategus => Strategus General Discussion => Topic started by: Sir_Winston_Churchill on March 11, 2013, 06:42:45 pm

Title: S&D Mechanics
Post by: Sir_Winston_Churchill on March 11, 2013, 06:42:45 pm
Alright, a quick question of S&D regeneration:

Does S&D stop increasing when the goods price is off of its equilibrium price? (in other words the S&D goes to lowering/raising the price instead of making goods) I have been monitoring the S&D in my fief and this seems to be true to me and such a mechanic definitely justifies hunting down S&D raiders. Is this well known and I am just late to the party?
Title: Re: S&D Mechanics
Post by: Knute on March 11, 2013, 07:34:29 pm
I don't think it ever stops increasing but you could have someone buying/selling small amounts every hour.
Title: Re: S&D Mechanics
Post by: Lt_Anders on March 11, 2013, 09:32:13 pm
Prosperity and S/D are linked.

S/D is the amount of goods that can be sold in your fief.
Prosperity is the amount of S/D you gain PER DAY.
If, S/D Goes BELOW Prosperity, then price defaults towards average(which is 15).

Thus if you wanted to be SUPER picky whore about it, you should NEVER sell below Prosperity because it takes 1 day for price to Reach what it was.(of course you can then SELL at that price and repeat the process, but doing it without going below gives you just that little bit of EMERGENCY that you can sell in a pinch.)
Title: Re: S&D Mechanics
Post by: Sir_Winston_Churchill on March 12, 2013, 04:28:53 am
I don't think it ever stops increasing but you could have someone buying/selling small amounts every hour.

I think that was it cause things fixed themselves after a little bit. Unfortunately Rduna isn't really placed in a great place to be a buy fief on NA (considering the power blocks own the corners) so I don't need to be too anal about it cause it's hard enough to get rid of the goods anyways.