cRPG

cRPG => General Discussion => Topic started by: Armbrust_Schtze on April 30, 2011, 11:30:18 pm

Title: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on April 30, 2011, 11:30:18 pm
we just saw an admin fireing a handgun staff on EU1. and on the shop page is still a shop cetegory open: 'bullets' logically u could think that medieval fire arms might maybe be implemented in the future. to prevent bullshit please: from the plate armors and weaponary you can guess crpg is set in the first 5 decades of the 15th century. i know there were many discussions yet about fire arms in the forums in the past. i just want to attent you, if you implement fire arms - do it right. use medieval ones, we must pay attention not to slide into the renessains (never could spell it correctly). medieval fire arms look like this:

(click to show/hide)

heres a link with some back ground information about medieval fire arms: http://en.wikipedia.org/wiki/Hand_cannon (http://en.wikipedia.org/wiki/Hand_cannon)
Title: Re: prevent bs in future, read something about historical firearms!
Post by: chadz on April 30, 2011, 11:35:25 pm
firearms wont get included.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: EponiCo on April 30, 2011, 11:36:12 pm
The last one looks pretty good.
Though, a conquistador character with breastplate, morion, sidesword and arquebus would be even more epic.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on April 30, 2011, 11:45:11 pm
no that is defenetly not middle ages :O

so chadz why still bullets on webside and why admins running and shootuĂ­ng on EU1? seriously, pls answer that..
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Leesin on April 30, 2011, 11:46:48 pm
Bullets have been on the cRPG website for a very very long time.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: VVarlord on April 30, 2011, 11:51:25 pm
no that is defenetly not middle ages :O

so chadz why still bullets on webside and why admins running and shootuĂ­ng on EU1? seriously, pls answer that..

Its al adin!! That guy can do what the fuck he wants!
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on April 30, 2011, 11:54:51 pm
lol ok u answered the second question asked to chadz. still there remeins the second one..

and lol who is al-adin? he flew with this flying carpet pretty awesome, gues s he was admin..but why can that guy do what he wants? pls tell me something about him im interested..
Title: Re: prevent bs in future, read something about historical firearms!
Post by: VVarlord on April 30, 2011, 11:58:51 pm
lol ok u answered the second question asked to chadz. still there remeins the second one..

and lol who is al-adin? he flew with this flying carpet pretty awesome, gues s he was admin..but why can that guy do what he wants? pls tell me something about him im interested..

Confused by what your saying above?

And probably chadz or another developer of this mod which sort gives them a chance to have a little fun.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on May 01, 2011, 12:04:44 am
yeah sorry meant not the second one, meant that the other one still remains..why bullets still on webside?

lol ok...i just wanted to attent u. dont always think i want to cause trouble or anger, just wanted admins to note that..because crpg has a lot of renessains stuff yet and me thinks when crpg is already that culturally mixed (samurai vikings running next to muslim crossbowmen for example) dont mess up with the ages too..

history my favorite subject, weapons my second one.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: VVarlord on May 01, 2011, 01:22:16 am
yeah sorry meant not the second one, meant that the other one still remains..why bullets still on webside?


Well they are useless so i think it might be why waste our time removing them if its doing no harm.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Havoco on May 01, 2011, 01:36:34 am
Well, if devs aren't getting paid, shouldn't they at least have items nomal players can't?
Title: Re: prevent bs in future, read something about historical firearms!
Post by: VVarlord on May 01, 2011, 02:43:30 am
Well, if devs aren't getting paid, shouldn't they at least have items nomal players can't?

Sure. Makes for a fun break inbetween the hard labourer.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: AlbaTiger on May 01, 2011, 02:46:20 am
On the bullet front the ammunition for slings are also called bullets.

I'd love to have some celtic slingers facing off against a tincan.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: okiN on May 01, 2011, 02:49:06 am
we just saw an admin fireing a handgun staff on EU1. and on the shop page is still a shop cetegory open: 'bullets' logically u could think that medieval fire arms might maybe be implemented in the future. to prevent bullshit please: from the plate armors and weaponary you can guess crpg is set in the first 5 decades of the 15th century. i know there were many discussions yet about fire arms in the forums in the past. i just want to attent you, if you implement fire arms - do it right. use medieval ones, we must pay attention not to slide into the renessains (never could spell it correctly).

If you really think that chadz's idea of early firearms is a man on a flying carpet with a magic boomstick, I don't know what to tell you. :P
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Bothersome_Aldryk on May 01, 2011, 03:29:18 am
oKin, you don't need to cover for him. We all know that chadz is a diehard believer in 15th century magic firearms being wielded by men on flying carpets.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on May 01, 2011, 11:45:25 am
u guys become un-objective. did i say chadz supports magic fire arms? no. did i say there will be fire arms in game? no.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: VVarlord on May 01, 2011, 07:53:57 pm
u guys become un-objective. did i say chadz supports magic fire arms? no. did i say there will be fire arms in game? no.

chill winston its all good man we got you
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on May 02, 2011, 03:16:11 pm
my name is not winston. varlord.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Gondemar on May 02, 2011, 03:25:26 pm
It's just Al_Adin who had this weapon,
Mighty is he!
Al_Adin,
Strong as ten regular men, definitely!
He faced the galloping hordes
A hundred bad guys with swords
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Farrok on May 02, 2011, 03:43:45 pm
we just saw an admin fireing a handgun staff on EU1. and on the shop page is still a shop cetegory open: 'bullets' logically u could think that medieval fire arms might maybe be implemented in the future. to prevent bullshit please: from the plate armors and weaponary you can guess crpg is set in the first 5 decades of the 15th century. i know there were many discussions yet about fire arms in the forums in the past. i just want to attent you, if you implement fire arms - do it right. use medieval ones, we must pay attention not to slide into the renessains (never could spell it correctly). medieval fire arms look like this:

(click to show/hide)

heres a link with some back ground information about medieval fire arms: http://en.wikipedia.org/wiki/Hand_cannon (http://en.wikipedia.org/wiki/Hand_cannon)

sry we are already in renaissance with all the non medieval swords and other weapons...

handgonne, matchlock, arquebuse are some firearms that are older than some of the weapons we have...the problem is most people think firearms= new weapons, swords = old weapons...
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Blondin on May 02, 2011, 03:48:17 pm
It's more about playstyle and gamemechanics, historical accuracy is bs, should i remind you that Calradia doesn't exist so it doesn't follow any time line.

Bullets are still on website to promote players to create thread asking why there is bullet.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Penitent on May 02, 2011, 06:15:08 pm
Medieval firearms made more smoke and noise than any effective damage or killing.  This is historical.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: Armbrust_Schtze on May 02, 2011, 07:43:54 pm
thats not true garision. i fired a handgun already, they are more accurate than u might think..

and to the statement: crpg is in renecains yet - its not. only side sword and morion and long espada eslavona are renecains weapons, the rest is found in many medieval pictures and sources..

Title: Re: prevent bs in future, read something about historical firearms!
Post by: Penitent on May 02, 2011, 11:04:50 pm
thats not true garision. i fired a handgun already, they are more accurate than u might think..

That is cool!  However modern recreations might be made a bit differently?  From what I've read in medieval history books, they were mostly smoke and noise (but could kill with a lucky shot, or if fired in a volley at closer range). 

All-in-all, the slow reload, lack of accuracy (much worse than a crossbow or bow), and inability to work in rain made them very ineffective weapons...which is why they weren't more widely adopted until they improved.  If they were implemented, which they won't be I guess, they would have slower reload than xbow and worse accuracy and worse range.  So, in short, they would suck. :) lol
Title: Re: prevent bs in future, read something about historical firearms!
Post by: ArchonAlarion on May 03, 2011, 03:50:21 am
It's more about playstyle and gamemechanics, historical accuracy is bs, should i remind you that Calradia doesn't exist so it doesn't follow any time line.

Bullets are still on website to promote players to create thread asking why there is bullet.

Firearms would basically use crossbow game mechanics (loading wise), so functionally they would fit in.

Firearms are historically accurate for the time period, so aesthetically they would fit in.

Also, they already have a wpf slot, but it was never used.


The cool thing about m&b for me is being able to experience a medieval battle simulation and because firearms were a part of that, I'd like to see them.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: AlbaTiger on May 03, 2011, 07:51:15 am
Totally agree Archon, though maybe that is slightly one reason not to have them as well I guess.

They wouldn't add much different to crossbows, a bit more power, a bit less accuracy, a longer reload time, totally useless in rain, 3 or even 4 slots once you include the gun, the powder and the shot.

Perhaps a random "misfire" chance that gets lower the more wpf you have just to add some historical accuracy.

I fully accept that a great many people in cRPG and M&B as a whole feel that firearms don't belong but they could be added in a way that was interesting and fair for those who did like them to no more effect than a current crossbow on those who dislike them.

It wouldn't be worth it though if it caused a major split, and resulted in "early medieval" and "late medieval" servers.
Title: Re: prevent bs in future, read something about historical firearms!
Post by: ArchonAlarion on May 03, 2011, 08:47:27 pm
It wouldn't be worth it though if it caused a major split, and resulted in "early medieval" and "late medieval" servers.

Actually, I think this would be pretty cool. In a more advanced game, your equipment would have a tech stat that when added together would be a tech score, and you'd be offered servers with people of similar tech scores. Of course, it would also be popular/possible to enter servers where the tech scores were not accounted for.