cRPG

cRPG => General Discussion => Topic started by: chadz on March 04, 2013, 05:08:20 pm

Title: [Applications] Item manager
Post by: chadz on March 04, 2013, 05:08:20 pm
Only post if you apply, + to show support

We are looking for some technical versatile guy/gal to act as the technical arm of the item unbalance team.

This means:

- be the technical advisor for the item unbalance team regarding models
- moving the stats from the item balance team into the game
- finding & implementing new items
- has no item balance vote
- needs to know how dds, brfs etc work

Title: Re: [Applications] Item manager
Post by: Segd on March 04, 2013, 05:25:07 pm
I propose myself:
-friendly with game editors(openbrf, item & .dds editors, ) & 3-d editors(3ds max, meshlab etc.)
-familiar with game optimization(lods, textures, sounds)
-could fix model glitches(like invisible wall or tree parts)
-could also make & maintain additional game optimization(smaler textures, less polygonal models) & Scary mod(for really old PCs) (http://forum.meleegaming.com/general-discussion/scary-mod-(for-native-crpg-v0-241)-crpg-optimization/?PHPSESSID=vj56b28kf7p7o9soolg1j6iq56)
-could make missing models for destroyed walls, towers etc.(Strat catapult's victims)
-could create & edit maps(like replacing strat flags, fixing scene glitches etc.)
-playing c-rpg since open beta start
-admining russian c-rpg forum since it's creation
-have no life :)

Also, forum stats: http://forum.meleegaming.com/index.php?action=profile;area=statistics;u=2891
Total Time Spent Online:
19 days, 13 hours and 21 minutes.
Total Posts:
649 posts
Total Topics Started:
31 topics (half of them about game suggestions & bugs)


+1 for Dede since my 3d models usually look like this:
(click to show/hide)
Title: Re: [Applications] Item manager
Post by: Dede on March 07, 2013, 12:53:02 am
Looks like Segd is the right person for this. +1


If you additionally searching for someone who has longtime experience in modeling and texturing, who can fix/retexture existing models or creat new ones from scratch, I might help.

I am a graphic and web designer by profession.
As a hobby I have made models for other games: Car-models for NFS3,NFS4 and some other models for games.

And for cRPG those Ottaman helmets, which are already in the mod:
http://youtu.be/ZL_ovUBlg4A?hd=1
http://youtu.be/t5yJY8xdKok?hd=1


3d Editor:
Autodesk 3ds Max (creating models,UVW, LODs, rigging etc.)

DDS tools/plugins (I have tested almost all, and know which one gives the best results with less artifacts and filesize)
OpenBrf (very familiar)


I was thinking to bring back the "Black Armor" nostalgia...
(click to show/hide)

...by remodeling a new one just for cRPG from this reference:
(click to show/hide)
And an other armor:
(click to show/hide)


Other Technical proficiencies:
Adobe Photoshop
Adobe Illustrator
Adobe Flash
Adobe Dreamweaver
Adobe Indesign
Adobe Premiere