cRPG
Strategus => Strategus General Discussion => Topic started by: Damatacus_ATS on March 03, 2013, 05:42:02 pm
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Can anyone explain to me how troop speed works in strategus? How the horse bonus works and all that?
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its heavily dependant on the feature of the terrain you are walking on, what you transport and with or without quickmarch.
Basically its that:
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+140% speed with quickmarch (or something near double)
-50% speed when exhausted
Some things may have changed, or remain mysteries... strategus is a bit like cRPG, knowledge is key but even the wisest doesnt know everything.
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Like every good game made by professionals it has ample and accessible documentation. In other news, donations have opened up again for "epic"
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Woah, speed bonus on roads? Where are the roads in the game?
As for horses, if you have equal number of horses and men+crates you'll go about 33 or so (can have extra horses). Same scenario with no crates ends up around 37ish. If you have as many crates as horses, but not enough horses for your men, you go 17-20. If you have more crates than horses+(men/2) you'll go under 10.
All the numbers above change depending on your armor level and they're all VERY approximate. There's also a weird thing I experimented with where you go faster if you're in a clan... It makes the rules more lenient or something. I don't really know if there's any weight to that theory, but when I left my clan my speed dropped from 33 to 17 and then when I rejoined (all within 2 minutes) it returned to 33.
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There's also a weird thing I experimented with where you go faster if you're in a clan... It makes the rules more lenient or something. I don't really know if there's any weight to that theory, but when I left my clan my speed dropped from 33 to 17 and then when I rejoined (all within 2 minutes) it returned to 33.
probs because the speed update correctly in 1 minute
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Hey ,
I don't want open a post for that so i ask the question directly here :
Travel time on strategus is weird when you have 1,94 hours for example. So i want to know if it s explain a ratio of 1,94 hours in 100 minutes (0.94/100)*60= 0.564 minutes for 0,94 in travel time or simply the amount of minutes remained to reach the destion so 194 minutes.
Thanks in advance
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1.50 hours is an hour and 30 minutes. 90 minutes, not 150.
Also, the idea of roads was kicked around but never implemented if I recall correctly.
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probs because the speed update correctly in 1 minute
That could be it, but I was in the middle of a trade route and I decided to mess around with joining factions and I my speed changed even though I was in the middle of plains going constantly before (I would try it again now, but I'm not anywhere near anyone i my faction)
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That could be it, but I was in the middle of a trade route and I decided to mess around with joining factions and I my speed changed even though I was in the middle of plains going constantly before (I would try it again now, but I'm not anywhere near anyone i my faction)
I have had times when I just will slow down randomly for a strat tick or two. Just strange spots on the map I guess. This may be what u saw.
Also, from what I have seen when carrying goods, I think you have to have less goods and troops than horses to get the speed bonus. (not crates)
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I have had times when I just will slow down randomly for a strat tick or two. Just strange spots on the map I guess. This may be what u saw.
Also, from what I have seen when carrying goods, I think you have to have less goods and troops than horses to get the speed bonus. (not crates)
Sometimes there are a few trees or short hills - too small to appear on the map.
Just click on Info. In your Box in the top right corner is a zoom. click it. Its the detail of the terrain around u.
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Somebody with experience, do me a favor. I'm trying to learn to eyeball the speed killing effect of mountains. Check out a random example of a "what would you do":
Find New Almerra Castle, owned by HoC - the southwestern-most castle on plains side of the plains/desert boarder, by the sea - affectionately called Almerica by the Hounds, I believe. If a trader were there, for example, and wanted to get to Nova Sharmish (nearby to the north-east), would it be faster to cross that wee little stretch of mountains, or to walk all the way around to the north, and loop back down south-east?
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Somebody with experience, do me a favor. I'm trying to learn to eyeball the speed killing effect of mountains. Check out a random example of a "what would you do":
Find New Almerra Castle, owned by HoC - the southwestern-most castle on plains side of the plains/desert boarder, by the sea - affectionately called Almerica by the Hounds, I believe. If a trader were there, for example, and wanted to get to Nova Sharmish (nearby to the north-east), would it be faster to cross that wee little stretch of mountains, or to walk all the way around to the north, and loop back down south-east?
If you have a lot of horses and/or few troops/cargo (weight) you can walk on it not too slow, without quickmarch.
If you dont met one of these conditions, you will have a speed inferior than 2 or even 1 meter per minute and will require quickmarch absolutely. And quickmarching exhaustion is VERY high if you do it with a lot of troops so you have to be sure you will cross the mountains and you can be exhausted for a whole day afterward. Also, if you want to cross a very large mountain path, you'll be stranded for days if you get exhausted and need 2 QM. Really depends on the situation...
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Do the number of horses have to equal the number of soldiers plus the number of crates to get the best speed?
For example 1000 horses, 500 men and 500 crates=best speed, or is it 500 horses, 500 men, and 500 crates?
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Only needs to be equal to the highest (troops OR crates, not troops + crates)
I also have a question since I tried some things with VERY HIGH number of goods, and I have 2 examples to offer :
- 15000 goods with only 9000 horses and I was at maximum speed
- 20000 goods and 12000 horses and I was at maximum speed
I dont remember exactly what was the type of goods I had at the moment, but I remember I had several kind of goods, so not 15000/20000 of ONE GOOD TYPE but more like half of them from one type, and half of the rest from one or multiple other goods type.
3 possibilities :
- you only need as much horses as the biggest number of goods from ONE GOOD TYPE to be the fastest (ex: if you have 1000 pizzas and 500 burritos and 2500 nachos, you only need 2500 horses to be at max speed)
- the formula changes when the number of goods you transport is very high
- obiwan kenobi
Anyone had experience with that? What I though was that you need 1 horse per good to be at maximum speed, not less...
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or there is a bug. like the invisibility of more than 10000 crates. maybe 10000 goods is the maximum for troopspeed-calculation.
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Do the number of horses have to equal the number of soldiers plus the number of crates to get the best speed?
For example 1000 horses, 500 men and 500 crates=best speed, or is it 500 horses, 500 men, and 500 crates?
500 horses is the answer
or there is a bug. like the invisibility of more than 10000 crates. maybe 10000 goods is the maximum for troopspeed-calculation.
thats the 10k crate bug for ya
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Thank you Mr. Bjarky.
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thats the 10k crate bug for ya
Not sure its related. Try to take 15K goods (0 crates on the map) and walk with 0 horses, you will be slow as hell.
So there is still a calculation but based on what, its a mystery to me!
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Btw, don't forget troop count when it comes to speed. Big army's move slow.
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Like every good game made by professionals it has ample and accessible documentation. In other news, donations have opened up again for "epic"
I loled hard.
Don't worry we will get the documentation in December 2010.