cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: [ptx] on March 01, 2013, 11:31:10 am
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Nerf 2h.
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I am in awe. Never, never would I have thougt of such a brilliant, breathtaking idea. It boggles my mind how you could even compose such an elegant string of thought, even more so that you can express it in such a short and concise way. Your notion should certainly be heard and implemented as soon as possible.
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Hey, just trying to fit in this board. :lol:
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I think this deserves a sticky
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My simple opinion:
Put the speeds for Longsword, Bastard/Heavy Bastard sword back to what they were before. Then make the lolstab animation quicker (Not faster, just a animation that ends earlier.)
Or at least bring back the turn speed to make it possible for everyone else to lolstab. Spread the lols
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break the lolstab! make those bastards glance when they hold s and thrust at max possible reach.
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Genious! :rolleyes:
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bump
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Alternatively, buff 1h and to a lesser extent polearms.
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Alternatively, buff 1h and to a lesser extent polearms.
I wouldnt even go as far as saying buff. I think the 1h is fine as they are. I honestly think turns need to come back. (At least for 1h) Polearms I can understand why they took it out, although it was still silly in my opinion.
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Looks like a Leshmathread. But Leshma at least gave some stupid reasons that nearly improved the "suggestion".
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archery needs an extreme buff, also horse archery. shooting with a bow is not that hard, believe me :D
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I wouldnt even go as far as saying buff. I think the 1h is fine as they are. I honestly think turns need to come back. (At least for 1h) Polearms I can understand why they took it out, although it was still silly in my opinion.
I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.
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I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.
You do make a valid point. Although, me being someone who never really played anything but 1h I never really thought they were under-powered. (Other then stab)
1h does have the largest curve and is the least forgiving for mistakes because of the small sweet spots the swings have. I was never really one to support buffs for weapons I use, although I suppose you are right.