cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: [ptx] on March 01, 2013, 11:31:10 am

Title: Improve cRPG
Post by: [ptx] on March 01, 2013, 11:31:10 am
Nerf 2h.
Title: Re: Improve cRPG
Post by: Lange on March 01, 2013, 04:09:19 pm
I am in awe. Never, never would I have thougt of such a brilliant, breathtaking idea. It boggles my mind how you could even compose such an elegant string of thought, even more so that you can express it in such a short and concise way. Your notion should certainly be heard and implemented as soon as possible.
Title: Re: Improve cRPG
Post by: [ptx] on March 01, 2013, 04:10:29 pm
Hey, just trying to fit in this board. :lol:
Title: Re: Improve cRPG
Post by: XyNox on March 01, 2013, 07:30:58 pm
I think this deserves a sticky
Title: Re: Improve cRPG
Post by: Necrorave on March 01, 2013, 07:50:15 pm
My simple opinion:

Put the speeds for Longsword, Bastard/Heavy Bastard sword back to what they were before.  Then make the lolstab animation quicker (Not faster, just a animation that ends earlier.)

Or at least bring back the turn speed to make it possible for everyone else to lolstab.  Spread the lols
Title: Re: Improve cRPG
Post by: Matey on March 01, 2013, 08:35:03 pm
break the lolstab! make those bastards glance when they hold s and thrust at max possible reach.
Title: Re: Improve cRPG
Post by: Carthan on March 01, 2013, 08:36:51 pm
Genious! :rolleyes:
Title: Re: Improve cRPG
Post by: Rhygar666 on March 04, 2013, 02:50:47 pm
bump
Title: Re: Improve cRPG
Post by: Ronin on March 04, 2013, 03:54:49 pm
visitors can't see pics , please register or login
Title: Re: Improve cRPG
Post by: Malaclypse on March 04, 2013, 03:57:44 pm
Alternatively, buff 1h and to a lesser extent polearms.
Title: Re: Improve cRPG
Post by: Necrorave on March 04, 2013, 04:09:31 pm
Alternatively, buff 1h and to a lesser extent polearms.

I wouldnt even go as far as saying buff.  I think the 1h is fine as they are.  I honestly think turns need to come back.  (At least for 1h)  Polearms I can understand why they took it out, although it was still silly in my opinion.
Title: Re: Improve cRPG
Post by: Miwiw on March 04, 2013, 04:16:57 pm
Looks like a Leshmathread. But Leshma at least gave some stupid reasons that nearly improved the "suggestion".
Title: Re: Improve cRPG
Post by: Abay on March 04, 2013, 04:19:05 pm
archery needs an extreme buff, also horse archery. shooting with a bow is not that hard, believe me  :D
Title: Re: Improve cRPG
Post by: Malaclypse on March 04, 2013, 04:26:40 pm
I wouldnt even go as far as saying buff.  I think the 1h is fine as they are.  I honestly think turns need to come back.  (At least for 1h)  Polearms I can understand why they took it out, although it was still silly in my opinion.

I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.
Title: Re: Improve cRPG
Post by: Necrorave on March 04, 2013, 04:45:22 pm
I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.

You do make a valid point.  Although, me being someone who never really played anything but 1h I never really thought they were under-powered.  (Other then stab)

1h does have the largest curve and is the least forgiving for mistakes because of the small sweet spots the swings have.  I was never really one to support buffs for weapons I use, although I suppose you are right.