You can't simply take your total K:D ratio. Performance is based on a score for each battle based on how well you did compared to the average. I had a quick glance through your battles and i would say the performance value is correct since you did pretty bad on them based on below formula.
1. Score = (YourKills-YourDeaths) - ((TotalKills-TotalDeaths) / NumberOfMercenariesPresent)
2. Min/Max -10/10
3. Final = (Score+10) / 2
It only takes the last 10 battles into account, after that your noob efforts don't affect your rating anymore.
1. Score = (YourKills-YourDeaths) - ((TotalKills-TotalDeaths) / NumberOfMercenariesPresent)So, zero deaths bug is fixed now,doesn't it?
What's required for 10 performance? I've never seem to able to do it o.o
For kills, does score have any sort of impact on it?Look at the formulas Harald posted.
For kills, does score have any sort of impact on it?
not people who are reasonably close to 1:1.
What's required for 10 performance? I've never seem to able to do it o.oAccording to my calculations you need 20 more kills than deaths as a defender on the average siege, with attackers losing 1500 tickets and defenders losing a 1000 with 50 players on each side. So let's say 45-25.
Which seems weird, the calculation does not actually use kills/deaths, but kills - deaths.Seems quite logical to me since a guy with 100/50 kd is much more useful in battle than a guy with 2/1 kd.
Seems quite logical to me since a guy with 100/50 kd is much more useful in battle than a guy with 2/1 kd.Not a good example. With this formula a guy who goes 60/40 gets a higher score rating than a guy that goes 20/1. I think that with Strategus being about getting the other teams tickets down compared to yours I'd say the ratio of tickets you take from the enemies per ticket you waste of your team is the most important.
Not a good example. With this formula a guy who goes 60/40 gets a higher score rating than a guy that goes 20/1. I think that with Strategus being about getting the other teams tickets down compared to yours I'd say the ratio of tickets you take from the enemies per ticket you waste of your team is the most important.Sure it's a bit unfair, but if formula would be k/d(not k-d) dependent(see below), ranged will ruin melee performance to 1 since their k\d usually far more than 2/1(I saw a guy with 50/0 once)
Score = (YourKills\YourDeaths) - ((TotalKills\TotalDeaths) / NumberOfMercenariesPresent)
Performance was implemented before Score was.
Score isn't a fair reflection in many situations either. It is biased towards shielders and pikers because they stay alive longer and soak up more proximity points, and very biased against ranged since arbalesters get 2-3 points per headshot which is silly.
Hey i had good score in that screen shot as an arbs man. Didn't even pick up a melee weapon for that screeny(and still went 31-5). But yea, score is AWEFUL for ranged, and if they get a high score, they are damn good, especially if using xbow only.
Also, I'm good? I'm only mediocre, though my last few battles I have done quite well(even when losing) making good performance(got a 7ish now I think)