cRPG
cRPG => Beginner's Help and Guides => Topic started by: Spleen on February 26, 2013, 11:25:35 pm
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so does anyone know which weight is actually used for the ingame calculations?
cause every friggin item has atleast 0.1 weight difference between the ingame equipment screen and the crpg site inventory...oddly enough, arrows are the only items I found that actually dont increase in weight ingame...
like:
leather gloves: 0 on site, 0.1 ingame
lamellar vest: 9 on site, 9.1 ingame
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Yea, that 0.1 per item is really gonna make a difference...
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Yea, that 0.1 per item is really gonna make a difference...
That 0.1 gets multiplied 4 times with handarmor and twice with headarmor and actually pushes me over 10 weight, which leads to decreased wpf - while the calculation would be fine with the crpg site values.
also ofc I only have very light armor, heavier armor probably has even more of a difference while bows have 0.2
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Well, the heilroom bonuses are fucked up aswell. These don't matter much however since the real values are there aswell.
http://c-rpg.net/index.php?page=equipshop&cat=head#!?page=itemrank&id=273,273 (http://c-rpg.net/index.php?page=equipshop&cat=head#!?page=itemrank&id=273,273)
http://c-rpg.net/index.php?page=equipshop&cat=onehanded#!?page=itemrank&id=3191,3191 (http://c-rpg.net/index.php?page=equipshop&cat=onehanded#!?page=itemrank&id=3191,3191)
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I'm pretty sure the in-game values are used, and the discrepancy is because of a forgotten rounding function that was left in when the big item update was done on the website.
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http://c-rpg.net/index.php?page=equipshop&cat=head#!?page=itemrank&id=273,273 (http://c-rpg.net/index.php?page=equipshop&cat=head#!?page=itemrank&id=273,273)
http://c-rpg.net/index.php?page=equipshop&cat=onehanded#!?page=itemrank&id=3191,3191 (http://c-rpg.net/index.php?page=equipshop&cat=onehanded#!?page=itemrank&id=3191,3191)
Sorry, could u explain, I didn't get what's wrong with those 2 items. Aren't these stats the same as ingame?
PS: I always knew that loomed Straw Hat in fact gives +15 agi and +15 str, just looking at Tenne playing!
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Sorry, could u explain, I didn't get what's wrong with those 2 items. Aren't these stats the same as ingame?
PS: I always knew that loomed Straw Hat in fact gives +15 agi and +15 str, just looking at Tenne playing!
Those are not the stats as ingame :D for example +3 straw hat gets +7 armor, heavier helmets get +9. +3 Weapons get +5 to the "main" damage type, and +2 speed etc ....
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Those are not the stats as ingame :D for example +3 straw hat gets +7 armor, heavier helmets get +9. +3 Weapons get +5 to the "main" damage type, and +2 speed etc ....
Wat.
Are you telling me my MW NCS has 37 cut in game? :o
I mean, for me it's shown exactly as it is on the website... wtf. :shock:
UPD: oh, now I see what confused you.
visitors can't see pics , please register or login
So if you have it +3, you only get the bonuses listed in "Masterwork" column, not stacking with other ones.
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Oh lol, thanks Macropus. I thought that the bonuses were really fucked up :lol:
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Lennu, NOOOB! :lol:
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While Lenncy Drew solved the Mystery of the WTF-Loomvalues, my Weight Watcher Conspiracy is still at large btw