No.... that's the good thing about warband. You need to play a bit, to learn how maps look like... In native we gave all places a name (like archway, middle, left/right ruins, village, small hill on ruins map), on all native maps (6 or 7) and by some practice everyone new the place's name by heart. ;)
This, like showing banners for enemy players, would be a step in the wrong direction. A bit to ruin the game.
I never thought of that! Also, perhaps adding the native singleplayer "backspace" map function would be a great way to implement this.
Please don't kill ninjas and sneaky tactics by implementing this. A small indicator that is unintrusive and shows N/NE and the rest would be fine, but this would kill the mod for me
I never thought of that! Also, perhaps adding the native singleplayer "backspace" map function would be a great way to implement this.why dont we add a big announcement on your screen that indicates when a HRE blitzkrieg is moving towards the flag via the unprotected backladder??
I remember a time in siege when I called '' THEY ARE STORMING OUR RIGHT!!!''
just to see I indicated the wrong right and the team stacked on the wrong side... oups
why dont we add a big announcement on your screen that indicates when a HRE blitzkrieg is moving towards the flag via the unprotected backladder??
Well, it would only be logical to have it for teammates only ...
Here's the ready code (It needs a little reworking as it's tuned by map which is not suiting crpg)didn't your mom teach you to never touch another man's codes, because you will only f*ck it up haha
http://forums.taleworlds.com/index.php/topic,157152.msg3778812.html#msg3778812
If devs are up to implement it - I can make a decent model with textures for it.