cRPG
cRPG => General Discussion => Topic started by: Tzar on February 09, 2013, 11:40:18 am
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People are sick of the map rotation on eu1.
Theres alot of old good maps that i dont see anymore. I dont know all their names ,but we do just seem to be getting the same 10-15 maps over and over. Some more variety would be nice
problem is this; we are getting 3-4 hilly ranged maps in row and after that 3-4 flat cav maps in a row again. if we-the inf- are lucky we can get some well balanced village maps after that and do some decent melee without getting shot from every angle or couched. what we need is some good old village maps and more variety in map rotation. putting similar maps in a row is always a big "fuck u" to certain classes.
Could we try an get some new rotation going?
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Signed.
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Whats wrong?
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Whats wrong?
People are just tired of playing the same maps over n over again.
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Then be the hero and make us new maps.
There are only limited amount of maps and recently we took ~30 maps off due to people crying for how bad village maps are and now you get bored for the maps left?
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and now you get bored for the maps left?
Yep :lol:
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http://forum.meleegaming.com/scene-editing/zlisch%27-scene-editing-contest!-current-prizemoney-400k!/ (http://forum.meleegaming.com/scene-editing/zlisch%27-scene-editing-contest!-current-prizemoney-400k!/)
Help make some more maps.
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If you know how to make a map, making a good battle map takes about 10 minutes. Generate a smooth and flat terrain, enter edit mode and place the required battle entry points, save, find a name for the map, voila. All the buildings and fences and whatnot are unnecessary.
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anyone point out the entry point numbers for the team? Im a pw mapper but the native numbers i cannot remember :/
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Theres alot of old good maps that i dont see anymore. I dont know all their names ,but we do just seem to be getting the same 10-15 maps over and over. Some more variety would be nice
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anyone point out the entry point numbers for the team? Im a pw mapper but the native numbers i cannot remember :/
http://forum.meleegaming.com/scene-editing/peasant_woman%27s-simple-and-easy-guide-to-making-a-playable-map-for-crpg/
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Random plains with no or very small hills = best maps ever
:twisted: :mrgreen: :wink: :wink:
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http://forum.meleegaming.com/scene-editing/peasant_woman%27s-simple-and-easy-guide-to-making-a-playable-map-for-crpg/
Cheers
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A lot of people develop maps and weapons but they are rarely implemented.
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I would like to see more of/added on/to eu1.
Nord town
San'di boush
Ruined fort
Ruins <--- hardly ever play it :(
Frosty battle
just to add some variety :p
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problem is this; we are getting 3-4 hilly ranged maps in row and after that 3-4 flat cav maps in a row again. if we-the inf- are lucky we can get some well balanced village maps after that and do some decent melee without getting shot from every angle or couched. what we need is some good old village maps and more variety in map rotation. putting similar maps in a row is always a big "fuck u" to certain classes.
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No, not Sandibusch! Its awful, damn lust...
Those other maps we play quite often though, except for Ruined Fort. However there's a new version of Ruined Fort on IG BG which is kinda awful though... prefering the old native maps over that.
Nord Town and Ruins are played kinda often, and thats good.
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are you sure miwiw? i don't think frosty battle has ever seen a public crpg server, i think ruined fort was removed years ago and i rarely if ever see ruins anymore :( and hey i like sandi :D it makes me think im crusading some peasant village :D)
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I play ruins now and then on EU1, same for Nord Town or Port Assault. I'm kinda sad about no more Ruined Fort though...
I believe I saw Frosty battle at least once on crpg... or thats probably me who played too much on IG BG before and during my warband time. :P
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some maps were removed because they didnt work with the good 120 players eu1 used to have all the time. now its usually 50-80 they should be fine
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Remove all those retarded mount everest maps for starters. Then you can add more native maps
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A lot of people develop maps and weapons but they are rarely implemented.
its too time consuming for devs to add them