cRPG

cRPG => Suggestions Corner => Topic started by: Torben on February 07, 2013, 01:44:52 pm

Title: replace Ironflesh with Loomusing skill (wtf)
Post by: Torben on February 07, 2013, 01:44:52 pm
dont really think its a great idea,  but conversing about less good ideas sometimes spawn great ones.  so I'm throwing this out here and am curiouse to see what happens.

i would like to see some sort of loomregulation cause i think they break the mod a bit.  high level chars with fully loomed gear have a multifold advantage over nonloomed lowlevel noobs,  where as the skill should be the determining feat.
fullloomed str if crutchers shouldnt have that much of an easy time, bla bla bla.

ill put a poll up after you guys threw in some commentary.
______________________________

lets call it equipment master or whatever.

either:
1 point= number of slots you can equip with looms (this would indirectly also nerf classes that need more equip. like cav and archers)
2points= loomlevel that you can actually effectively use (4 points= you can use +1s, +2s to their full potential,  but +3s would have +2 stats if you used them)

or whatever.
Title: Re: replace Ironflesh with Loomusing skill (wtf)
Post by: no_rules_just_play on February 07, 2013, 01:47:26 pm
dont touch mah ironflesh
Title: Re: replace Ironflesh with Loomusing skill (wtf)
Post by: Gurnisson on February 07, 2013, 01:48:19 pm
Why remove ironflesh? :?
Title: Re: replace Ironflesh with Loomusing skill (wtf)
Post by: LordRichrich on February 07, 2013, 02:14:58 pm
What about me? I have no looms and I can't use ironflesh now?