cRPG

cRPG => General Discussion => Topic started by: Ujin on February 05, 2013, 10:16:05 pm

Title: Two shotting ? (damage values)
Post by: Ujin on February 05, 2013, 10:16:05 pm
What's up with the damage values recently ? Most people (especially with a 2h weapon) are capable of twoshotting me lately and it hasn't bee like this all the time. Now, i have 65 body armor,47-48 head armor and 2 IF, i was assuming that my low IF was the case till i asked my clan mates and they said they were experiencing the same weird change.

So, anything changed about the damage/armor values ?
Title: Re: Two shotting ? (damage values)
Post by: Macropus on February 05, 2013, 10:19:04 pm
The damage was increased in average on EU1, you can see the difference comparing it with EU2 for example.
Not sure if that's intended or not, but that's how it is.
Title: Re: Two shotting ? (damage values)
Post by: Arrowblood on February 05, 2013, 10:23:03 pm
I just 1 hitted you with my cav alt with a acs and wasnt even on full speed.  :shock: :?
Title: Re: Two shotting ? (damage values)
Post by: Vodner on February 05, 2013, 10:23:43 pm
http://forum.meleegaming.com/general-discussion/hit-weak-please!!!/msg715251/#msg715251 (http://forum.meleegaming.com/general-discussion/hit-weak-please!!!/msg715251/#msg715251).

Personally I think it would be cool to stick with the old soak/reduce values for a while.
Title: Re: Two shotting ? (damage values)
Post by: Molly on February 05, 2013, 11:03:29 pm
I hate it and makes armor useless. I get one-shot most of the time now, even 1 arbalest hit kills me now with full hp.


Gonna play in Turkish Robe until this bug is fixed. Makes no difference... Before 3 hits, now one shot. Just stupid...  :cry:
Title: Re: Two shotting ? (damage values)
Post by: Umbra on February 05, 2013, 11:07:31 pm
Hm, i didnt notice any change
Title: Re: Two shotting ? (damage values)
Post by: Leshma on February 05, 2013, 11:08:47 pm
It's your head armor Ujin. My experience is that there's no difference between 30 and 50 armor. But after 60 armor you become a tank. Wear some 60+ armor helmet.

I stopped using head armor. Without it I rarely get hit in the head and with it I couldn't survive one hit in most cases and it has 52 AR.
Title: Re: Two shotting ? (damage values)
Post by: Macropus on February 05, 2013, 11:16:33 pm
I stopped using head armor. Without it I rarely get hit in the head and with it I couldn't survive one hit in most cases and it has 52 AR.
The difference is - with no helmet you can be 1 shot killed by the attack that would fully glance if you had any decent helm.
Title: Re: Two shotting ? (damage values)
Post by: Leshma on February 05, 2013, 11:20:28 pm
That's the best part. I've noticed people glancing on my exposed head because of bad positioning :D
Title: Re: Two shotting ? (damage values)
Post by: Ujin on February 06, 2013, 01:22:01 pm
It's your head armor Ujin. My experience is that there's no difference between 30 and 50 armor. But after 60 armor you become a tank. Wear some 60+ armor helmet.

I stopped using head armor. Without it I rarely get hit in the head and with it I couldn't survive one hit in most cases and it has 52 AR.
if that's the case then it's just retarded. I don't think that everyone hits me in the head though.
Title: Re: Two shotting ? (damage values)
Post by: Juhanius on February 06, 2013, 01:36:39 pm
That's the best part. I've noticed people glancing on my exposed head because of bad positioning :D

visitors can't see pics , please register or login
Title: Re: Two shotting ? (damage values)
Post by: Gurnisson on February 06, 2013, 01:53:13 pm
I stopped using head armor. Without it I rarely get hit in the head and with it I couldn't survive one hit in most cases and it has 52 AR.

Then I will one-hit you instead of two-hit you.. :)
Title: Re: Two shotting ? (damage values)
Post by: Leshma on February 06, 2013, 02:19:02 pm
Well if having 70 HP and 52 head armor means I'll be two shot most of the time, then fuck it. I'll play without a helmet.
Title: Re: Two shotting ? (damage values)
Post by: Joseph Porta on February 06, 2013, 03:01:36 pm
Now I can finally kill you in less then 5 hits, this is great!  :mrgreen:
Title: Re: Two shotting ? (damage values)
Post by: Zanze on February 06, 2013, 04:08:53 pm
65 Armor and 2 shotted?

Definitely want to look at your helmet and boots. Do your best to keep head/body/legs proportional...Or else.


(I get 2 shotted with 51 armor and 5 IF in NA. So you -should- be getting ~3 shotted. This counts only body hits)
Title: Re: Two shotting ? (damage values)
Post by: Vodner on February 06, 2013, 04:58:21 pm
65 Armor and 2 shotted?

Definitely want to look at your helmet and boots. Do your best to keep head/body/legs proportional...Or else.


(I get 2 shotted with 51 armor and 5 IF in NA. So you -should- be getting ~3 shotted. This counts only body hits)
The NA servers likely still have the modified soak and reduce values that were introduced over a year ago, which made players take a lot more hits (but made glancing rarer).
Title: Re: Two shotting ? (damage values)
Post by: Phew on February 06, 2013, 05:51:17 pm
57-63 body armor (depending on what I'm wearing), 53 hit points. Demento 1-shots me to the torso all the time with his +3 Claymore (46 cut). People I've never even heard of 1-shot me with unloomed 2h/pole great axes frequently.

Meanwhile, I survive 3 hits from steel picks/becs/warhammers etc all the time. High cut damage is so damn powerful now, especially with high PS+high WPF+held strike+speed bonus, why would anyone bother with a pierce/blunt weapon?


Title: Re: Two shotting ? (damage values)
Post by: BlueKnight on February 06, 2013, 06:12:49 pm
I hate it and makes armor useless. I get one-shot most of the time now, even 1 arbalest hit kills me now with full hp.

visitors can't see pics , please register or login

I had full hp when arbalester shot me from distance of ~4 meters.

I have 6 IF 24str and 61b armour.

On the other hand a shot from 50 meters takes like small amount of hp and 25 meters is like 60%. Huge damage at small range but low damage on long range shots.

EDIT: On the other hand, Long range headshot (whole map) from MW Longbow and MW Bodkins (Archer is Templar_Steevee) to my 1IF 21str polearmer with 48 head armour left me with 1hp

visitors can't see pics , please register or login


(click to show/hide)
Title: Re: Two shotting ? (damage values)
Post by: Joseph Porta on February 06, 2013, 06:20:41 pm
visitors can't see pics , please register or login

I had full hp when arbalester shot me from distance of ~4 meters.

I have 6 IF 24str and 61b armour.

On the other hand a shot from 50 meters takes like small amount of hp and 25 meters is like 60%. Huge damage at small range but low damage on long range shots.

(click to show/hide)
dude sick helmet where did you get it? :shock:
Title: Re: Two shotting ? (damage values)
Post by: BlueKnight on February 06, 2013, 06:26:37 pm
dude sick helmet where did you get it? :shock:
There was a different topic I started about it, don't derail this one. Also I actually like the look of this helmet
(click to show/hide)
Title: Re: Two shotting ? (damage values)
Post by: NuberT on February 06, 2013, 06:34:26 pm
Actually, I can confirm them. The new test server uses a different settings file, which means our custom armor soak/reduce parameters didn't get loaded.