cRPG

cRPG => Suggestions Corner => Topic started by: Beauchamp on April 29, 2011, 08:12:34 pm

Title: Tiny adjustments
Post by: Beauchamp on April 29, 2011, 08:12:34 pm
I have 2 ideas for minor improvements...

1 - When you kill the last enemy, there should be like 3-5 seconds before the game ends. So all the people with pulled strikes/bows have a time to aim somewhere else than into their teammates.

2 - We have 1-2 slot items. I think it would be good to have 0 slot items too - like for example dagger or some other very small crap weapon without possibility to block. As an archer I'd appreciate that and I think the others too so I wouldn't have to run for minutes looking for unlooted weapon to be able to fight back at least a little.
Title: Re: Tiny adjustments
Post by: Magikarp on April 29, 2011, 08:14:00 pm
I have 2 ideas for minor improvements...

1 - When you kill the last enemy, there should be like 3-5 seconds before the game ends. So all the people with pulled strikes/bows have a time to aim somewhere else than into their teammates.

2 - We have 1-2 slot items. I think it would be good to have 0 slot items too - like for example dagger or some other very small crap weapon without possibility to block. As an archer I'd appreciate that and I think the others too so I wouldn't have to run for minutes looking for unlooted weapon to be able to fight back at least a little.
1. Good
2. Take a onehander, fixed.
Title: Re: Tiny adjustments
Post by: Beauchamp on April 29, 2011, 08:20:00 pm
warbow - 2 slots
arrows - 1 slot
arrows - 1 slot
(all slot taken but still 1 window to choose a weapon - with dagger i could fill it).

this way the next time i attack cup1d in melee (he also has no weapon) it could finish with daggerfight, instead of fistfigh which looked prety stupid to me.
Title: Re: Tiny adjustments
Post by: Tears of Destiny on April 29, 2011, 08:22:38 pm
warbow - 2 slots
arrows - 1 slot
arrows - 1 slot
(all slot taken but still 1 window to choose a weapon - with dagger i could fill it).

this way the next time i attack cup1d in melee (he also has no weapon) it could finish with daggerfight, instead of fistfigh which looked prety stupid to me.

I can use a long dagger with the above set up, it is a zero slot thing.
Title: Re: Tiny adjustments
Post by: Espu on April 29, 2011, 08:23:45 pm
2 - We have 1-2 slot items. I think it would be good to have 0 slot items too - like for example dagger or some other very small crap weapon without possibility to block. As an archer I'd appreciate that and I think the others too so I wouldn't have to run for minutes looking for unlooted weapon to be able to fight back at least a little.

There are 0-slot items. The very low-end 1-handers take 0 slots (hatchet, stick etc.).

We'll try to get item slot usage on site asap so you can actually see these.
Title: Re: Tiny adjustments
Post by: Paul on April 29, 2011, 08:24:41 pm
I've had the 0 slot idea first.
Title: Re: Tiny adjustments
Post by: Magikarp on April 29, 2011, 08:30:21 pm
warbow - 2 slots
arrows - 1 slot
arrows - 1 slot
(all slot taken but still 1 window to choose a weapon - with dagger i could fill it).

this way the next time i attack cup1d in melee (he also has no weapon) it could finish with daggerfight, instead of fistfigh which looked prety stupid to me.
Either take only one bag and a good onehander or take a crap onehander, your choice.
Title: Re: Tiny adjustments
Post by: Beauchamp on April 29, 2011, 08:47:57 pm
ah sry didnt know this already works, locking the thread.