cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: GuiKa on January 30, 2013, 03:26:36 am

Title: Arrows/Bolts and Polestagger
Post by: GuiKa on January 30, 2013, 03:26:36 am
Hello,

  I've made a post about that a few months ago and i know it's useless to talk about this but meh :

  Please remove polestagger from arrows and bolts, this is a lame mechanism which make melee rage their guts out. If you believe archery is too weak and removing this will break the game then buff something else instead like missile speed or attack speed. Or you can simply remove it without any compensation like you did with polearms polestagger/turn rate and block while kicking  :rolleyes: .

  Polestun is lame and it's time to remove it from this game (It's ok for throwing tho, i understand it hurt to take a 2 Kg lance in the chest).

  Regards,

GuiKa.

Title: Re: Arrows/Bolts and Polestagger
Post by: XyNox on January 30, 2013, 03:50:35 am
(It's ok for throwing tho, i understand it hurt to take a 2 Kg lance in the chest).

And uhh ... getting anally raped by a bodkin doesnt ?
Title: Re: Arrows/Bolts and Polestagger
Post by: Commodore_Axephante on January 30, 2013, 03:50:54 am
So, newb point - polestagger is just... stagger, right? The moment after getting hit when you can't move?

If so, I don't see how you could keep running at full speed through getting hit with an arrow.

Obviously LOTR is a good reference for everything, and Boromir certainly got stunned with each hit.
http://www.youtube.com/watch?v=sqjfq5gsfYk

EDIT: Hell, even the hobbits watching him got stunned.
Title: Re: Arrows/Bolts and Polestagger
Post by: XyNox on January 30, 2013, 03:53:09 am
EDIT: Hell, even the hobbits watching him got stunned.

AOE arrow stun, sounds reasonable, add immediatly.
Title: Re: Arrows/Bolts and Polestagger
Post by: Kafein on January 30, 2013, 04:29:09 am
Title: Re: Arrows/Bolts and Polestagger
Post by: Macropus on January 30, 2013, 04:44:12 am
Please remove polestagger from arrows and bolts, this is a lame mechanism which make melee rage their guts out.
Mind blown...
Let's remove anything that makes little kids raging.
Title: Re: Arrows/Bolts and Polestagger
Post by: bigsean on January 30, 2013, 06:59:46 am
  • Polestun wasn't removed entirely, polearms still stop people (people hit by polearms can block, but lose all momentum, which usually fucks them up), while other melee weapons don't.
  • The projectile stun is ridiculously overpowered right now. As well as slightly unrealistic, shouldn't the attacker be stunned with the same force when shooting ? That's a bit like movies in which people shot by handguns jump through windows and so on.

Everything kafein says is biased against archers, he's just never satisfied and always wants more nerfs. Glad he's not a dev.
Title: Re: Arrows/Bolts and Polestagger
Post by: Falka on January 30, 2013, 07:22:53 am
Everything kafein says is biased against archers, he's just never satisfied and always wants more nerfs. Glad he's not a dev.

Idlewild

 :wink:
Title: Re: Arrows/Bolts and Polestagger
Post by: jtobiasm on January 30, 2013, 07:38:44 am
Was getting worried as I didn't see a nerf archery thread for a day but you delivered.
Use a shield or your brain and Archery won't bother you.
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 08:07:42 am
I've never been hit by an arrow, a bolt, a sword or an axe. I've been hit with blunt things 2 or 3 times and it was a "staggering" experience. I think this staggering should be added for all weapons instead of removing it from all weapons. You could take a certain STR minimum when it kicks in, for example PS5 or PS6.

I think it is rather unrealistic to get a sword poked in your ass and then immediately jump 2 meters to get some distance from your behind attacker and then spam the fuck out of everything with perfect footwork. Being hit with a weapon would certainly influence movement and taking it away completely is bullcrap. Imagine runner-xbowers like me that just keep running at high speed if they get a full hit with a weapon, pretty annoying I can imagine.

Add a certain degree of staggering to all weapons I say. And dont tell me that getting hit by an arrow or a bolt has no negative effect besides the loss of health. I'm willing to listen to anybody that has been shot by such a thing.

Best regards

Grumpy_Nic
Title: Re: Arrows/Bolts and Polestagger
Post by: Piok on January 30, 2013, 08:25:59 am
Nerf shield forcefield and magnetfield. Shielders with small shield become target.
This will ease life of 2h/2hpole people. Also will be much more realistic.
And finally...
constant friendly advice get a shield noob will get new dimension  :mrgreen:
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 10:35:10 am
I remember when I got shot by crossbowman (and stunned) so an archer shot me (because I couldn't avoid when stunned) and another archer shot me (cuz of focken stun) and I died... It was when arbalest wasn't taking 90% hp with 1 bolt.

I was simply standing in one place doing nothing but taking projectiles for 2 seconds.

To be honest I don't see why ranged should stun other players (maybe except throwers cuz they are cute).

Also stun removal from ranged has been suggested many times already and I dunno if starting another topic about it is going to change something.

(click to show/hide)

Grumpy_Nic if you suggest a change like this you completely destroy the meaning of armour. There will be no need for it. The tactic will be "not to get hit" instead of "survive a hit". Enjoy no-armour-agi-bananas-with-katanas. Also you will destroy the rest of the "hero" part of the game that was already minimalised. Influence of the unit on field of battle is much lower than it was like year ago and earlier, not to mention that everybody would go ranged or quit.

It's just a game after all.
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 10:47:35 am
I remember when I got shot by crossbowman (and stunned) so an archer shot me (because I couldn't avoid when stunned) and another archer shot me (cuz of focken stun) and I died... It was when arbalest wasn't taking 90% hp with 1 bolt.

I was simply standing in one place doing nothing but taking projectiles for 2 seconds.

To be honest I don't see why ranged should stun other players (maybe except throwers cuz they are cute).

Also stun removal from ranged has been suggested many times already and I dunno if starting another topic about it is going to change something.

(click to show/hide)

Grumpy_Nic if you suggest a change like this you completely destroy the meaning of armour. There will be no need for it. The tactic will be "not to get hit" instead of "survive a hit". Enjoy no-armour-agi-bananas-with-katanas. Also you will destroy the rest of the "hero" part of the game that was already minimalised. Influence of the unit on field of battle is much lower than it was like year ago and earlier, not to mention that everybody would go ranged or quit.

It's just a game after all.

Glancing would mean a lot more and also chambering. And the "hero" part of the game...? You mean 2h right?
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 10:53:42 am
Glancing would mean a lot more and also chambering. And the "hero" part of the game...? You mean 2h right?
No I mean unit that is better in melee than most of the enemies. Can be 1h/pole/2h.

Also that you were stunned doesn't mean that other people are getting stunned. I am thinking about trained units like Navy Seals whom you can keep hitting with a club and he ain't giving a fuck. How comes a blunt weapon doesn't stun him?
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 11:13:28 am
No I mean unit that is better in melee than most of the enemies. Can be 1h/pole/2h.

Ok, I understand. I'm gonna throw in the old "support" argument in that you all know very well but I think its still somewhat valid.
I enjoy it very much to interfere in fights by shooting bolts in there. The best moments are when you see that an ally is getting engaged by 2 or more targets and you drop one of them so your mate has increased chances of survival. Or just hit one of the guys and if the timing is good it was just in that moment where your ally was starting a hit and with the stagger there is no chance for the other guy to block it.

These are the moments I play for mostly, to get teammates out of shit situations. Be it by dehorsing enemies, shooting enemy archers or enemy melee that would outnumber my own team.
For me this is one of the main reasons I play this game, I've always played more of a supportive role in most games and I enjoy it very much in this game. You want your hero aspect in the game but I also want to be able to support.
Dont tell me that you've never smiled when a horse is shot right in front of you and you can finish the guy off or when you see an archer aiming for you but before the arrow goes off he drops down dead. I know its annoying to die in battle because u just get to spawn once but adapting is part of survival.

In my case I adapt to be more of a coward (one might call it cautious, but lets call it coward) and run away from everything that is melee. I often get onehit from behind or bumped to death by horses. But thats ok, I dont want to be invincible, to have only one "life" and to take care of it makes this interesting.

I'm talking only for myself now. I've got 13 bolts with me, 14 with the preloaded xbow. So that means I can "stagger" 14 targets with that, if I had a 100% accuracy, which I do not have. Some rounds I hardly hit anything, other rounds I hit very good. I'd say I have 60-70% chance to hit in general. If it rains I dont use an xbow because of the damage reduction and practise some melee.

Ranged will always be there and the more hardcore melee heroes there are the more of the "average" players will play ranged to have a chance against you. I still remember when Tor used to finsih me off all the time with his bigass evil axe of annihilation, thats one of the reasons why I changed to xbow. Deal with the weapon range available in this game or change game.

Edit: ninja edit?  :D And we're all playing navy seals? I'm talking about serious blows of swords, axes, bar mace etc.
Title: Re: Arrows/Bolts and Polestagger
Post by: Fips on January 30, 2013, 11:40:43 am
I like it when friendly archers shoot my enemy and i can just kill him without any problems =O
Just like i love a good bump.
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 11:47:31 am
(click to show/hide)

We are talking here about stun from ranged not ranged in general.

You said that you like to help and stun enemies that are fighting your teammate. Similar was the role of the long spear and pike. They were stunners in the crowd fights and allowed polearmers to play main role in such a fight. When they lost stun they were still used and still are and are great battle weapons because (like with ranged) longspearmen attack from distance. They are standing next to the fight but don't have to block that much. I know that the conditions of battle often make them fight alone or at leats block for some time trying to defend themselves until their teammates can help them but it's not the point of the discussion. Longspearmen co-exist with their teammates. There aren't any lone longspearmen around because their job is to support. Interrupting and dealing damage of the earlier mentioned unit is kind of support that still plays huge role on the field of battle.

What I wanted to say is that like with longspearmen, ranged don't have to stun to help. They can simply interrupt actions of enemies and keep dealing damage. I don't mind getting shot by good ranged, it's his role lol. I mind getting killed due to being frozen for some reason.

Crossbowmen still have better battle possibilities than archers. They require only 15 str for the most damaging crossbow and don't have to invest any skillpoints in it which leaves them with 24 agi at 30 lvl. This makes them have 8 ath and 8 wm and 8 wm allows them to hybridise and invest some WPF in melee weapon. They also have 5 ps which is way better than archer's 3 ps.

Reloading speed of arbalest which is the most often used crossbow, doesn't make you run out of bolts often (you have to admit). Therefore you have 1 slot empty for melee weapon which is still better than archer's (ofc until archer goes 5pd but then he doesn't even hurt anybody with his horn bow).

What I wanted to say is that I don't think removal of the stun from the crossbows will nerf their supporting role but for sure will decrease the ammount of average rage evoked when being shot in game. Also remove that thing from archers and remake the amount of arrows in 1 quiver to "basic+7" so they can take just 1 bag and some melee weapon. I guess I'm naive if I think my archer-solution would work because some would just take 2 bags of arrows and never run out of them :shock: but whateva.
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 11:59:20 am
(click to show/hide)

We are talking here about stun from ranged not ranged in general.

You said that you like to help and stun enemies that are fighting your teammate. Similar was the role of the long spear and pike. They were stunners in the crowd fights and allowed polearmers to play main role in such a fight. When they lost stun they were still used and still are and are great battle weapons because (like with ranged) longspearmen attack from distance. They are standing next to the fight but don't have to block that much. I know that the conditions of battle often make them fight alone or at leats block for some time trying to defend themselves until their teammates can help them but it's not the point of the discussion. Longspearmen co-exist with their teammates. There aren't any lone longspearmen around because their job is to support. Interrupting and dealing damage of the earlier mentioned unit is kind of support that still plays huge role on the field of battle.

What I wanted to say is that like with longspearmen, ranged don't have to stun to help. They can simply interrupt actions of enemies and keep dealing damage. I don't mind getting shot by good ranged, it's his role lol. I mind getting killed due to being frozen for some reason.

Crossbowmen still have better battle possibilities than archers. They require only 15 str for the most damaging crossbow and don't have to invest any skillpoints in it which leaves them with 24 agi at 30 lvl. This makes them have 8 ath and 8 wm and 8 wm allows them to hybridise and invest some WPF in melee weapon. They also have 5 ps which is way better than archer's 3 ps.

Reloading speed of arbalest which is the most often used crossbow, doesn't make you run out of bolts often (you have to admit). Therefore you have 1 slot empty for melee weapon which is still better than archer's (ofc until archer goes 5pd but then he doesn't even hurt anybody with his horn bow).

What I wanted to say is that I don't think removal of the stun from the crossbows will nerf their supporting role but for sure will decrease the ammount of average rage evoked when being shot in game. Also remove that thing from archers and remake the amount of arrows in 1 quiver to "basic+7" so they can take just 1 bag and some melee weapon. I guess I'm naive if I think my archer-solution would work because some would just take 2 bags of arrows and never run out of them :shock: but whateva.

I get your point. I wouldnt mind to change the staggering to a normal "stun" or whatever it is called which is created by a sword or something similar. But in total, where is it going to end? Horses cannot bump anymore? Kicks removed from play? Knockdown removed from all hammers and maces? Crushtrhough removed?
Changes in crpg are generally nerfs and less diversity, which is bad in my opinion. Changes should also include things that are improved.
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 12:18:42 pm
I get your point. I wouldnt mind to change the staggering to a normal "stun" or whatever it is called which is created by a sword or something similar. But in total, where is it going to end? Horses cannot bump anymore? Kicks removed from play? Knockdown removed from all hammers and maces? Crushtrhough removed?
Changes in crpg are generally nerfs and less diversity, which is bad in my opinion. Changes should also include things that are improved.
These bad changes made us play a lot better to be honest. If you heard about future crpg 1 year ago you would say "what!?". Can't stab through the ground? turnrate da fuq? no kiting? slower arrows? nerfed armours? stun removed?. Those were the things that allowed us to kill and now we keep doing that pretty well even without them.

But there is a difference between those changes that I mentioned in this post and the changes that haven't been done yet but you mentioned. It's like we have to know where is this invisible border between good changes which involve nerfing some kind of abused or annoying things and between overnerfing special features of some classes where the feature is an important part of it (like bumping for cav, crush through for maulers, kicks in general for melee (good change that is badly made. Horizontal blocking could be kept while vertical removed.)).

I am happy that you understand my point of view and I totally agree that changes done to mechanics and stats must be well thought, else we will end up with plastic knives
Title: Re: Arrows/Bolts and Polestagger
Post by: Kafein on January 30, 2013, 12:27:24 pm
The problem with stuns and staggers is that it makes fighting alone against any number of enemies much, much harder. Even without any armor it makes a big difference. If someone pokes me with a pointy stick, nevermind it does 10% damage, I'm stopped dead in my tracks and this makes me die. Fighting against all odds is part of what makes this game fun and original, weapons that are good at teamwork make it dull. This also applies to ranged. If you ever encountered mass ranged, you know that the moment you are hit by the first arrow/bolt/whatever, you are dead, with a shield or not, dodging or not. The stun is so long other ranged have all the time to aim and shoot at you, a now stationary target.
Title: Re: Arrows/Bolts and Polestagger
Post by: Leshma on January 30, 2013, 12:37:02 pm
Where's good old "get a shield" argument? :D

For your information, EU my old friendchers, people who used to carry a shield alongside their "big" melee weapon can't be seen on EU1 anymore. Why, have they stopped playing? On the contrary, those players are still there but on ranged/cav alts such as: Nord_Nori (Nord_Tor), Friedbolt (Friedturtle), LeLouche_the_Douche (Rufio) and the rest of melee with shield gang. If shield is so effective against ranged (and we know it's not, just ask Jackie), why are those people mainly playing their ranged/cav alts?

Even Grumbs is playing less and less which is a rare thing, I think I saw him with a shield but he probably realised it's useless so he just decided to battle omnipotent ranged threat by playing less cRPG (at least on EU1).

Many think I'm most prominent ranged hater in here, maybe I am but you should also know that I'm one of the few players using regular light armor and no shield. Only other somewhat active player I know who's capable of maintaining decent kdr is Nord_Logen. Everybody else either are ranged, hybrid ranged or have shitload of loomed armor and HP and move in pack so archers can't kill them all at the same time (Warpigs).

One bolt from someone like Veselov/Panzerstyle takes away 85% of my HP from a long distance. At short distance it is lethal in most cases. Tenne's arrows take 55% of my HP from a long distance. At short range it's somewhere between 60-80%. Throwing axes take between 40-80% of my HP etc.

On top of it all there's that pesky stun which can be so severe sometimes that my whole body shakes and stun last for 2 or more seconds. There are ways to prevent such a stun but even the lightest stun is enough for an archer to seriously fuck me up. But my favorite thing about ranged is when I'm the last one and a horde of enemy player is after me, catch me and create a circle around me (10 players or more). Second later I die, just to realise that I died to a bloody archer standing behind that huge crowd, few meters away. WTF!

Archers QQ how melee kill them when they catch them. Well bros, at least you have a chance in that duel. Against you I don't have a chance, it's not up to me. Only if you fuck up I get to kill you.
Title: Re: Arrows/Bolts and Polestagger
Post by: Prpavi on January 30, 2013, 12:51:42 pm
Heavy armor makes no sense at all any more.

I tried to counter ranged with plate, didn't work.

now i just stick to the walls and behind trees.

FUN!
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 12:52:17 pm
Where's good old "get a shield" argument? :D

For your information, EU my old friendchers, people who used to carry a shield alongside their "big" melee weapon can't be seen on EU1 anymore. Why, have they stopped playing? On the contrary, those players are still there but on ranged/cav alts such as: Nord_Nori (Nord_Tor), Friedbolt (Friedturtle), LeLouche_the_Douche (Rufio) and the rest of melee with shield gang. If shield is so effective against ranged (and we know it's not, just ask Jackie), why are those people mainly playing their ranged/cav alts?

Even Grumbs is playing less and less which is a rare thing, I think I saw him with a shield but he probably realised it's useless so he just decided to battle omnipotent ranged threat by playing less cRPG (at least on EU1).

Many think I'm most prominent ranged hater in here, maybe I am but you should also know that I'm one of the few players using regular light armor and no shield. Only other somewhat active player I know who's capable of maintaining decent kdr is Nord_Logen. Everybody else either are ranged, hybrid ranged or have shitload of loomed armor and HP and move in pack so archers can't kill them all at the same time (Warpigs).

One bolt from someone like Veselov/Panzerstyle takes away 85% of my HP from a long distance. At short distance it is lethal in most cases. Tenne's arrows take 55% of my HP from a long distance. At short range it's somewhere between 60-80%. Throwing axes take between 40-80% of my HP etc.

On top of it all there's that pesky stun which can be so severe sometimes that my whole body shakes and stun last for 2 or more seconds. There are ways to prevent such a stun but even the lightest stun is enough for an archer to seriously fuck me up. But my favorite thing about ranged is when I'm the last one and a horde of enemy player is after me, catch me and create a circle around me (10 players or more). Second later I die, just to realise that I died to a bloody archer standing behind that huge crowd, few meters away. WTF!

Archers QQ how melee kill them when they catch them. Well bros, at least you have a chance in that duel. Against you I don't have a chance, it's not up to me. Only if you fuck up I get to kill you.

I'm also using regular light armor and I lose at least 70% health from one of your hits, sometimes its a onehit. I dont complain about getting onehit. And I would just like to ask something, not sure if I got your complaint/argument right.

You are using light armor. Regular Light armor. You are not hitpoint stacking. At the same time you complain about the amount of damage you receive from projectiles coming from well known players that probably have their stuff all loomed to +3 for increased damage?

A 2 second stun where you cannot do anything? Come on.

I think its great if pro-melee gamers change class, you should go ranged too. You could shoot people and when they come close you can use your good melee skills to finish them off.


Edit: Prpavi: Who said that heavy armor counters ranged? You'll take less damage per hit. But what exactly was your plan with heavy armor? To charge the famous "my old friendcher hill"?
Title: Re: Arrows/Bolts and Polestagger
Post by: Prpavi on January 30, 2013, 12:56:58 pm
Let me ask you one thing Grumpy.

Do u think that EU 1 atm is a ranged fest and that there are more and more ranged and less infantry every day?
Title: Re: Arrows/Bolts and Polestagger
Post by: jtobiasm on January 30, 2013, 01:01:22 pm
First people complain about archers kiting, then doing too much damage, then being too accurate now the stun is op.
The fuck is wrong with this community?

edit: I hope for people own sake that they don't play League of legends when a new champion is out or when an update comes out. Go play that when it happens, you'll see what OP means in a game. Or aku on cod4 pam4, if people played that I'm sure a few would have killed themselves by now, with how the aku was OP to shit if it was in comparison to archers on C-rpg.
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 01:07:09 pm
Let me ask you one thing Grumpy.

Do u think that EU 1 atm is a ranged fest and that there are more and more ranged and less infantry every day?

Now it depends very much on which people are online I think. But no, I dont think so. There are, and this is clear, times when many ranged are online and many projectiles are flying around. But there are times when the server is clearly melee dominated. I dont see many dedicated xbowers and in the last 3-4 days I've actively been looking for xbow sidearms at the beginning of each round (you know when the whole team starts together). I have seen almost none. Feel free to post screenshots to prove me wrong, I'm willing to listen to everything.
I think there are more archers than xbowers, but for you this will probably be not much of a difference as it does damage to you either way. I try to keep track of enemy archers because after cav and melee guys coming directly to me, they are my main target group. So I see it in a different way than you.

So my answer to your question would be "no". I would like you to answer this question: Do you think that EU1 is sometimes dominated by ranged, sometimes by melee and sometimes by cav?
Title: Re: Arrows/Bolts and Polestagger
Post by: jtobiasm on January 30, 2013, 01:10:39 pm
So my answer to your question would be "no". I would like you to answer this question: Do you think that EU1 is sometimes dominated byranged, sometimes by melee and sometimes by cav?

indeed, if 2 handers had brains and used cover or not chase archers, they'll 90% of the time win the round if 1v1 with an archer. Only time I see them loosing if their not good at melee. But that isn't hard when you're a 2 hander against an archer.

#TeamGrumpy
Title: Re: Arrows/Bolts and Polestagger
Post by: Prpavi on January 30, 2013, 01:20:22 pm
Now it depends very much on which people are online I think. But no, I dont think so. There are, and this is clear, times when many ranged are online and many projectiles are flying around. But there are times when the server is clearly melee dominated. I dont see many dedicated xbowers and in the last 3-4 days I've actively been looking for xbow sidearms at the beginning of each round (you know when the whole team starts together). I have seen almost none. Feel free to post screenshots to prove me wrong, I'm willing to listen to everything.
I think there are more archers than xbowers, but for you this will probably be not much of a difference as it does damage to you either way. I try to keep track of enemy archers because after cav and melee guys coming directly to me, they are my main target group. So I see it in a different way than you.

So my answer to your question would be "no". I would like you to answer this question: Do you think that EU1 is sometimes dominated by ranged, sometimes by melee and sometimes by cav?


I didn't ask you about a spacific class i only said ranged that means archer/xbow/thrower.

I agree that sometimes all 3 classes dominate but it depends allot on the maps. ofc cav will rape plains etc...

What i wanted to establish is can you notice the slow but steady trend of people giving up on melee (shieldless) classes. It wont happen onernight but you must notice allot of people rage respec or play ther ranged alts witch is never a good thing to be happening imo, something ust be wrong for people to start doing that in numbers.

Let's get on thing clear, I think melee only server is boring after a half an hour and all classes should be represented equally but current state is no fun for melee guys, honest truth.
Title: Re: Arrows/Bolts and Polestagger
Post by: Macropus on January 30, 2013, 02:16:03 pm
For your information, EU my old friendchers, people who used to carry a shield alongside their "big" melee weapon can't be seen on EU1 anymore. Why, have they stopped playing? On the contrary, those players are still there but on ranged/cav alts such as: Nord_Nori (Nord_Tor), Friedbolt (Friedturtle), LeLouche_the_Douche (Rufio) and the rest of melee with shield gang. If shield is so effective against ranged (and we know it's not, just ask Jackie), why are those people mainly playing their ranged/cav alts?
Shield is effective, even if you use 2h or polearm. It makes you able to chase any archer 1 vs 1 (if he's not trying to just run away in which case he's harmless anyway). And shield is not the only option. Infantry has throwing and xbows (hell, even 7-8 athletics character can cut these archers to pieces) as well to counter archers.
Oh well, if you chose a ridiculous pure duel build with only PS/ATH/WM, why complain you can't defend against archers on the battlefield?
On top of it all there's that pesky stun which can be so severe sometimes that my whole body shakes and stun last for 2 or more seconds.
This is simply not true.

The problem with pure 2h is that they think they should have equial chances with ranged. They actually shouldn't, as well as pikemen don't have a equial chance against shielder.
Twohanders have great attack power along with reach and speed, and the vulnerability to ranged is a payback. Seems quite logical to me.
Title: Re: Arrows/Bolts and Polestagger
Post by: Grumpy_Nic on January 30, 2013, 02:17:18 pm

I didn't ask you about a spacific class i only said ranged that means archer/xbow/thrower.

I agree that sometimes all 3 classes dominate but it depends allot on the maps. ofc cav will rape plains etc...

What i wanted to establish is can you notice the slow but steady trend of people giving up on melee (shieldless) classes. It wont happen onernight but you must notice allot of people rage respec or play ther ranged alts witch is never a good thing to be happening imo, something ust be wrong for people to start doing that in numbers.

Let's get on thing clear, I think melee only server is boring after a half an hour and all classes should be represented equally but current state is no fun for melee guys, honest truth.

For you ranged is ranged. For me there are different ranged types. Like I talk about melee and you think of different classes like 1h, 2h, pole...
I never really kept track of a general development of classes, I just hop on a server, play and try to have fun.
Title: Re: Arrows/Bolts and Polestagger
Post by: Miwiw on January 30, 2013, 02:46:38 pm
Your argument, Leshma, about ranged being better and having an advantage about you as they are on range while you gotta run some meters, is far from being a good one.

Great, how many arrows can I shoot (even with very light gear and lets say 8 WM, all wpf put in archery) with a loomed bow with you about 30 meters in front of me, running straight forward, only losing some speed when dodging (and I guess you got more than 5 ATH)? 2? Maybe 3? Guess how many archers are able to hit you with all those 3 arrows? Bagge? Tenne? Maybe some other good archer? Most don't.
That's after all the same as in close melee, where your chance to block your spammy hits in a certain amount of time and that with rather low PS and weapon control (as Archer and crossbow maybe 5 PS, rarely more and not much wpf obviously) is kinda low.
Low melee weapon wpf makes it often a hard time to block instantly.

I'm and probably most archers are having a hard time while playing ranged. It surely depends on the map and teams.
I enjoyed 2h/1h/pole generations much more than during those I've been a rather dedicated archer, and I guess most people feel like that. The only reason I actually respecced back to Archery is my bad pc, which makes movements and anything in melee being very laggy and "sluggish" (was that the word?).
Otherwise, though I'm just a decent player (what is fine), I had most fun in melee as I never got as many problems with other classes as while playing archer. Guess what, as archer you got problems with all other classes. As 2h with loomed heavy armor I could usually take 3-4 arrows (2 by bagge :P) and 5-7 melee hits (to the body). As archer I'm happy to survive one hit.

People here, arguing against archery at all costs, are always thinking of themselves being a god. They also think this is a one-sided game, for them being the only having fun, getting kills and they must survive and have a decent fight themselves.
Guess what. Archers have fun, killing other people on range. Guess another thing. Most went Archery, because they don't like melee or maybe they like Archery even more than melee and got their fun there.
They could argue against melee as well, but no. Most do not. And no, this game is not dominated by Archery. Archers regularly get a nerf. Still remember times in native, or the beginning of cRPG. Good that times are over, or people would cry even more about ranged. If that was even possible.

The "ranged" polestagger should stay obviously. If it was removed and down to dmg only, who would play an Archer then. Fuck, it would even suck more than now.
Stop fucking rage about other classes and start playing the game like it was meant to be! I'm also not going to any FPS game and say "you arses, why do you shoot me when I charge you with my dagger!". We are lucky that this game is balanced after all and every class got its place.
Title: Re: Arrows/Bolts and Polestagger
Post by: Rantrex on January 30, 2013, 03:44:22 pm
Ath works a lot better than carrying a shield. As it was mentioned many times before, ranged are supposed to do a lot. Stun after taking arrow could be a bit reduced, but not completly removed. Archers are also pissed off when guy in heavy armor can chase them and at the end jump and with 2h/some long spear or 1h's right attack hitthem right in the heead.
Title: Re: Arrows/Bolts and Polestagger
Post by: bigsean on January 30, 2013, 05:57:04 pm
People always argue about the best archers and say we should balance based on that, that's such garbage. As well, shields are an excellent counter against archers. They cause us to waste our arrows and most of the heavier ones don't even break, leaving pure archers with no counter. Heavy cav? Also an excellent counter for anyone not using bodkins. Both of these cause us to waste our arrows, and make archers an easy target for them. An archer backpedelling and shooting a shielder who has the shield up is slower even unless they went for 7 ath, and even then probably still slower. Many times even one shielder, let alone 2-3, will be coming towards me and I will have no way to counter except for my 0 ps 0 wpf hand axe. But that's my downfall of being a pure archer, which I deal with. Nerfing missile speed is unfair as well, as others have said it is easy enough to dodge arrows and it is unfair to those who have practiced for ages to have to learn the timing all over again. You would have us go further from skill based shots to luck, which many of our shots end up being.

So what if you get mobbed by a bunch of archers? No reason to nerf, what would happen if you got mobbed by a bunch of infantry? Cav? I think you would die outright!
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 07:22:37 pm
Ath works a lot better than carrying a shield. As it was mentioned many times before, ranged are supposed to do a lot. Stun after taking arrow could be a bit reduced, but not completly removed. Archers are also pissed off when guy in heavy armor can chase them and at the end jump and with 2h/some long spear or 1h's right attack hitthem right in the heead.
You forgot to call them cheaters.
Title: Re: Arrows/Bolts and Polestagger
Post by: Malaclypse on January 30, 2013, 07:43:29 pm
The extended stagger from ranged (all ranged) should go, just like it did from polearms. Or, I should say, the ranged stagger should go or poles stagger should be reinstated in non-knockdown polearms. Either seems acceptable. This is what the thread is about, also- not about ranged OP, ranged UP, get a shield, etc. It's about whether or not the staggering effect should stay in, that's it.
Title: Re: Arrows/Bolts and Polestagger
Post by: BlueKnight on January 30, 2013, 07:49:05 pm
Or, I should say, the ranged stagger should go or poles stagger should be reinstated in non-knockdown polearms.
No more polearm stun! Nevah! Also I don't understand why ranged stun being in game is a reason to bring back stun to polearms.... No logic.
Title: Re: Arrows/Bolts and Polestagger
Post by: Malaclypse on January 30, 2013, 07:58:25 pm
No more polearm stun! Nevah! Also I don't understand why ranged stun being in game is a reason to bring back stun to polearms.... No logic.

The logic is that if ranged stun is deemed as acceptable- the ability to stagger an opponent from a massive distance- then why shouldn't polearms (and other melee, even) be able to do it as well at their extremely limited distance. Since ranged stagger exists in the game and since no other class is afforded that ability, that would be the basis for either removing it or adding it to other classes. Does that make more sense?
Title: Re: Arrows/Bolts and Polestagger
Post by: CrazyCracka420 on January 30, 2013, 08:06:18 pm
Agreed...I always thought that if they are going to remove polestagger they should remove arrowstagger as well...

Title: Re: Arrows/Bolts and Polestagger
Post by: Grumbs on January 30, 2013, 09:15:28 pm
The logic is that if ranged stun is deemed as acceptable- the ability to stagger an opponent from a massive distance- then why shouldn't polearms (and other melee, even) be able to do it as well at their extremely limited distance. Since ranged stagger exists in the game and since no other class is afforded that ability, that would be the basis for either removing it or adding it to other classes. Does that make more sense?

The fact you have to argue this stuff shows how warped people's view is in the game.

We need active devs who play melee, especially when they say they're trying to make a melee game of their own. You would think they would want some credibility as a melee game designers for their next game. But no gotta have hybrid ranged/melee everywhere. Can't upset some FPS gamers in a melee game
Title: Re: Arrows/Bolts and Polestagger
Post by: Rumblood on January 30, 2013, 09:42:37 pm
People have made the argument that an archer is a support class. Certainly with the state of archery today, they are no Hero's. The stun mechanic made supporting your team much easier and often the target I chose was due to this benefit.

"My peasant teamate is about to be lanced in his ass! Oh hell no! No unawares couching for you!"
"That xbow is punching through our tincans! Oh hell no! No reload for you!"
"Oh shit, that ninja is about to backstab our shieldwall! Oh hell no! No slicey dicey for you!"

As much as melee likes to complain about archers and their pew pew, their asses were saved far more times than they ever know.
Title: Re: Arrows/Bolts and Polestagger
Post by: Kafein on January 30, 2013, 09:47:25 pm
Gotta love archers always coming back to "but we are nerfed all the time :(".


Hell no.

First, all melee weapons were nerfed. In 2010, with a 1h sword, I killed heavy armor people in 2 or 3 hits, about the same as most archers. Now with an optimized build and a hammer, I need 4 to 5. Archers (yes, archers. I am not talking about crossbows) still need 2 or 3, even if we forget headshots.
Second, the players evolve. In 2010, a single feint was enough to hit a vast majority of players. As an archer, you had to aim and shoot. Now we are in 2013 and even the worst melee player ever can block decently, drawing melee fights for 5, 10, 20 seconds, which is enormous. Yet the TTK for archers stood the same. People don't dodge better, dodging is trivial. After one hour of playing you will dodge like the best dodger in the game. The true effectiveness of it comes down to stats and mainly luck. Finally the increased skill average means you actually have to work for it, and that it is actually dangerous to be in melee, even with terrible players as enemies.
Title: Re: Arrows/Bolts and Polestagger
Post by: CrazyCracka420 on January 30, 2013, 09:49:27 pm
People have made the argument that an archer is a support class. Certainly with the state of archery today, they are no Hero's. The stun mechanic made supporting your team much easier and often the target I chose was due to this benefit.

"My peasant teamate is about to be lanced in his ass! Oh hell no! No unawares couching for you!"
"That xbow is punching through our tincans! Oh hell no! No reload for you!"
"Oh shit, that ninja is about to backstab our shieldwall! Oh hell no! No slicey dicey for you!"

As much as melee likes to complain about archers and their pew pew, their asses were saved far more times than they ever know.

Arrows should still interrupt your swing (the same as getting hit with a melee weapon), but it shouldn't stagger you...I fail to see how that changes your statements.  And I'm one of the people as a non-archer who defends against the archer nerfs. 

Archers shouldn't be as nerfed as they are. My archery suggestions would be:

 I think they need to buff damage some for default bows/arrows, remove the crazy weight penalties to quivers, but they should also lower how much damage is given when looming arrows (looming arrows should only give you more arrows IMO, or remove damage buff from looming bows and make them draw faster or have faster missile speed) and also remove the ability to "run (or maybe run at top speed) when you have a bow equipped. 
Title: Re: Arrows/Bolts and Polestagger
Post by: Pentecost on January 30, 2013, 10:09:57 pm
Wasn't the rationale behind the removal of the polestagger that it allowed someone with a Bec de Corbin or Hafted Blade to hit you and then randomly get a second followup hit that you wouldn't be able to block because you were still staggered by the first?

Because if that's the case, I don't see why it should be removed for ranged. I've never encountered a situation where I was facing 1 archer, was hit by an arrow from that archer, and then hit by another arrow from the same archer while I was staggered from the first shot.
Title: Re: Arrows/Bolts and Polestagger
Post by: GuiKa on January 31, 2013, 02:57:45 am
Was getting worried as I didn't see a nerf archery thread for a day but you delivered.
Use a shield or your brain and Archery won't bother you.

First people complain about archers kiting, then doing too much damage, then being too accurate now the stun is op.
The fuck is wrong with this community?

edit: I hope for people own sake that they don't play League of legends when a new champion is out or when an update comes out. Go play that when it happens, you'll see what OP means in a game. Or aku on cod4 pam4, if people played that I'm sure a few would have killed themselves by now, with how the aku was OP to shit if it was in comparison to archers on C-rpg.

indeed, if 2 handers had brains and used cover or not chase archers, they'll 90% of the time win the round if 1v1 with an archer. Only time I see them loosing if their not good at melee. But that isn't hard when you're a 2 hander against an archer.

#TeamGrumpy

Get the fuck out of my thread you are being disrespectful and you are missing the point.

This is not a thread about nerfing archery it's a thread about removing a mechanism i believe is lame.
Title: Re: Arrows/Bolts and Polestagger
Post by: bigsean on January 31, 2013, 05:43:34 am
Actually as a balance discussion you're going to get all POVs whether you like it or not. This is just a thinly veiled "wahhh archery" thread anyways it seems. Why don't you make this thread in spam and call it melee circlejerk?
Title: Re: Arrows/Bolts and Polestagger
Post by: bigsean on January 31, 2013, 05:46:24 am
The extended stagger from ranged (all ranged) should go, just like it did from polearms. Or, I should say, the ranged stagger should go or poles stagger should be reinstated in non-knockdown polearms. Either seems acceptable. This is what the thread is about, also- not about ranged OP, ranged UP, get a shield, etc. It's about whether or not the staggering effect should stay in, that's it.

How can you discuss a single element of a class' gameplay and still call it a balance thread? You're just trying to be all high and mighty and negate any opposition without actually addressing arguments.
Title: Re: Arrows/Bolts and Polestagger
Post by: Tears of Destiny on January 31, 2013, 06:07:15 am
(click to show/hide)
Title: Re: Arrows/Bolts and Polestagger
Post by: FRANK_THE_TANK on January 31, 2013, 06:19:41 am
Damn straight TOD. 5 months off and this is one of the first threads I see, HA!
Title: Re: Arrows/Bolts and Polestagger
Post by: CrazyCracka420 on January 31, 2013, 03:15:41 pm
Damn straight TOD. 5 months off and this is one of the first threads I see, HA!

Welcome back fuck stick, there's been a distinct lack of quality engineers in your absence. 
Title: Re: Arrows/Bolts and Polestagger
Post by: Aderyn on January 31, 2013, 04:34:39 pm
I MISSED YOU SO MUCH FRANK YOU HAVE NO IDEA MAKE LOVE TO ME NAO
Title: Re: Arrows/Bolts and Polestagger
Post by: Jarlek on February 02, 2013, 04:32:57 pm
Damn straight TOD. 5 months off and this is one of the first threads I see, HA!
FRANK IS BACK :D
Title: Re: Arrows/Bolts and Polestagger
Post by: Silveredge on February 06, 2013, 11:49:25 pm
This is a valid issue.  However I don't think 90% or more of the people in this thread understand what the OP is talking about.  It is the difference between getting hit and being "polestaggered/polestunned" from an arrow or bolt specifically.  It lasts infinitely longer then if you were to get hit by a melee weapon or ranged weapon.  The length of time does not make it possible to block the next incoming attack, even though normally you would after the arrow/bolt hit.  Leaving you wide open to be cut down.  As a ranged main, I agree this is an issue that needs to be addressed, as it is along the exact same lines as the original polestun issue.  It does not happen every time.  I think this is where the confusion comes into play.  Please feel free to correct me if I'm wrong.
Title: Re: Arrows/Bolts and Polestagger
Post by: oohillac on February 07, 2013, 12:14:14 am
From my experience, there are three levels of damage:

- that "whoosh" sound, arrow did no/just a few points of damage, no stagger.

- the normal "ouch, arrow hit me," brief stun

- the BAM, I ran into that arrow/survived a headshot, that really hurt, tons of damage, long exaggerated stagger.

I've worn plate armour a lot.  Only the MW Bodkin headshots that I survived did the "long stagger" Silveredge is speaking of.

It's all damage-based right?  Harder hits (speed bonuses, headshots) seem to stagger more.

If so, I don't see what the issue is.  Big hits from 2H weapons can knock my character back a bit, hearty polearm stabs do a meaty stun.

Title: Re: Arrows/Bolts and Polestagger
Post by: Silveredge on February 12, 2013, 09:25:28 am
I don't believe that's right, I've been staggered from an arrow that barely did any damage.  Would be great to be straightened out by Paul with some info.