cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Ninja_Khorin on January 29, 2013, 10:24:48 pm

Title: Random video game news and discussion!
Post by: Ninja_Khorin on January 29, 2013, 10:24:48 pm
Because not every game deserves a thread!


So, this is a general thread where you can throw in random discussion topics that don't really warrant their own thread. Or ask questions about random games. You know, basically anything.

To start, I happened to watch a TotalBiscuit video about Dead Space 3 (http://www.youtube.com/watch?v=YIBx0PoSqSg).

It's basically about how dead Space will be a straight PC port, because apparently the devs think it's unfair that PC gamers get better quality than console gamers with their ancient hardware. (http://www.shacknews.com/article/77584/dead-space-3s-pc-port-defended-by-its-executive-producer)

The game will also feature microtransactions (http://www.shacknews.com/article/77491/dead-space-3-to-include-microtransactions) apart from being a fully priced 60 dollar/euro title that will allow you to buy weapons and such from the very beginning. To me that sounds a bit off in a horror game. And to be clear, this is a singleplayer game. I swear, every time I think EA can't sink any lower. They discover a new crevice to fall down.

Am I the only one slightly offended about this?
Title: Re: Random video game news and discussion!
Post by: Joseph Porta on January 29, 2013, 10:30:27 pm
Offended? no, discouraged to buy the game? Yes.

Gay ass EA
Title: Re: Random video game news and discussion!
Post by: Tibe on January 29, 2013, 10:44:15 pm
Ubisoft is run by retards. Also people from SEGA deserve a asswooping. They arent as big players as they used to be and try to act. All they have is Total War. Remove that and nobody will even know wtf SEGA is. Also also also Hammerpoint interactive and WarZ.....is about as low as you can get in the gamingindustry.

That is all...for now.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on January 29, 2013, 10:47:58 pm
You forgot Activision.
Title: Re: Random video game news and discussion!
Post by: Tibe on January 29, 2013, 10:56:53 pm
Ohh yes, Activison the cunt industry that keeps butchering promising titles and overrapes its own old successful ones. Also Bethesda for apparently sueing minecraft creator Notch for using the name "Scrolls" in his different game. But thats old news. Just liked show how even Bethesda isnt a completely pure and nice gamecompany as many belive. I quess thats videogamecompany ranting in general. :D
Title: Re: Random video game news and discussion!
Post by: GreasySausageSandwhich on January 30, 2013, 04:11:23 am
Except it wasn't Bethesda that sued, it was their publishing company:  ZeniMax (aka the guys putting out TES Online, and again, not Bethesda).
Title: Re: Random video game news and discussion!
Post by: Leesin on January 30, 2013, 08:20:21 am
EA always find a way to make me despise them even more. They have ruined so many games through greed of profit, one of my favourite on the console was the Fight Night series. That was until Fight Night Champion when they added an online skill buy system, you bought it with microsoft points and you could spend it to train skills for your online boxer, this resulted in massive unbalance because you might get matched up against a boxer who has the same or similar overall rating as you, say around 70-72 for example, but he actually has 1 punch that is maxed in skill points. Which in turn means when he hits you with it, which he eventually will even if you are really good at the game, it will fucking destroy you hard, it will atleast rock you badly, good chance of even knocking you down, sometimes even just KO you outright and game over. EVen if you blocked it, your blocking skills will be no match for the maxed punch and it often still owns you through the block.

Thanks EA, that's really fun for people who want to play the game and progress properly. Before that they also destroyed my first and favourite MMORPG which Was Ultima Online, it was an awesome game ( like many years ago, think I first played that when I was about 13, I'm now 26 ) until EA took it over and slowly turned it into some carebear fairyland bundle of shit.

Title: Re: Random video game news and discussion!
Post by: [ptx] on January 30, 2013, 09:37:38 am
EA has also tried to make free2play games, such as Battlefield play4free and this C&C Tiberium Alliances. Needless to say, both are 100% pay2win and will attempt to bleed cash for even the most basic of things.
Title: Re: Random video game news and discussion!
Post by: Casimir on January 30, 2013, 12:13:47 pm
Time to get my TB fanboy hat on.
Title: Re: Random video game news and discussion!
Post by: Kafein on January 30, 2013, 05:40:12 pm
All they have is Total War. Remove that and nobody will even know wtf SEGA is.

Seems to me you simply do not know SEGA well enough. They are still making great games, not only TW.
Title: Re: Random video game news and discussion!
Post by: Tibe on January 30, 2013, 07:25:34 pm
Seems to me you simply do not know SEGA well enough. They are still making great games, not only TW.

Tried pretty damn hard and searched wiki. All I got were TWs, The Cave and Bayonetta(personally dont like it, but its okay). And good games in their hands that are in the making are Aliens: Colonial Marines and CoH2.
Title: Re: Random video game news and discussion!
Post by: Kafein on January 30, 2013, 10:24:57 pm
Resonance of fate/End of eternity ? Madworld ? They don't do much, but they can still pay quality.
Title: Re: Random video game news and discussion!
Post by: Banok on January 31, 2013, 08:54:37 pm
speaking of mr biscuit did you watch these? I found them pretty fun watch and I generally don't like "lets play"'s.

Title: Re: Random video game news and discussion!
Post by: Christo on January 31, 2013, 09:39:50 pm
speaking of mr biscuit did you watch these? I found them pretty fun watch and I generally don't like "lets play"'s.


Haha, that echo voice makes it ten times more fun
Title: Re: Random video game news and discussion!
Post by: Polobow on February 01, 2013, 09:26:07 pm
Perhaps i'm OT, but rumours of the next-gen have been coming up more and more.

Do you think these are real, and what do you expect from the next-gen?

Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on February 02, 2013, 12:22:49 am
I don't have that high expectations about the consoles. Probably a gen or two outdated by PC standards.

I expect more focus to be given to consoles for the next 2-3 years, and then it'll shift a bit back towards PC.
Title: Re: Random video game news and discussion!
Post by: Casimir on February 02, 2013, 01:12:26 am
Yeah they're real. I believe some specs we're 'leaked' and they were pretty low compared to a total top of the line gaming rig, but pretty average by standards around today.  It's not gunna drive on innovation, but hopefully we'll start having console games that are all properly rendered in a decent resolution.

'PS4' (http://www.vgleaks.com/world-exclusive-orbis-unveiled/)

'Xbox 720' (http://www.vgleaks.com/world-exclusive-durango-unveiled-2/)

Sony also said that they would wait for microsoft to 'make their move' before announcing anything official spec wise.  I assume in an attempt to put their specs slightly over that of the microsoft system and retain their demographic of 'higher quality' (lol) graphics.
Title: Re: Random video game news and discussion!
Post by: Banok on February 16, 2013, 04:52:56 pm
yes "new gen" consoles will be behind current gen pc in terms of specs. however we really aren't getting as much out of our pc's as we could be because the current console gen is so far behind.

how many pc only games are trying to push gfx, theres not as enough money in it. last game I felt really push it was crysis 1 in 2008. crytek have sinced moved on to consoles. and graphics haven't really got much better than 2008's crysis imo. thats 5 years our processing power has massively increased but our games have barely improved. because of consoles, not current pc hardware.

TLDR; you should be excited about new consoles cause they wont hold pc gaming back as much.

PS: I guess planetside 2 pushed boundaries but more to do with scale than visuals.
PSS: bf3 looks pretty fucking amazing. imagine how it would look if they weren't trying to get to work on 8 year old hardware (xbox360).
Title: Re: Random video game news and discussion!
Post by: Kafein on February 16, 2013, 05:16:05 pm
thats 5 years our processing power has massively increased

Not really. We more or less reached a cap in single core speed for family PCs during the last decade, due to the physical limits of the components we use. The real push has been about multiplying the number of cores to enhance parallel computing, but that still means the performance of programs that are naturally sequential did not improve. And those are quite common actually. GPU hardware is very different.

I think most of the recent progress in graphical quality is accountable to refined optimization techniques that had the time to build themselves. Different games vary greatly in quality and performance and it frequently seems completely unrelated.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on February 20, 2013, 09:00:10 pm
Planescape Torment spiritual successor kickstarter imminent. It's called Torment: Tides of Numenera.
https://torment.inxile-entertainment.com/media

About the setting:
http://www.numenera.com/overview/
(the boardgame was kickstarted (http://www.kickstarter.com/projects/1433901524/numenera-a-new-roleplaying-game-from-monte-cook) last year.)


Quote from: http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.

And there was much rejoicing.

Read on for details of its new setting, the people involved, whether it’ll link to the original game, which thematic aspects will recur, how the combat may work and how they’ll get it made.

First up, the new setting for this new Torment will be Numenera, an original roleplaying setting and system created (and recently Kickstarted by) Monte Cook, a contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects. A mix of fantasy and sci-fi with a strong focus on storytelling freedom, it may not be Planescape but hopefully it offers an appropriate blend of liberty and strangeness for a new Torment game. Have a look at its site for fulsome details of what’s planned for it. Here, meanwhile, inXile boss Brian Fargo sheds a whole lot of light on what the partnership means for his studio’s Torment sequel.


RPS- I know he revealed it back in August and seemed to have a ton of groundwork done already, but is Monte Cook’s Numenera setting being designed with a Torment game in mind to any extent? Will you guys have a chance to shape his plans for that as you’ll be working together?

Fargo: The wheels for the Torment game have been in motion for quite some time. The more we explored the Numenera setting, the clearer it became that it’s a natural fit for a Torment game. And it isn’t too surprising that Numenera’s aesthetics work well for Torment given that Monte was a key designer for the Planescape setting.

Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs. As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.

RPS – What are the stand-out aspects of Numenera for you, in terms of suiting your dev plans? How much is about the setting and how much the roleplaying mechanics?

Fargo: A Torment game requires big ideas and a truly exotic setting in order to explore the underlying thematic elements. Colin described it best when he said “Torment’s themes are essentially metaphysical, getting to the heart of what it means to be alive and conscious, and it’s easier to ask those questions in a setting that is far removed from the familiar.”  Numenera is such a setting, and it has tremendous potential to cultivate those ideas.  We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply. In terms of role-playing mechanics, we won’t be attempting to literally translate the Numenera tabletop system into electronic form. However, its gameplay mechanics are very solid and include several components that will lend themselves to great (and innovative) cRPG gameplay. It’s great to have the Numenera rules as a starting point and to be working with Monte to adapt them for a cRPG.


RPS – Given no Planescape and presumably none of the PST characters, what makes a Torment game a Torment game to your mind?

Fargo: We know it hasn’t been done often in the game industry, but we’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate PST so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.

RPS – How much are you thinking of working in overt links to/echoes of PST as opposed to broader thematic commonality? And what are the legal restrictions there – for instance, if you wanted to include a smartass talking skull with a dark secret, could you include a smartass talking skull with a dark secret?

Fargo: Rather than overt links, we are trying to recapture the feeling that players experienced through PST –both while playing it and after having completed a playthrough. We will remain true to the essence of PST, but we’ll also be looking for ways to improve the areas in which PST could have been even better. Fortunately, besides our personal experiences, we have years of feedback from other passionate PST fans to draw upon. We certainly would not infringe on any copyrights but with that said there are very few elements in RPGs that can be protected. There are several games with talking skull heads, for example, if we wanted to incorporate things of that nature.


RPS – Where are inXile up to in terms of designing this thing, given you’ve presumably incredibly busy with Wasteland? Will you be working on it concurrently with Wasteland or saving it for later?

Fargo: We’re very early in Torment’s preproduction right now. We have a basic story outline, design sketches of the major characters, and thematic concepts defined. Wasteland 2 is in full production and we don’t want to detract from that focus. But with that said, the writers on Wasteland are complete for the most part and the concept artists are not involved at this stage in the game. The guys working on Torment are no longer working on Wasteland 2 and I want to keep these talented guys busy for us.  Typically we do begin design of the next game while the production team is working on the current one. This allows the team to take a nice break once they are complete on the current game and then come back to roll onto a design that is thorough and polished. The last thing we want to do is break up a winning team.

I find this model creates a better quality flow of product and doesn’t have the team jumping onto a sequel before there has been adequate time to absorb the feedback from the game that just shipped. It is a luxury that most mid size developers are not able to have and it allows the time required to create classics. I never like sequels to be rushed and working this way ensures the team works on fresh ideas.


RPS – While PST was a team effort Avellone’s become the poster boy for it since release – so, have you been thinking/talking about getting him involved? And if you can’t for any reason, do you have a plan on how to convince the PST faithful that is a true-blue Torment?

Fargo: Chris deserves all the credit that he receives and we are working with him on Wasteland 2 as you know. My role as executive producer is to assemble top notch teams and to make sure we stay on point for what we are creating. I’m really happy with the team we have assembled for this game. It was Chris who urged me to work with both Colin McComb and Kevin Saunders for this project and he has given us his blessing for another Torment. Colin McComb and Monte Cook were two of the primary developers of the Planescape campaign setting for TSR, and Colin was one of the main designers on the original Torment. Colin serves as creative lead for this Torment and will be driving the story vision for the game.

Kevin Saunders, the project director, worked with Chris at Obsidian for 5 years – including leading the Mask of the Betrayer (MotB) team.  People might remember that MotB was very well received and there were more than a few comparisons to PST. Kevin was also the lead designer and producer for Shattered Galaxy, which swept the 2001 Independent Games Festival and was acknowledged by GameSpot as the Most Innovative Game of the year.

Additionally, we have one of the unsung heroes of PST on the design team: scripter Adam Heine, who really helped breathe life into the game. He was also one of the designers on Black Isle’s TORN, having moved to that position in large part because of his excellent work on PST.

Our talented artists include Dana Knutson, the concept artist from the original Planescape campaign setting, and he’s been helping bring our ideas to life.

And to really show we are serious about the writing aspects of this game we brought Ray Vallese in as the editor to ensure the detail and consistency of the story. Ray too was part of the Planescape team at TSR.

There will be some other surprise talent that I’ll announce later on but I thought it important to stress the heritage of the great team we have. I feel quite confident that the players of PST will feel comfortable and appreciate the experience being created.


RPS – Real/pause time or turn-based?

Fargo: I’ll let the producer Kevin Saunders answer that one: “The details of combat are still an open question, but our initial leaning is that real-time with pause will provide the better experience for the game. Whichever direction we ultimately take it, we’ll be giving combat considerable attention – we are aware that one of the criticisms of PST (including from Avellone) was its combat and we want to improve upon that aspect. The Numenera combat system provides a  stronger starting place for a cRPG than AD&D 2nd Edition did and we’ll prototype early so that we have ample time to iterate over the course of the project. We are also working on ways to weave narrative elements into the combat system such that the gameplay and story complement each other. But I should mention that even while enhancing combat, we will stay true to PST by making it so players can almost completely avoid battles based upon their choices.”


RPS – Are you thinking Kickstarter again?

Fargo: Absolutely. There are obvious advantages to Kickstarter for both developers and backers. We get our games funded without dealing with a crazy publisher and the backer gets a game for much less than what the finished product would cost non-backers. But beyond that, the benefit of crowd funding is that it provides feedback and accountability to the people who are actually going to play the game. It validates the concept and helps us prioritize the sensibilities of the project. We are not forced to compromise for the thought of how the “mass market” might react. It’s a wonderfully pure process and one that hinges on trust.

RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?

Fargo: We asked and were rebuffed. In reality we didn’t push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur’s Gate 3 project going.

RPS – Did you meet any resistance when seeking the Torment name?

Fargo: I patiently waited for someone to do something with a Torment concept but nothing happened. After many years the rights expired and allowed me to step in and put together a great team to make another title of its kind. We will improve on the mechanics and deliver a deep narrative story that is deserving of the name Torment.

RPS – Thanks for your (pause-)time.

With this and Eternity and Wasteland and Shadowrun. I think my life's complete. All I need is for Arnold to make a Conan movie. Oh wait... (http://www.guardian.co.uk/film/filmblog/2013/jan/18/arnold-schwarzenegger-conan-barbarian)

:')
Title: Re: Random video game news and discussion!
Post by: Banok on February 21, 2013, 08:01:25 am
ps4.

its ok, I guess.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on June 07, 2013, 08:47:00 am
Holy hell indeed:



http://kotaku.com/holy-hell-this-guy-re-created-all-of-baldurs-gate-in-511489475

Title: Re: Random video game news and discussion!
Post by: Tot. on June 07, 2013, 09:10:28 am
That's lot of work done but can't see the point in doing that. Why port it to a sucky engine, the result is worse in every aspect than the original modded except having 3.5 ed rules?

I guess it's still better than BG EE though.

PS. Actually, he should've just ported NWN2 to Infinity instead so we could play MotB without retarded engine. Now that would be something.  :lol:
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on October 16, 2013, 05:02:16 pm
*feminine loud squeeky noises*

Title: Re: Random video game news and discussion!
Post by: bilwit on October 17, 2013, 05:19:08 am
Injustice: Gods Among us is coming to PC in November. Time to get a controller!
Title: Re: Random video game news and discussion!
Post by: CrazyCracka420 on October 17, 2013, 05:22:10 pm
I didn't like the original BG games on PC, I hate games that have a party system for one player to control.  Even controlling one other person is boring/tedious for me.  I loved Baldur's Gate on the Xbox so much that I went out and bought an old school xbox a couple years back (they also had a sweet D&D game on the xbox that I played a lot with my bro as well).  I want to see more of those types of games.  Dungeon crawlers that are more hack and slash, no party system, picking up loot, clearing dungeons, selling loot. 

Tried getting back into Diablo 3, but I can't stand the "click to move" bullshit.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on October 21, 2013, 01:51:15 pm
So this escalated quickly. It's all over reddit, video game websites, and generally all over the internet.

Total Biscuit got his WTF is... Day One: Garry's Incident video flagged by the developers, even though they gave him the key for the game in the first place. Total Biscuit was highly critical in his video of the game.


Apparently he tried to handle this in private, but someone on Reddit noticed it being taken down, so it turned in to a massive shit storm. Causing it have a highly amusing user score on Metacritic (http://www.metacritic.com/game/pc/day-one-garrys-incident) (all-time lowest so far).

More reading if you enjoy video game drama:

Re-uploaded original WTF is... video  (http://www.dailymotion.com/video/x15fmac_wtf-is-day-one-garry-s-incident_videogames)
NukemDukem's similar situtation with Sony (http://www.youtube.com/watch?v=Mpa4xrXgAm4)
Kotaku article (http://kotaku.com/studio-accused-of-blocking-youtube-vid-over-criticism-1448796126)

I don't think Total Biscuit minds that it got out. His video is getting tons of hits and he's getting more subscribers.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on October 21, 2013, 10:50:12 pm
Aaaand after one million views on that video they "apologize": http://kotaku.com/developer-apologises-to-totalbiscuit-everyone-after-yo-1449494563
Title: Re: Random video game news and discussion!
Post by: CrazyCracka420 on October 21, 2013, 11:12:55 pm
Just watched TB's review of the game and the game graphics do look really terribly optimized, and there's obviously some bugs with it.  That being said, TB is pretty fucking bad at video games.  He claims (just after the 5 minute mark) to get mysteriously killed.  But just before that, as he's running up the hill, you can see an enemy/tribesman up to the right of his screen.  And when he dies you see a tribesman standing over him.  He clearly got killed from the back.  He loads back up and then see's a tribesman attack him and he gets destroyed, and complains that "70% Health apparently isn't really 70%".  Maybe he's used to games where you can tank 5+ hits from enemies, I'm not a big fan of those types of games.  I'd rather have a game punish me for making mistakes than to hold my hand throughout the whole thing.

I like games that are "hard".  That being said, the combat looks fucking terrible (aside from sneaking up on people). 

I think the game had a lot of potential (on paper), but watching it being played, it just looks like a terrible game.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on October 21, 2013, 11:23:04 pm
Yeah, I noticed that too. But the funny thing is that his health bar (as I understand it) isn't even depleted when he dies from the native. He has 70% health, then loses half of it and dies.

A lot of the time he dies, the health bar seems to have health left, or I'm seriously misreading it.

That being said, the combat looks fucking terrible (aside from sneaking up on people). 

Sneaking up on seemed terribly broken to me if you look from 17:30 where he literally hits some dude and he doesn't seem to mind. Later he encounters another guy that is completely oblivious to his presense even when he's standing right in front of him.
Title: Re: Random video game news and discussion!
Post by: bilwit on October 22, 2013, 03:51:53 am
Warface launched today. Anyone tried this? http://www.warface.com/
Title: Re: Random video game news and discussion!
Post by: Tot. on October 22, 2013, 07:13:06 am
Played it for an hour or so.

Title: Re: Random video game news and discussion!
Post by: Vibe on October 22, 2013, 08:07:52 am
So this escalated quickly. It's all over reddit, video game websites, and generally all over the internet.

Total Biscuit got his WTF is... Day One: Garry's Incident video flagged by the developers, even though they gave him the key for the game in the first place. Total Biscuit was highly critical in his video of the game.


Apparently he tried to handle this in private, but someone on Reddit noticed it being taken down, so it turned in to a massive shit storm. Causing it have a highly amusing user score on Metacritic (http://www.metacritic.com/game/pc/day-one-garrys-incident) (all-time lowest so far).

More reading if you enjoy video game drama:

Re-uploaded original WTF is... video  (http://www.dailymotion.com/video/x15fmac_wtf-is-day-one-garry-s-incident_videogames)
NukemDukem's similar situtation with Sony (http://www.youtube.com/watch?v=Mpa4xrXgAm4)
Kotaku article (http://kotaku.com/studio-accused-of-blocking-youtube-vid-over-criticism-1448796126)

I don't think Total Biscuit minds that it got out. His video is getting tons of hits and he's getting more subscribers.

This is the new WarZ :D

On top of this they banned all users that talked negatively of the game on Steam forums and have now even locked them to be availible only for those who own the game.
Title: Re: Random video game news and discussion!
Post by: DaruviansUnmutedAccount on October 22, 2013, 08:22:45 am
In other totally obvious video game news, Half Life 3 is never being released.
Title: Re: Random video game news and discussion!
Post by: Xant on October 22, 2013, 10:24:06 am
Arkane Studios is one of the best studios.
Title: Re: Random video game news and discussion!
Post by: Kafein on October 22, 2013, 06:06:33 pm
So this escalated quickly. It's all over reddit, video game websites, and generally all over the internet.

Total Biscuit got his WTF is... Day One: Garry's Incident video flagged by the developers, even though they gave him the key for the game in the first place. Total Biscuit was highly critical in his video of the game.


Apparently he tried to handle this in private, but someone on Reddit noticed it being taken down, so it turned in to a massive shit storm. Causing it have a highly amusing user score on Metacritic (http://www.metacritic.com/game/pc/day-one-garrys-incident) (all-time lowest so far).

More reading if you enjoy video game drama:

Re-uploaded original WTF is... video  (http://www.dailymotion.com/video/x15fmac_wtf-is-day-one-garry-s-incident_videogames)
NukemDukem's similar situtation with Sony (http://www.youtube.com/watch?v=Mpa4xrXgAm4)
Kotaku article (http://kotaku.com/studio-accused-of-blocking-youtube-vid-over-criticism-1448796126)

I don't think Total Biscuit minds that it got out. His video is getting tons of hits and he's getting more subscribers.

I like the fact that the panther is allied with the monkeys
Title: Re: Random video game news and discussion!
Post by: CrazyCracka420 on October 22, 2013, 06:14:54 pm


Warface launched today. Anyone tried this? http://www.warface.com/

Played it for an hour or so.

  • feels like every other F2P FPS
  • tiny maps
  • extremely crappy shooting
  • BF3 retardation of UI elements everywhere on your screen
  • spent 5 minutes looking for the only thing that I needed from the shop, red dot sights for the rifle, couldn't find it; found shitload of skins and vanity items though
  • absolutely no idea why would you play this instead of just CS or BF3

That's too bad, I was reading about the co-op missions that change from day to day and it sounded like it had a lot of potential.
Title: Re: Random video game news and discussion!
Post by: Tot. on October 22, 2013, 09:06:36 pm
Well, I only played versus.
Title: Re: Random video game news and discussion!
Post by: Kafein on October 23, 2013, 02:46:25 pm
This is getting ridiculous, one of the channels that made a reaction video to the Day One stuff was struck with a 2 week closing for a complain on a completely unrelated video http://www.dailymotion.com/nukemdukem#video=x16ajdm

I can see Dailymotion or similar getting popular in some circles because of this
Title: Re: Random video game news and discussion!
Post by: Casimir on October 23, 2013, 04:39:53 pm
if anyone is playing warface hit me up: CasimirX
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on November 07, 2013, 02:11:20 pm
I am seriously impressed by the Limit Theory dev. Every month he posts an awesome video of his progress and now he's done it again.


Just look at it. If too lazy to look at the whole thing, look at his data editor from 14:00 onwards. It's insane.

My only worry is that the gameplay is not given enough focus due to him being such a huge tech nerd :P
Title: Re: Random video game news and discussion!
Post by: Tydeus on November 07, 2013, 10:41:56 pm

Greenlight this on steam, if you don't, you're a terrible person.
Title: Re: Random video game news and discussion!
Post by: Ninja_Khorin on December 10, 2013, 12:29:59 pm
GoG.com is starting to offer a money back guarantee.

If the game doesn't work as advertised within 30 days of purchase you get your money back.
If you regret your purchase and haven't downloaded it, you can get your money back within 14 days.

GoG.com is once again representing fantastic customer service.

http://www.gog.com/support/website_help/money_back_guarantee

These days, whenever something I want is sold on steam, I check if it's on GoG.com first.
Title: Re: Random video game news and discussion!
Post by: Kafein on December 10, 2013, 02:06:25 pm
I am seriously impressed by the Limit Theory dev. Every month he posts an awesome video of his progress and now he's done it again.


Just look at it. If too lazy to look at the whole thing, look at his data editor from 14:00 onwards. It's insane.

My only worry is that the gameplay is not given enough focus due to him being such a huge tech nerd :P

This data editor is just a more visual (which looks really neat btw) version of a debug program, without debug functionality. I also wonder how he manages to show the actually interesting stuff, when objects reference other objects, cycles and stuff like that.