The classes AREN'T SUPPOSED TO BE BALANCED. Ranged is supposed to be strong at hitting you from a distance, and weak up close. Pikemen are supposed to be good when they have a buddy assisting them, but weak vs 1v1. These are just 2 examples, every class and playstyle has strengths and weaknesses. That's what makes this game so great. Not every peasant with a torch is supposed to be able to survive against great lancers bearing down on them. That's kind of the point.
Do a decent job balancing the teams, and you will never have to hear people bitching and complaining about the classes being unbalanced.
C-rpg will not be nerfing or buffing because you refuse to use teamwork or tactics. Have a good day sir
In all seriousness, here are some patterns I've noticed:
people who face "cav-stacking" refuse to carry a cheap polearm (bamboo, trident, fork, etc), despite having spare slots
ranged refuse to shoot at horses
let's all try to face packs of enemies/good duelists one at a time
peasants bring short weapons instead of polearms
2h complain about "archer-stacking," yet refuse to drop IF or WM for some Shield skill
All of these "team imbalances" can be remedied with little effort. This isn't a game issue, it is a player mindset issue.
Banner-stacking can be whacky, yes, but applying the above can mitigate the supposed imbalances.
It can, but yet it shouldn't be something you can expect or demand from the players, as it requires to change their build.
Let's take the shield example for 2hd. Having less IF or WM affects you directly in your "duels", which is what the 2hd class is made for. The shield skill only affects you on your way to the duels, where you can be shot. But as soon as you draw your man weapon, the invested skill points have no use any more => wasted. And if you are putting emphasis on speed, the weight of the shield will slow you down considerably. Let alone the additional upkeep costs.
People should be forbidden to say "go get a shield/spear/melee weapon", at least in my opinion.This is ridiculous. Using knowledge of basic game mechanics (spears stop horses, shields block arrows) should be encouraged.
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"Duels" are on the duel server, where there is no cavalry or archers. Duel builds are not the same as Battle builds, just as those two are not the same as Siege builds (strength-heavy, no riding).
The way you put this, it sounds like you see carrying a shield or polearm as some huge skill investment. It's not.
Trading 1 or 2 points for 1-2 Shield is nothing. For a Battle mode build, having an arrowsoaker for such a small investment is certainly not too much to ask, and "additional upkeep costs" would be nothing.
Carrying a low-level polearm for anticav purposes requires zero WPF investment, and a bamboo, trident, or military fork will not affect upkeep.
This is ridiculous. Using knowledge of basic game mechanics (spears stop horses, shields block arrows) should be encouraged.
So what's the weakness of the space marines? i think you are misunderstanding my view point. I'm not saying we should just let certain classes be overpowered with no weakneses, and no counters (besides themselves). Every class should, and currently does, have a counter that is not the same class. My whole point was that "too many cavalry" or "too many archers" aren't the problem. The problem only occurs when too many cavalry or archers are stacked on one team. They aren't OP by themselves in a vacuum. They are weak to other classes and situations.
Even playing devil's advocate and taking Joker's stance on the subject, which I disagree with, one could say those 2h's with no shield skill, no ranged, no riding, and no shield, could still easily adapt to the situation by protecting an archer, or protecting a pikeman, or standing behind a shielder.