cRPG
Strategus => Strategus General Discussion => Topic started by: Tovi on January 21, 2013, 05:18:58 pm
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What's the point with raids ? You just fight against army and not villagers ?
What do you loot ? Only gold, or gold, goods and weapons ?
Is there any restrictions ?
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Yes you only fight army, and you can loot all the equipment defender has left at the end. For what is used in the battle itself i think the standard loot rule applies. Not sure though about the last thing.
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I see a problem : once you've looted everything, why not attack again ? The remaining peasants will be unarmed....
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That is the whole point about raiding. Thats why its there... :mrgreen:
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Really ? :?
But it's too easy !
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Exactly which is why just about everyone across most clans want raids to be changed or removed.
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if your a supernerd you can have just the troops inside the castle armed and have the rest on you, and when someone sieges you wait untill it says if it's a raid or siege and then you reinforce with the troops/gear necessary.
If your a supersupernerd you can actually have your castle undefended to force people sieging it since raiding would be useless.
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Well, it means we have to do some more micro, but its for a good cause.
For population you don't have to pay, the raid part will help reduce the stacking of population. (if not for raiding i would have put 1000-1500 pop in all my villages, simply because i wouldn't have to worry about defense anymore, that way i could manage 10 fiefs all by myself)
To counter a raid you make sure you have equal equipment and troop count. If someone raids you, you won't waste equipment. 2-3 hours after attack if shows if it will be a raid or a siege, so you plan accordingly. If it is a raid, you don't do anything, if its a siege, you can put more gear in it. This way you don't needlessly lose gear, yet you can use population in case you get attacked.
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Raiding is a fine mechanic, it keeps people from putting 5000 troops into each fief population and getting free upkeep on a huge defence force.
With raiding you gotta be careful about investing in nice gear for population tickets, cuz any gear can be stolen by raiding. Which is fair cuz they are FREE tickets. Easy come easy go.
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Sounds like it would be easier to have someone with all the gear, who is easy to get a hold of, stay inside the keep at all times with the gear and just make all troops population. If it's a raid then they'd get away with your gold, but with no troops you wouldn't need to leave any in the fief. Make that person the fief owner and they can grab any tax money as it comes in. This shouldn't be too hard for larger clans with a ton more people than fiefs.
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This thread makes me want to start a "strats dumbest mechanics" thread where we can all post our favourite dumb strat shit that will never get fixed because "intended" and "sorry we are working on another game now"
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To counter a raid you make sure you have equal equipment and troop count. If someone raids you, you won't waste equipment. 2-3 hours after attack if shows if it will be a raid or a siege, so you plan accordingly. If it is a raid, you don't do anything, if its a siege, you can put more gear in it. This way you don't needlessly lose gear, yet you can use population in case you get attacked.
Good all-around tactic, not too much time-consuming.
Basic strategy calls for having at least enough troops (and not population) to repel one wave, so you have one day to decide to create supply lines to your attacked fiefs so it can defend itself for more time. This or just stacking humongous troops number and gear. But most of the time, this cannot be done in ALL important fiefs (castle/cities) so it may be a good idea to have a very strong centralized fief with easy access to other more modestly manned fiefs that can be resupplied when you KNOW where the enemy is striking.
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if your a supernerd you can have just the troops inside the castle armed and have the rest on you, and when someone sieges you wait untill it says if it's a raid or siege and then you reinforce with the troops/gear necessary.
If your a supersupernerd you can actually have your castle undefended to force people sieging it since raiding would be useless.
And defend it with pitchforks lol
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I have raided a town with 500 pop and 0 army. And the battle roster was 500 ! Wtf ?
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I have raided a town with 500 pop and 0 army. And the battle roster was 500 ! Wtf ?
it usually often takes 5 hours before the numbers correct themselves (reinforcment time), then it would change to 0 because there are no troops.
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Are people still mad about raiding? Cos i've just been reading up on all the threads and it seems to me the problem is not that raiding needs to be changed, but the population system itself is unfair. People complain that they get screwed in a raid with 15 army and over 4000 pop in their castle... well quite right! What sorta real-life mechanic is having huge standing defensive armies that you never have to pay imitating? A castle with 15 soldiers and a civilian population of 4000? No wonder they get fucked xD
If raiding screws you over that much it's probably cos you've been abusing the population system to the point where you rely on it totally. I'd have posted on some of the more over the top 'I Hate Raids' threads but this one seems more current.
I agree but then what is the worth of population?
If you're smart, you raid until all the troops are dead, THEN you siege for real.
This + population being "killed" last (after troops), whenever its a raid or a siege, makes population really not worth it, except to save some gold.
Then the micro management needed to avoid being raided too easily is somewhat nerdy and overpowerful when you got the lord online, and when he isnt you lose a fief. Damn. Tough raid mechanics :P
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True that the population was first there for other reasons ?
AI fiefs protection + tax/trade system of previous strat round ? (if im correct)
Is there a single reason why fiefs need population ? Except to save upkeep (which the lords are responsible to manage so its their own fault if the troops begins to desert...)