cRPG

cRPG => Scene Editing => Topic started by: Ronan on April 29, 2011, 12:19:42 pm

Title: CTF specific maps
Post by: Ronan on April 29, 2011, 12:19:42 pm
Since the patch has been released and we now have new game modes available this will change map making (scene editing) for the feature. I want this thread to concentrate on Capture the flag.

Q. 1: Is there going to be a server dedicated to CTF and/or other game modes available?

Q. 2: Now that CTF is now available to the cRPG community how would you guys(and ladies) like us to build these maps? What is Ideal for you, as a player? Will they be big "battle" like maps? Or small/medium double "siege" maps? Or maybe a mix... What would you like to see as your CTF map? Let us know and we'll see what happens.

                                  Describe in as much detail as you can

Title: Re: CTF specific maps
Post by: Arked on April 29, 2011, 01:53:32 pm
Shogunate cRPG will probably become CTF server.
Title: Re: CTF specific maps
Post by: Camaris on April 29, 2011, 05:06:28 pm
Since the patch has been released and we now have new game modes available this will change map making (scene editing) for the feature. I want this thread to concentrate on Capture the flag.

Q. 1: Is there going to be a server dedicated to CTF and/or other game modes available?

Q. 2: Now that CTF is now available to the cRPG community how would you guys(and ladies) like us to build these maps? What is Ideal for you, as a player? Will they be big "battle" like maps? Or small/medium double "siege" maps? Or maybe a mix... What would you like to see as your CTF map? Let us know and we'll see what happens.

                                  Describe in as much detail as you can

Q2: I think only time will tell. The beuty of ctf is that almost every symetric kind of map will be playable regardless if you place it in a town or whatever.
In addition you can make some more work and make a balanced not symetric one.
We just have to test it. I am very exicted to make one cause ctf is my favorite playstyle. I will probably quit on my current siege map and start all over for ctf.
Title: Re: CTF specific maps
Post by: Ronan on April 29, 2011, 06:37:58 pm
I will probably quit on my current siege map and start all over for ctf.

haha... thats what i did. I made a real small one though (based off the size of "forest hide out"). Ill post photos to see what ya'll think on "Maps in development" thread. Its almost finished but I cant figure out the spawns quite yet... :(
Title: Re: CTF specific maps
Post by: Reinhardt on April 29, 2011, 06:46:40 pm
Shogunate cRPG will probably become CTF server.

And for the NA, Acre server might be, too.
Title: Re: CTF specific maps
Post by: Professor on April 29, 2011, 08:43:25 pm
I'm going to begin work on a CTF map.
Title: Re: CTF specific maps
Post by: Ronan on April 29, 2011, 09:05:22 pm
And for the NA, Acre server might be, too.

Since Im NA and your server has the best ping for me. Ill submit my maps to you first IF indeed you are going to be CTF. I just need to figure out the spawns and Im done with my first CFT map. Ill post it by tonight. Im also working on my second one now too. If you have a style you would like me to work on please PM me and Ill work on it ASAP and have it ready within the week. Thanks
Title: Re: CTF specific maps
Post by: Wallace on April 29, 2011, 11:39:04 pm
I was going to make Blood Gulch before CTF came out but never got on it... I'll start today
Title: Re: CTF specific maps
Post by: Ronan on April 29, 2011, 11:42:03 pm
Thats Halo right? That would be cool. :D
Title: Re: CTF specific maps
Post by: MrExxc on April 30, 2011, 12:07:38 am
Yeah, good way to have nice ctf maps, is to get inspired by existing maps on other games.
Title: Re: CTF specific maps
Post by: Professor on April 30, 2011, 12:40:03 am
I was going to make Blood Gulch before CTF came out but never got on it... I'll start today

I'M JUST ABOUT FINISHED THE SAME MAP.

Shit. Maybe we'll have a few different versions of it, then. Mine isn't totally true to form.

Does anyone have any clue as to what the spawns have to be?

EDIT: Here's a picture of my map.
(click to show/hide)
Title: Re: CTF specific maps
Post by: Wallace on April 30, 2011, 01:41:52 am
That is not bad at all... only big difference I was going to do what make an S across the map of lowered ground to provide cover for infantry
Title: Re: CTF specific maps
Post by: Professor on April 30, 2011, 02:27:29 am
There is some lowered ground. It's fairly subtle. I'm assuming spawns are 0-31 for one team, and 32-63 for the other? What are the spawns for the two CTF flags, or are those the objects in the editor?
Title: Re: CTF specific maps
Post by: Ronan on April 30, 2011, 02:31:13 am
Does look good. Simple is good- And it looks like youve combined flashy with simplicity quite nicely.

And this is what Ive gathered so far for CTF spawns:
                            this is a copy/paste from a post on Taleworlds forum

(not sure about the team spawnpoints yet)
64 flag 1
team1:
18
19
20
21
22
23
24
31

65 flag 2
Title: Re: CTF specific maps
Post by: Professor on April 30, 2011, 03:09:41 am
I'm working on a second one right now, so when I have the time I'll post some pictures of the castles themselves. They're inspired by the simplicity and accessibility of the Blood Gulch bases. My intention is to make it relatively simple for flags to be grabbed, but the real challenge is running it across the map without dying.

EDIT: I call this one 'Line in the Sand'. It's looking to be a real bloodbath.

(click to show/hide)
Title: Re: CTF specific maps
Post by: Airith on May 01, 2011, 03:54:57 am
As soon as chadz confirms all the new entry points for the new modes (rabbit, dtv, cf, etc) I'll post them here. The 80 man NA battle will probably turn into a ctf, and there'll be a new server playing dtv.
Title: Re: CTF specific maps
Post by: Professor on May 01, 2011, 05:32:39 am
Sounds good. From the clues posted on the earlier page, I'm guessing that spawns are the following:

Team 1: Flag 64, Spawns 0-31
Team 2: Flag 65, Spawns 32-63

That's how I've structured my maps anyway, but can always change it without too much trouble. I will probably work on some more CTF maps, that way the ATS server will have a decent rotation.
Title: Re: CTF specific maps
Post by: Ronan on May 01, 2011, 07:37:29 pm
Sounds good. From the clues posted on the earlier page, I'm guessing that spawns are the following:

Team 1: Flag 64, Spawns 0-31
Team 2: Flag 65, Spawns 32-63

That's how I've structured my maps anyway, but can always change it without too much trouble. I will probably work on some more CTF maps, that way the ATS server will have a decent rotation.

Your flag spawns are correct but the entry points are not, as far as i know. I thought the same but when I tested one with bots they all spawned at one base. I dont think it goes past the 30's for player spawn points. Not sure yet... doing testings now to try and figure this out...
Title: Re: CTF specific maps
Post by: MrShovelFace on May 05, 2011, 04:42:36 am
Here are several problems I do not think map makers deal with enough in terms of CTF games


CTF maps need to treat cav with a degree of prejudice. In typical CTF cavalry tend to end up being the only super stars for attacking. So the answer is to add areas near the flag that are either inaccessible to cavalry or inhospitable to them.

Examples are gatehouses, hills, and indoors.

But do not take away their role completely. Give them at least one area where they can patrol and under certain conditions, attack. An example I can give is on my map in the works.

There is a high ground and a low ground.
The low ground and high ground are only connected at two points (one near each flag) these points are guarded by gate houses of which if opened will allow horsemen to nab the flag.
Yet I allow horsemen to take advantage of several 'exit only' spots.
The entire highland is completely off limits to cav so as to preserve the infantry's offensive role in CTF
Lowlands -> Gatehouse -> Flag -> Highlands -> flag -> gatehouse -> Lowlands
setups like this give infantry their rightful place in a gamemode that would otherwise render them a 'defensive class'


The next problem that plagues CTF are ninjas. People who walk around the edge of the map away from the other players and nab the flag then run back the same way. I believe that CTF was meant to be played with more defined pathways to prevent such acts. Be it narrow streets, rough terrain, or high walls, there MUST be definition to the map's terrain.


The last problem I see is positioning of spawns. Flags should always spawn at least half as far away as the walk to the enemy's flag is.
Starting people off at the flag is a great way of encouraging chronic camping. Do not reduce the defensive advantage of a flag's base. If anything increase it. But ensure that newly spawned have to choose between defending and attacking rather than defending for awhile and then suiciding


A single peasant with a knife to confuse the friend or foe identification in a cluster should not be the deciding point in a CTF and neither should a cav on a plated charger with black armor and 4 steel shields win games. If camp off stalemates are to end then infantry must be given a vital role in attack
Title: Re: CTF specific maps
Post by: Ronan on May 07, 2011, 12:02:14 am
FIGURED OUT CTF SPAWN POINTS!!!!!

player spawns are: 0-63

Flag spawns: t1:64 t2:65


I went through forums to find this after testing over and over again. Ive tested with bots, so I dont know if it different when playing cRPG online or not. With the bots it works perfect every time. Just make 0-31 team 1 and 32-63 team 2. You might be able to alter it a little bit but if you dont put alll "entry points" down up to the flag entry points the game randomly generates them and you get a chaos affect.

So now lets get CTF back up and PLAY!!!!


(to my insanity 'Professor' was right the whole time... I dont understand how that can be!)
Title: Re: CTF specific maps
Post by: Professor on May 07, 2011, 05:36:20 am
I just assumed that it was the same as CTF...

Also, that means my two CTF maps are ready to be uploaded.
Title: Re: CTF specific maps
Post by: Ronan on May 07, 2011, 07:36:47 pm
Good to hear it. I have one ready and one thats a day, maybe two for testing, and then itll be ready to upload. I hope they get the CTF game mode back, and soon!
Title: Re: CTF specific maps
Post by: Camaris on December 14, 2011, 01:28:08 pm
bump.
Time to get new life into this one ;)