I don't like the idea since if you want people to not have too high troops in one place just make them pay silly costs for having alot - i thought that system is already in place tho. =)
It is, but not for fiefs.
Having 8k on a player gets you broke in an hour, having 20k in a castle is manageable
It is, but not for fiefs.
Having 8k on a player gets you broke in an hour, having 20k in a castle is manageable
i see.
Thought it was just alot lower so you could actually have ~5k in the fiefs.
Maybe the upkeep should be increased a little bit then if they go above 5k? =)
Ok thanks, that makes sense then (if it's per hour and the comma is a period in "empirical" measurements).
What about a strategus reset??
EU's a weird. They use . instead of , so that we don't know what we looking at.
- Upkeep = ceil((pow(#troops,1.6)*0.035 - 56) / 24)
- Upkeep of garrisoned troops in fiefs = ceil((pow($troops, 1.02) * 1 - 100)/24)
Source: http://forum.meleegaming.com/strategus-general-discussion/strategus-4-faq/
Blame Excel. I'm used to using . for decimals due to programming, but Excel hates it :(
Anyway, the formulas are:
The FAQ doesn't say the time period. Assumedly it's hour or if ticks happen faster than that, tick.
I also made Google Docs versions of that graph upon request since it's a ton more useful than a single picture (it may be more up to date if I had made an error on the image):
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=5
EDIT: And since that chart ends at 1k, here's a one for 0 to 15000 with 250 troop intervals:or a link to interactive chart: https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=6(click to show/hide)
It might make sense for the garrison upkeep to be a static fraction of normal upkeep, because the difference at high numbers is just ludicrous.