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Strategus => Strategus General Discussion => Topic started by: bagge on January 16, 2013, 07:51:22 pm

Title: Limit troops in Strategus
Post by: bagge on January 16, 2013, 07:51:22 pm
Make a freaking limit so we don't get endless troops, imo defensive factions have a great favor with the current system, plus these silly Cold Wars are just borink.

Something similar to EU3's Force Limit would be awesome.

Y/N?
Title: Re: Limit troops in Strategus
Post by: Panos on January 16, 2013, 07:51:57 pm
What about a strategus reset??
Title: Re: Limit troops in Strategus
Post by: bagge on January 16, 2013, 07:53:35 pm
Shit I removed "Can you repeat the question?". Gotta revote Panos. :wink:

What I mostly want is a complete reset on the production points 8-)
Title: Re: Limit troops in Strategus
Post by: bredeus on January 16, 2013, 07:57:42 pm
Why not, but in the next strat
Title: Re: Limit troops in Strategus
Post by: bagge on January 16, 2013, 08:00:36 pm
Next strat is a lie
Title: Re: Limit troops in Strategus
Post by: CrazyCracka420 on January 16, 2013, 08:10:37 pm
I don't like the idea.  If you go on an offensive war, you should be at a disadvantage against people who haven't been expending their resources (troops, gold, equipment, goods, etc).

Same with a prolonged war in your lands, it's going to eventually wear you down, while the enemy is still able to build up in their lands.

Just seems like it goes against the nature of a strategy game.  my 2 cents
Title: Re: Limit troops in Strategus
Post by: bagge on January 16, 2013, 08:13:07 pm
Yet it's reality :wink:
Title: Re: Limit troops in Strategus
Post by: CrazyCracka420 on January 16, 2013, 08:27:06 pm
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Title: Re: Limit troops in Strategus
Post by: Kelugarn on January 16, 2013, 09:42:58 pm
In reality the number of troops you're limited to is dependent upon your resources. I agree that it's very easy to sustain a massive standing army in strategus because gold is the only thing required, but I don't feel that we should limit the number of troops you can have with a hard cap. If there were a system for food requirements, or population in all of your fiefs determined your faction's maximum troop count things might be more interesting. However given that the dev team is focusing most of their creative energies and time on getting M:BG together I doubt there's any large strategus overhauls coming for a long time (if ever).

With that said I'm going to have to say nay to the idea of troop caps, mostly because HUGE BATTLEZ11!!.
Title: Re: Limit troops in Strategus
Post by: Aderyn on January 16, 2013, 10:26:00 pm
I don't like the idea since if you want people to not have too high troops in one place just make them pay silly costs for having alot - i thought that system is already in place tho. =)
Title: Re: Limit troops in Strategus
Post by: Haboe on January 16, 2013, 11:37:00 pm
I don't like the idea since if you want people to not have too high troops in one place just make them pay silly costs for having alot - i thought that system is already in place tho. =)

It is, but not for fiefs.
Having 8k on a player gets you broke in an hour, having 20k in a castle is manageable
Title: Re: Limit troops in Strategus
Post by: Kelugarn on January 17, 2013, 04:02:49 am
It is, but not for fiefs.
Having 8k on a player gets you broke in an hour, having 20k in a castle is manageable

That's why we should be able to bring along caravans of whores for all our men. That way they won't leave, even if we can't pay them.
Title: Re: Limit troops in Strategus
Post by: Aderyn on January 18, 2013, 05:48:23 am
It is, but not for fiefs.
Having 8k on a player gets you broke in an hour, having 20k in a castle is manageable

i see.

Thought it was just alot lower so you could actually have ~5k in the fiefs.
Maybe the upkeep should be increased a little bit then if they go above 5k? =)
Title: Re: Limit troops in Strategus
Post by: Butan on January 22, 2013, 01:40:37 pm
i see.

Thought it was just alot lower so you could actually have ~5k in the fiefs.
Maybe the upkeep should be increased a little bit then if they go above 5k? =)

The upkeep formula is already pretty much exponential and very prohibitive.

(click to show/hide)

Have no graph formula above 1K but if it stays on the same course, I believe it is enough  :P
Title: Re: Limit troops in Strategus
Post by: CrazyCracka420 on January 22, 2013, 04:35:30 pm
can you explain the graph?

On the left, what does 20,00 mean?  2000 gold, 20 gold?

And I'm assuming this is per day, also assuming the bottom line is troop amounts?
Title: Re: Limit troops in Strategus
Post by: Keshian on January 22, 2013, 05:21:29 pm
in eu , is .  So its 20 40 60 gold on the y axis.  Thats most likely how much gold per hour to maintain troops.  Holding it on a person it gets ridiculous pretty fast.
Title: Re: Limit troops in Strategus
Post by: CrazyCracka420 on January 22, 2013, 06:25:08 pm
Ok thanks, that makes sense then (if it's per hour and the comma is a period in "empirical" measurements). 
Title: Re: Limit troops in Strategus
Post by: Lt_Anders on January 23, 2013, 02:37:08 am
Ok thanks, that makes sense then (if it's per hour and the comma is a period in "empirical" measurements).

EU's a weird. They use . instead of , so that we don't know what we looking at.
Title: Re: Limit troops in Strategus
Post by: bagge on January 30, 2013, 11:48:58 pm
What about a strategus reset??

Tbh I wouldn't have anything against that. Should've been wiped after they buttfucked the polish/russian community 8-)
Title: Re: Limit troops in Strategus
Post by: Elmokki on February 03, 2013, 02:49:09 am
EU's a weird. They use . instead of , so that we don't know what we looking at.

Blame Excel. I'm used to using . for decimals due to programming, but Excel hates it :(

Anyway, the formulas are:
Quote
- Upkeep = ceil((pow(#troops,1.6)*0.035 - 56) / 24)
- Upkeep of garrisoned troops in fiefs = ceil((pow($troops, 1.02) * 1 - 100)/24)
Source: http://forum.meleegaming.com/strategus-general-discussion/strategus-4-faq/

The FAQ doesn't say the time period. Assumedly it's hour or if ticks happen faster than that, tick.

I also made Google Docs versions of that graph upon request since it's a ton more useful than a single picture (it may be more up to date if I had made an error on the image):
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=5


EDIT: And since that chart ends at 1k, here's a one for 0 to 15000 with 250 troop intervals:

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or a link to interactive chart: https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=6

It might make sense for the garrison upkeep to be a static fraction of normal upkeep, because the difference at high numbers is just ludicrous.
Title: Re: Limit troops in Strategus
Post by: Teeth on February 03, 2013, 12:40:17 pm
Let's just all play EU 3 and fight the battles like Strat, would be an awesome game.
Title: Re: Limit troops in Strategus
Post by: Butan on February 04, 2013, 12:50:57 am
Blame Excel. I'm used to using . for decimals due to programming, but Excel hates it :(

Anyway, the formulas are:
The FAQ doesn't say the time period. Assumedly it's hour or if ticks happen faster than that, tick.

I also made Google Docs versions of that graph upon request since it's a ton more useful than a single picture (it may be more up to date if I had made an error on the image):
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=5


EDIT: And since that chart ends at 1k, here's a one for 0 to 15000 with 250 troop intervals:

(click to show/hide)
or a link to interactive chart: https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=6

It might make sense for the garrison upkeep to be a static fraction of normal upkeep, because the difference at high numbers is just ludicrous.

thanks for this extended graph !
Title: Re: Limit troops in Strategus
Post by: Havoco on February 04, 2013, 01:56:03 am
Looks like the garrison upkeep needs to be tweaked. I agree that defense is pretty easy in strat ( depending on the castle/fief of course and if it has any bugs). there should be some sort of attrition for attacking castle/fiefs, but fat chance of that happening.

ALL HAIL M:E