cRPG

cRPG => Suggestions Corner => Topic started by: Corsair831 on January 13, 2013, 04:30:08 pm

Title: Nerf kicks
Post by: Corsair831 on January 13, 2013, 04:30:08 pm
they're crazy easy to hit, nerf them back to native kicks pls

Title: Re: Nerf kicks
Post by: no_rules_just_play on January 13, 2013, 04:42:10 pm
im sorry but im a kick noob and i cant hit shit with them, plus the blocking while kicking should be removed
Title: Re: Nerf kicks
Post by: Latvian on January 13, 2013, 04:55:32 pm
im sorry but im a kick noob and i cant hit shit with them, plus the blocking while kicking should be removed
blocking while kicking is remowed
Title: Re: Nerf kicks
Post by: darmaster on January 13, 2013, 05:15:42 pm
why did you nerf them AGAIN ? :l now feint spammers will rule this game :/
Title: Re: Nerf kicks
Post by: BlueKnight on January 13, 2013, 11:45:26 pm
Now when you kick it's a self-stun for 1,5 sec with a chance that enemy will get stunned as well.

You can't move, you can't block and even when you kick the enemy, in the same time you receive hit from him so it actually makes you die more than kill. I have to change my playstyle...

(click to show/hide)
Title: Re: Nerf kicks
Post by: Joseph Porta on January 14, 2013, 11:21:56 pm
Kicks are gay anyways.
Title: Re: Nerf kicks
Post by: Ikarus on April 14, 2013, 09:17:54 pm
Reviving this thread.

- Kicks last too long. They last double as long as the actual animation; giving the players the feeling of a "floating kick field" when, if people move into it, stun you (as if the kicker throws the smell of his foot into the air and the bypassing enemy is like "EUGH" and stunned)
- Kicks reach too far. Even if you´d technically just touch somebody with the tip of your toe, they still get the full impact.
- Kicks have too much reach. Speaking of a range of 30-45% to each side of the foot.

Change back to native kicks
Title: Re: Nerf kicks
Post by: Kafein on April 15, 2013, 12:46:29 am
The timing and lateral range seem inconsistent.
Title: Re: Nerf kicks
Post by: LordLargos on April 15, 2013, 10:07:23 am
blocking while kicking is remowed
Not for 2h, big surprise there.
Title: Re: Nerf kicks
Post by: Rainbow on April 16, 2013, 01:26:09 am
i've been kicked by somebody i was walking behind and he did a forward kick and SOMEHOW i get kicked.  I don't know wtf is up w/ the kicking now but it is terrible.  The kicks linger after the foot is extended and also there is a forcefield around the kick itself that will kick you back.  It is like fighting Lee Sin or some bullshit.
Title: Re: Nerf kicks
Post by: Count_Grishnackh on April 17, 2013, 04:56:12 pm
No way, since kicking while blocking is removed, it is risky to try kicking someone.
Title: Re: Nerf kicks
Post by: Kafein on April 17, 2013, 05:18:41 pm
No way, since kicking while blocking is removed, it is risky to try kicking someone.

It is in fact also extremely risky to stay in a 1meter radius around any enemy, now that kicks have such a huge range.

1) Kicks stay active for too long. Pretty much the same way overheads with very slow weapons connect with your toes.
2) The minimum time between your last attack and a kick is too short. Because this fucks up animations so bad, if you do it right the kick is impossible to spot until it's too late.
3) Kick chambering is nice, but a thousand times more risky than kicks and a thousand times more difficult to pull off.