cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Diomedes on April 29, 2011, 07:12:47 am

Title: PATCH 0.220 CHANGES TO BALANCE
Post by: Diomedes on April 29, 2011, 07:12:47 am
I'll reserve the this post to clarify updated patch balancing information as it comes out.  As of now, repair costs are inflated and there are a few bugs amongst the item stat changes.  Everyone calm down, it'll all be fixed in a little while as feedback comes in.  Right now it's safe to assume that everything is a little bit different, even if it doesn't appear so, and that we should only post suggestions or observations about balance if they seem particularly out of sorts:

1. I noticed that my Mighty Warhammer (3 times heirloomed) deals just two more pierce damage (stab) and three more blunt damage (swing) than an unmodified warhammer.  This seems unbalanced when considered with its generally nerfed speed (-2 points) and that the speed does not increase even when heirloomed three times.  It should be noted, too, that the cost has also increased significantly (2000ish more) while almost every other stat has been nerfed.

2. Amongst 1-handers a couple stats are definitely unbalanced amongst themselves.  For example, the nominally top two one-handed weapons:

(click to show/hide)

It seems this has been partially balanced out.  The price of the Nordic is now 1000 gold less and the Espada, it seems, is just unavailable.  More information will be posted as it comes in.

3. The 1-handed "spiked clubs" should have near-opposite prices.  The light club is 1/3 the cost for slightly less damage but greater reach and speed. 


More are pending discussion and I'll post more as I see them (or if they're PMd to me specifically).
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Tydeus on April 29, 2011, 01:36:16 pm
Looks like the Nordic specializes in cut damage while the long espada specializes in thrust damage. It would appear that you're comparing two completely different weapons.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Overdriven on April 29, 2011, 01:51:49 pm
Well the Long Espada doesn't actually exist. You can't buy it and people who had it before can't use it as it's not in the inventory.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Senni__Ti on April 29, 2011, 02:59:24 pm
German Greatsword
Difficulty: 15
speed rating: 92
shield width: 123
thrust damage: 25 pierce
swing damage: 38 cut
weapon length: 123
Can't use on horseback
Secondary Mode

Danish Greatsword
difficulty: 15
speed rating: 92
shield width: 124
thrust damage: 24 pierce
swing damage: 40 cut
weapon length: 124
Can't use on horseback
Secondary Mode

They are nearly identical in price 15,192 for german and 15,922 for danish. As you can see, the danish has 2 more slash, 1 more reach, but only 1 less stab. They used to be pretty even, with german being the overall more balanced and danish the powercutter. now danish is clearly the better.

To fix I would suggest boosting the germans stab by ~2 and possibly the slash by 1.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Fluffy_Muffin on April 29, 2011, 03:05:27 pm
Nope, nothing wrong with the danish/german, it is balaced
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Tydeus on April 29, 2011, 03:34:00 pm
Nope, nothing wrong with the danish/german, it is balaced
balanced compared to?

Danish Greatsword
difficulty: 15
speed rating: 92
shield width: 124
thrust damage: 24 pierce
swing damage: 40 cut
weapon length: 124
Can't use on horseback

Secondary Mode

15,922

German Poleaxe
difficulty: 16
speed rating: 90
shield width: 131
thrust damage: 29 pierce
swing damage: 42 cut
weapon length: 131
Can't use on horseback

Bonus against Shield

15,061

Elegant Poleaxe
difficulty: 16
speed rating: 92
shield width: 132
thrust damage: 26 pierce
swing damage: 39 cut
weapon length: 132
Can't use on horseback

Bonus against Shield

15,634

Long Espada Eslavona
difficulty: 12
speed rating: 99
shield width: 103
thrust damage: 28 pierce
swing damage: 27 cut
weapon length: 103
10,434

Side Sword
difficulty: 10
speed rating: 100
shield width: 95
thrust damage: 27 pierce
swing damage: 27 cut
weapon length: 95
8,219

Scottish Sword
difficulty: 7
speed rating: 103
shield width: 80
thrust damage: 25 pierce
swing damage: 27 cut
weapon length: 80
4,867

I could paste more but I know that if anyone actually wants to see this in a non-biased perspective, they will realize that more isn't necessary to get the point across. Remember with this new patch, thrusts are the same length, point for point for both Two-Handers and Polearms. Why should a One-handed sword be thrusted for the same or more damage than a Two-Handed weapon? lolstab wasn't nerfed, Two-Handed thrust damage was nerfed. Pole thrusts have only been buffed with this patch.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Konrax on April 29, 2011, 05:27:02 pm
Because by the time a one hander gets close enough to stab you, you could have stabbed them already.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Torp on April 29, 2011, 06:07:20 pm
'd say the lance speed is currently rediculous
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Diomedes on April 29, 2011, 06:39:13 pm
Looks like the Nordic specializes in cut damage while the long espada specializes in thrust damage. It would appear that you're comparing two completely different weapons.

This is unfair.  They're both 1h cutting swords of the same price and general reach.  The differences between the weapon are cumulatively immense, and the difference in damage are exceptionally extreme.  When fighting an armoured opponent, the Nordic does an average of four points more cut damage than the Espada.  However, the Espada deals a whopping 7.5 points more pierce damage against the same target.  That, coupled with its longer reach, significantly faster speed, and lower difficulty makes it clear which is the more effective sword.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: _JoG_ on April 29, 2011, 11:13:56 pm
Because by the time a one hander gets close enough to stab you, you could have stabbed them already and your weapon has glanced off him.
Fix'd

Tydeus, poleaxe has like -20 effective length as compared to two-handed swords due to different slashing animations.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: cutsomecheesewithmybow on April 29, 2011, 11:17:29 pm
Poleaxe's -20 effective stab length doesn't include the twohanded stab animation bonus. Feel free to test stab reach of swiss halberd (160) vs german greatsword (123), you'll be amazed.
Title: Re: PATCH 0.220 CHANGES TO BALANCE
Post by: Malaclypse on April 30, 2011, 12:02:56 am
Pole thrusts have only been buffed with this patch.

Minus the almost across the board speed nerf on polearms.