cRPG
cRPG => Suggestions Corner => Topic started by: Blackbow on January 11, 2013, 02:18:33 pm
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20 sec after begining of round there is always 10 cavs incoming to spawn kill
we know there is a solution for that
it's invisible wall at spawn you can go out of this zone but u cant enter in ...
in past some map ad this thing but they removed it why ??
and if an afk guy stay in the zone after end of round do like with camper on unreachable roof
poll kick !
in every game sapwn kill is forbiden but not in crpg ...
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first of all, if you are still in the zone while nobody is outside the zone anymore, autokick
second: in NA it is 5.4 seconds to be exact. EU cav is waay nicer to late spawning peasants than NA cav.
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Ofc you shoulndt be able to shoot people from inside the zone. Not sure if this really helps though.
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Why do I have some vague memories of this being implemented a while back?
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Really blackbow? Another
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Stop bitching and just play.
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Really blackbow? Another
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Stop bitching and just play.
Spawnrapists gonna spawnrape.
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Just spawn at the start, or bring a spear and shut it :mrgreen:
Devs allowed you to spawn for almost a minute after round start, they gave you that finger, don't ask for a hand.
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on lot of map cavs can reach enemies spawn rly fast and rape you 10 sec after spawn
and u just walked 5 meter...
and yes dont remember the map but in old times it was implemented
it was a small map with a tower in middle
u spawn front of stone bridge
and other team spawned in forest
cant say more
@ Hunter_the_Honourable : it's me or you are an asshole just good to troll ?
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Use a shield, work together with infantry. Oh wait archer....
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Use a shield, work together with infantry. Oh wait archer....
This work together thing, you must be in the game long enough to move to work together. That doesn't work when you *Spawn-Lance-Dead* before you can even press W. :idea:
Why do I have some vague memories of this being implemented a while back?
It was in, but it was bugged from the maps I remember. Taken out because it caused problems.
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Yes, annoying, but making a big area of the map unreachable towards the rest of the round would break many maps (eg an old city map in EU4 where you spawn in a narrow alley, it would fully block that area of the map).
Plus in some maps, camping the spawn is a good and valid tactic, why would you prevent it? (random plains with a team starting on top of a mountain for example).
Also, it would still not be a fix, they would roam just outside of it and get you as you got out of there, so not a really good suggestion.
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This work together thing, you must be in the game long enough to move to work together. That doesn't work when you *Spawn-Lance-Dead* before you can even press W. :idea:
It was in, but it was bugged from the maps I remember. Taken out because it caused problems.
fuck i'm so sad ... we cant use that ... i'm so bored by spawn killer ... ok ok nvm ...
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invis wall was abused by archers back when it was there. every class does crap if they can, sad but true.
palisads at spawn would also give ranged camping oportunity, best thing imo is still making the spawn an unfavorable place to be as cav.
btw: http://forum.meleegaming.com/general-discussion/fair-cav-behavior-on-battle-servers/
^^
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i spawnkilled him yesterday and i feel almost bad :(
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One name comes to mind: masasa
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or you don't alt tab out every time you die and just play the game...
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Shouldn't you be running with your group of infantry? Try sticking near ranged or a pikeman and cavalry won't fuck with you.
Why should we be punished because of your actions?
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Staying 20 seconds alone at spawn doesn't sound like a good tactic.
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Fuck no!
I loved when I was thrower to wait at spawn for the suicidal cav to come charge me so my axes could say hello to all the horses faces!
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Disagree, staying as a pikeman and trying to protect stragglers is fun and helps the team.
ninja'd
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Well of course, I meant it as "staying at spawn while not actually looking at the game"