cRPG

Beta => WSE2 Beta => Topic started by: StormFaction on January 09, 2013, 10:40:24 pm

Title: 1/9/13 Evening Patch hitting frames hard?
Post by: StormFaction on January 09, 2013, 10:40:24 pm
Just wondering if anyone else is getting a bad frame hit from the latest patch, I noticed 20-30 fps drop which is really making my game stutter, and i can't figure out why.

Anyways, let me know if you've noticed something similar!
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Dooz on January 09, 2013, 11:08:22 pm
It might be vertical sync, which I believe should now be working properly in the latest patch (haven't tried myself just yet). Basically, if vsync is on, it makes for a better image with no screen tearing, but it'll hurt your fps. So if you check in the options and that's ticked on currently, try turning it off and see if it helps. Just a preliminary guess!

-edit-
Oh, just read other threads and maybe it had something to do with the 'white text' thing that is now fixed.
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: StormFaction on January 09, 2013, 11:36:12 pm
ah ok i do recall the white text -- and thanks for the suggestion, vsync was the first thing i looked for :)
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Elindor on January 09, 2013, 11:38:50 pm
Oh i was seeing that white text about ladder errors, etc...

Sounds like that was fixed?
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: StormFaction on January 10, 2013, 01:16:48 am
seems like it~
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Mammonist on January 10, 2013, 07:15:18 pm
Not fixed for me, even when I don't use wse2 i get lag now. Before all this seeing my frames under 60 (60 was my limit) was as rare as seeing the Loch Ness monster fucking a Sasquatch.
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Largg on January 11, 2013, 11:32:58 am
I am also feeling quite considerable drops in fps since the last patches. Where as previously I pretty much never went under 100fps on 40 players now it drops nearly always to around 60 when facing many(~20) players. I know it should drop that low when the server is 120+ or so. Feels quite choppy now. Would be nice to know if any settings were reseted in patches or anything that could cause that.

Quote
09.01.48
- fixed controls with several keys not saving properly
- fixed visual glitches when both depth effects and MSAA enabled
- removed animation quality setting (misleading)
- capped maximum frame rate at 120 (can be circumvented by editing config file manually - not recommended)
Where can I change the max fps? Couldn't find it. I know 120 should be more than enough but can't really think anything else that has changed.
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Bjarky on January 11, 2013, 11:51:35 pm
i'm also getting more lags now and i see my average frames have gone from ~100 to ~60.
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Shemaforash on January 12, 2013, 11:21:30 pm
i'm also getting more lags now and i see my average frames have gone from ~100 to ~60.

That's vsync probably
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Mammonist on January 14, 2013, 02:49:10 pm
I had a weird thing in my game: Whenever I capped my fps at 120 I would have lags and about 40 fps average. If I then changed my cap to 60 fps it would maintain a rock hard 60 fps until the end of mankind.
Title: Re: 1/9/13 Evening Patch hitting frames hard?
Post by: Bjarky on January 14, 2013, 02:51:54 pm
the patch yesterday seems to have fixed it for me  :)