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Btw, please bring admins to siege mode
Here they are:
Using a construction site to make a castle bypassing most of the castle and making it almost undefendable (allows access to both gates, much more easily than to defenders).(click to show/hide)
If you can reach it, you are allowed to reach it. All places you are not allowed to reach are unreachable (even with siege equipment etc).
And its allowed to block paths with a construction site, its not allowed to spam them and make the flag unreachable.
Again, not true, you're allowed to place more than one CS, the rule simply says "no siege equipment spam" and "NOT OK: Creating a weapon rack and spawning more than a few items to block movement". Generally I go with 2 to 3 construction sites per doorway depending on the size. Actually putting down more than 2 or 3 is pretty hard anyway without a weapon rack.
No siege equipment spam
OK: Planting ladders to get to roofs or walls
OK: Blocking a door with a construction site
OK: Planting siege shields to provide cover from ranged fire
NOT OK: Creating a weapon rack and spawning more than a few items to block movement
Not quite true, going out of map bounds is specifically not allowed, even though it is "reachable" on at least one siege map. For battle there's the rule I used above which again specifically says you aren't allowed to use a siege shield to reach an unreachable place.
Again, not true, you're allowed to place more than one CS, the rule simply says "no siege equipment spam" and "NOT OK: Creating a weapon rack and spawning more than a few items to block movement". Generally I go with 2 to 3 construction sites per doorway depending on the size. Actually putting down more than 2 or 3 is pretty hard anyway without a weapon rack.
Common sense rule i would say. Outside the map is always reachable by using for example the siegetowerbug.
The portcullis thing I haven't seen in a long time and again I've only seen it used on that one map in the screenshot. Lowering the portcullis a bit so it's easier to attack someone that's on it, would seem like the easiest solution.What about placing a horizontal invisible barrier right on top of it, so that it does not prevent the opening/closing but still allows to be up there if they want to.
What about placing a horizontal invisible barrier right on top of it, so that it does not prevent the opening/closing but still allows to be up there if they want to.
And I have also seen it in the sarranid native castle with the small openable gate that is almost necessary to win, though not so often.
Image:(click to show/hide)
The issue is when a guy with high shield skill and a big shield (or even a 13 shield skill troll) stands there just holding rmb. They do not even attack, simply hold RMB tanking as many hits as it takes. Shooting them from above would be doable, if archers thought...
And he will try to kill you, but most of the people who open it are shielders anyway, who will just receive a few hits to their shield for the duration.
So it is much easier for someone to kill you from your back, which is fully uncovered as you are looking in this direction.